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|version=0.71 Final | |version=0.71 Final | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z?k33p0fil35 | ||
|website=https://code.google.com/archive/p/wii-bolt-thrower/ | |website=https://code.google.com/archive/p/wii-bolt-thrower/ | ||
|source=https://code.google.com/archive/p/wii-bolt-thrower/ | |source=https://code.google.com/archive/p/wii-bolt-thrower/ |
Latest revision as of 10:35, 28 Ocak 2024
Bolt Thrower | |
---|---|
General | |
Author | Titmouse |
Type | Shooter |
Version | 0.71 Final |
License | GPL-3.0 |
Last Updated | 2012/11/27 |
Links | |
Download | |
Website | |
Source | |
Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii homebrew platform and is released free for all.
Controls
A - Fire Missile
B - Use Thrusters
D-Pad Down - Drop Probe Mine
Pointer - Point at screen to target
Home - Back to the Homebrew Channel
Power/Reset - Power off, Standby, Reboot Wii
Screenshots
Media
Bolt Thrower v0.47 (Cid2Mizard)
Changelog
Ver 0.71 2012/11/26
- Final release - nothing big, decided to submit remaining changes into release.
- Optimized probe mines code using spatial grid (you can now have far more probe mines).
- The Probe mine's interaction behavior has change as part of the optimize.
- Reworked credits screen.
- Shield level now remains at zero when you are killed.
- Tune loading is now on it's own thread.
- Tune loading now uses a pop up.
Ver 0.70 2012/07/28
- Added display thread for loading/updating.
- Changed the way enemies move .
- Small enemies now shoot back.
- Mines now do damage to a small area, before they could only take out one thing.
- Added some new shielded enemies to the first mission.
- Moon now terraforms in 2nd to last mission.
- Made changes to the graphics
- Scrolling credits.
- Last Mission is now a Survival Mission, things will hot up.
- Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.
Ver 0.62 2012/01/21
- Music playback fix.
Ver 0.61 2012/01/19
- Added health pickups.
- Added gun ship collision.
- Changed the lighting in-game and menus.
- Updated and added better sounds and used the Ogg Vorbis format.
- Optimised logic when erasing a single container element.
- changed the way prob mines mines lock on.
- Added Recall for prob mines - Dpad Up toggles recall mode on/off.
- Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace.
- Reduced any single image loads that can exists in the main bank.
- Updated Music player - supports far more types of tracker Modules (and playback is now spot on).
- Added 3D in-game panels
Ver 0.60 2011/10/29
- Added auto update.
- Added change tune feature.
- Changed menu look.
- Added on screen ping for spores.
- minor ingame tweeks.
- Added Http download feature.
- Music folder now scanned, no need for config entries.
- Music can be cached via Http config list.
- Added ogg vorbris support.
- Added language support via config.
- Added Klingon language.
Ver 0.59 2011/07/09
- Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission.
- Added a startup "Loading..." message.
Ver 0.58 2011/07/08
- Added more front menus.
- Added In game music.
- Added scrap pick-ups after enemy is destroyed.
- Added some missions - mission
64 will never end. - Added Base defences (gun turrets) on later levels.
- Added rendezvous & collect terraforming satellites.
- Added base's terraforming shield.
- Added enemy fleet attack formations .
- Added some more 3D objects.
- Added skull at death.
Ver 0.47 2011/04/23
- Added enemy gunships - just noticed I forgot to add these to the radar, my bad.
- Added bigger mine explosions.
- Added a controls menu screen - (will add more later to pick other control methods).
- Updated main menu - now shows a 3D WiiMote in the background.
- Updated Credits - now shows a 3D Viper (MK2) in the background.
- Reduced amount of enemies.
- Updated enemies movement logic - speedy enemies now find it harder to lock-on.
- Update Intro screen - camera view glides in 3D space.
- Added Camera catch-up the player's craft - the player craft will now drift away from the centre.
- Added some new 3D models - Viper (MK2) & Wiimote.
- Updated 3D object code to use all the layers in a Lightwave object (lwo).
- Bit of code refactoring (reworking internal design), hopefully everything will still work the same.
Ver 0.36 2011/03/18
- Added Radar - showing enemies, mines, missiles & satellites.
- Added Menu, Intro & Credits screen.
- Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
- Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens.
- Add Trails to enemy crafts.
- Changed trails for missiles and mines.
- Changed to way collisions work - ship to ship collisions now destroy enemy crafts.
- Change the way the 'you are dead' screen looks.
- Added 'bye' screen.
- Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature.
- Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU.
- Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges.
- Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails.
- Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
- Optimised the dispay code for most objects.
- Added a lower detail moon with some rocks spinnig in orbit.
- Improved the lighting on 3D objects.
- Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB.
Ver 0.35 - minor update 2011/02/5
- Shows remaining foes & spores.
- More game data moved into the XML configuration.
- Sound fix.
- Correct Meta.xml version TAG this time, needed for Homebrew Browser.
Ver 0.34 - GAME 2011/01/29
- Added more sounds.
- Added probe mines.
- Added missile trails.
- Added probe mine trails.
- Added player ship thruster trail.
- Added player collision.
- Added blue (ok) to red (overloading) shields.
- Added 'Well Done' message once everything (including satellites) are destroyed.
- Added 'You are very Dead' message.
- Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'.
- Added more types of explosions.
Ver 0.23 - DEMO 2010/12/18
- Enemy drift off into space when hit.
- Added explosion trails.
- Added a few rocks around the moon.
- Added another enemy ship type - takes 3 shots.
- Added More sounds.
Ver 0.12 - DEMO 2010/12/12
- Added missle hits.
- Added Spore spinny things.
- Bad ships go boom.
Ver 0.01 - DEMO 2010/12/08
- First Demo.
External links
- Google Code - https://code.google.com/archive/p/wii-bolt-thrower/
- WiiBrew - https://wiibrew.org/wiki/BoltThrower