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|license=Mixed | |license=Mixed |
Latest revision as of 08:34, 7 Mayıs 2024
RayCast3D Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Game Engine |
Version | 0.1 Alpha |
License | Mixed |
Last Updated | 2017/07/31 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
RayCast3D is a 3D Game Engine for Nintendo 3DS/PS Vita which runs under Lua Player Plus 3DS and Lua Player Plus Vita.
It uses Ray-Casting algorithm to generate a 3D world starting from a 2D map allowing to create basic 3D games without any knowledge of how 3D rendering works.
On PS Vita it runs good with accuracy values >= 3.
Features
- Different tile size maps support.
- Automated camera and player position management.
- No restrictions on maps sizes.
- Support for sky and floor rendering (still choppy at the moment).
- Automated minimap renderer with player position.
- ShootCasting feature to easily build FPS and similars.
- Textured walls support.
- Customizable FOV.
- Walls collision detection.
- Shading support for shadows, fogs and similar effects.
User guide
Release contains a sample tech demo and a short documentation for the available functions.
Labyrinth 3D is another homebrew made with RayCast3D.
Media
[HENkaku]Raycast3D Vita Demo (Gnm Software 2012)
Credits
Rinnegatamante: Author.
ihaveamac: Tester.
Misledz for the engine logo.
Special thanks to fpermadi for this really cool tutorial i used as base to learn about RayCasting algorithm.