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Bolt Thrower Wii: Difference between revisions

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|version=0.71 Final
|version=0.71 Final
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z?k33p0fil35
|website=https://code.google.com/archive/p/wii-bolt-thrower/
|website=https://code.google.com/archive/p/wii-bolt-thrower/
|source=https://code.google.com/archive/p/wii-bolt-thrower/
|source=https://code.google.com/archive/p/wii-bolt-thrower/

Latest revision as of 10:35, 28 Ocak 2024

Bolt Thrower
Boltthrowerwii2.png
General
AuthorTitmouse
TypeShooter
Version0.71 Final
LicenseGPL-3.0
Last Updated2012/11/27
Links
Download
Website
Source

Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii homebrew platform and is released free for all.

Controls

A - Fire Missile

B - Use Thrusters

D-Pad Down - Drop Probe Mine

Pointer - Point at screen to target

Home - Back to the Homebrew Channel

Power/Reset - Power off, Standby, Reboot Wii

Screenshots

boltthrowerwii3.png boltthrowerwii4.png

boltthrowerwii5.png boltthrowerwii6.png

Media

Bolt Thrower v0.47 (Cid2Mizard)

Changelog

Ver 0.71 2012/11/26

  • Final release - nothing big, decided to submit remaining changes into release.
  • Optimized probe mines code using spatial grid (you can now have far more probe mines).
  • The Probe mine's interaction behavior has change as part of the optimize.
  • Reworked credits screen.
  • Shield level now remains at zero when you are killed.
  • Tune loading is now on it's own thread.
  • Tune loading now uses a pop up.

Ver 0.70 2012/07/28

  • Added display thread for loading/updating.
  • Changed the way enemies move .
  • Small enemies now shoot back.
  • Mines now do damage to a small area, before they could only take out one thing.
  • Added some new shielded enemies to the first mission.
  • Moon now terraforms in 2nd to last mission.
  • Made changes to the graphics
  • Scrolling credits.
  • Last Mission is now a Survival Mission, things will hot up.
  • Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.

Ver 0.62 2012/01/21

  • Music playback fix.

Ver 0.61 2012/01/19

  • Added health pickups.
  • Added gun ship collision.
  • Changed the lighting in-game and menus.
  • Updated and added better sounds and used the Ogg Vorbis format.
  • Optimised logic when erasing a single container element.
  • changed the way prob mines mines lock on.
  • Added Recall for prob mines - Dpad Up toggles recall mode on/off.
  • Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace.
  • Reduced any single image loads that can exists in the main bank.
  • Updated Music player - supports far more types of tracker Modules (and playback is now spot on).
  • Added 3D in-game panels

Ver 0.60 2011/10/29

  • Added auto update.
  • Added change tune feature.
  • Changed menu look.
  • Added on screen ping for spores.
  • minor ingame tweeks.
  • Added Http download feature.
  • Music folder now scanned, no need for config entries.
  • Music can be cached via Http config list.
  • Added ogg vorbris support.
  • Added language support via config.
  • Added Klingon language.

Ver 0.59 2011/07/09

  • Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission.
  • Added a startup "Loading..." message.

Ver 0.58 2011/07/08

  • Added more front menus.
  • Added In game music.
  • Added scrap pick-ups after enemy is destroyed.
  • Added some missions - mission 6 4 will never end.
  • Added Base defences (gun turrets) on later levels.
  • Added rendezvous & collect terraforming satellites.
  • Added base's terraforming shield.
  • Added enemy fleet attack formations .
  • Added some more 3D objects.
  • Added skull at death.

Ver 0.47 2011/04/23

  • Added enemy gunships - just noticed I forgot to add these to the radar, my bad.
  • Added bigger mine explosions.
  • Added a controls menu screen - (will add more later to pick other control methods).
  • Updated main menu - now shows a 3D WiiMote in the background.
  • Updated Credits - now shows a 3D Viper (MK2) in the background.
  • Reduced amount of enemies.
  • Updated enemies movement logic - speedy enemies now find it harder to lock-on.
  • Update Intro screen - camera view glides in 3D space.
  • Added Camera catch-up the player's craft - the player craft will now drift away from the centre.
  • Added some new 3D models - Viper (MK2) & Wiimote.
  • Updated 3D object code to use all the layers in a Lightwave object (lwo).
  • Bit of code refactoring (reworking internal design), hopefully everything will still work the same.

Ver 0.36 2011/03/18

  • Added Radar - showing enemies, mines, missiles & satellites.
  • Added Menu, Intro & Credits screen.
  • Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
  • Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens.
  • Add Trails to enemy crafts.
  • Changed trails for missiles and mines.
  • Changed to way collisions work - ship to ship collisions now destroy enemy crafts.
  • Change the way the 'you are dead' screen looks.
  • Added 'bye' screen.
  • Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature.
  • Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU.
  • Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges.
  • Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails.
  • Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
  • Optimised the dispay code for most objects.
  • Added a lower detail moon with some rocks spinnig in orbit.
  • Improved the lighting on 3D objects.
  • Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB.

Ver 0.35 - minor update 2011/02/5

  • Shows remaining foes & spores.
  • More game data moved into the XML configuration.
  • Sound fix.
  • Correct Meta.xml version TAG this time, needed for Homebrew Browser.

Ver 0.34 - GAME 2011/01/29

  • Added more sounds.
  • Added probe mines.
  • Added missile trails.
  • Added probe mine trails.
  • Added player ship thruster trail.
  • Added player collision.
  • Added blue (ok) to red (overloading) shields.
  • Added 'Well Done' message once everything (including satellites) are destroyed.
  • Added 'You are very Dead' message.
  • Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'.
  • Added more types of explosions.

Ver 0.23 - DEMO 2010/12/18

  • Enemy drift off into space when hit.
  • Added explosion trails.
  • Added a few rocks around the moon.
  • Added another enemy ship type - takes 3 shots.
  • Added More sounds.

Ver 0.12 - DEMO 2010/12/12

  • Added missle hits.
  • Added Spore spinny things.
  • Bad ships go boom.

Ver 0.01 - DEMO 2010/12/08

  • First Demo.

External links

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