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{{Infobox homebrew
{{Infobox DS Homebrews
| image     = [[File:Stillaliveds.gif|200px]]
|title=Still Alive DS
| type      = Puzzle
|image=stillaliveds.png
| author   = t4ils
|description=A puzzle adventure based on and inspired by the video game Portal from Valve, and much more notably influenced by The Flash Online game.
| version   = 1.21
|author=t4ils
| licence  = Mixed
|lastupdated=2009/08/01
| download = Media:StillAliveDSV121ds.zip
|type=Puzzle
| source    =
|version=1.21
| website   =  
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew2/stillaliveds.7z
|website=http://stillaliveds.free.fr/index.php
}}
}}
Still Alive DS is a homebrew game inspired by Portal: The Flash Version, a 2D version of Portal that combines platforming, first person shooting, and physics based puzzle solving. This game features a story mode, custom maps, custom campaigns, maps editor and you can download new maps from WiFi.


Still Alive is a 2d portal homebrew inspired by Portal The Flash Version, combining platforming, first person shooting, and physics based puzzle solving.  
It was entered into the NDS Homebrew Bounty (1st place) and the NEO Summer Coding Compo 2008 (NDS Game, 1st place). In 2009, it was voted as one of the top 20 DS homebrews.
 
==Features==
* Multi-language (Spanish, French, German and English).
* Story mode.
* Edit mode for custom maps.
* Wi-Fi to download custom maps.
* Custom themes.
* Compatible with DSMotion.
 
==User guide==
The objective of the game is similar to 3D counterpart, which is to make your way to the level's exit by using your portal gun, and occasionally jumping.
 
Although to make the game more challenging, in order to complete the room, you must collect pieces of cake before the exit will become active.


==Controls==
==Controls==
The controls are catered for both left and right handed players.
Stylus - Aim the gun at movable object/portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow)
Left/Right or A/Y - Move left/right
Down/B - Fire an orange portal
Up/X - Jump
L/R - Fire a blue portal
Start - Pause menu
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/stillaliveds2.png
https://dlhb.gamebrew.org/dshomebrew/stillaliveds3.png
https://dlhb.gamebrew.org/dshomebrew/stillaliveds4.png
https://dlhb.gamebrew.org/dshomebrew/stillaliveds5.png
==Media==
'''StillAliveDS NeoCompo Summer 2008''' ([https://www.youtube.com/watch?v=JNISoAumFeE Christophe Launay]) <br>
<youtube>JNISoAumFeE</youtube>
==Compatibility==
Flashcards compatibles:


The controls are cater to both left and right handed players. The stylus is used to aim the gun at either portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow), or at movable objects. Either left or right, or A or Y respectively, is used to move, well, left and right. Down, or B, is assigned to firing an orange portal, and either L or R to fire a blue portal.
R4 <br>
The layout of the controls feel very natural, and are easy to master, so you'll be jumping about and firing portals in no time.
R4i-SDHC <br>
Cyclo DS <br>
DSTT <br>
DS One <br>
Ez V <br>
Edge <br>
M3 Real <br>
M3 Simply <br>
M3i Zero <br>
Acekard <br>
Acekard 2 <br>
Acerkard 2i <br>
DS-Xtreme <br>
DS Linker <br>
DS link <br>
DS Fire card <br>
G6 <br>
N5 <br>
Ninjapass X9 <br>
Ninja DS <br>
iTouch <br>


==Objectives==
==Changelog==
'''Bugs fixed since Forum-Only Beta'''
* You don't see maps starting with "._" anymore (For all us Finder users).
* Corrected the "crates on platform" bug where an object on a crate that is on a platform is not considered on the platform (so this object doesn't move at all).
* Added a red aim line to turrets so that you know that they're aiming at you.
* Added a line to show the trail of bullets.


The objective of the game is similar to that of its 3D counterpart, to make your way to the levels' exit by using your portal gun, and occasionally jumping. Although to make the game more challenging, in order to complete the room, the player must collect pieces of cake before the exit will become "active."
==External links==
* Official website - http://stillaliveds.free.fr/index.php
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=5252.0


==Change Log==
[[Category:GBAtemp Homebrew Bounty 2008]]
Bugs fixed since Forum-Only Beta:
[[Category:NEO Summer Coding Compo 2008]]
- you don't see maps starting with "._" anymore (For all us Finder users!)
[[Category:R4 DS Homebrew Contest]]
- corrected the "crates on platform" bug where an object on a crate that is on a platform is not considered on the platform (so this object doesn't move at all)
- added a red aim line to turrets so that you know that they're aiming at you
- added a line to show the trail of bullets

Latest revision as of 11:11, 16 August 2024

Still Alive DS
Stillaliveds.png
General
Authort4ils
TypePuzzle
Version1.21
LicenseMixed
Last Updated2009/08/01
Links
Download
Website

Still Alive DS is a homebrew game inspired by Portal: The Flash Version, a 2D version of Portal that combines platforming, first person shooting, and physics based puzzle solving. This game features a story mode, custom maps, custom campaigns, maps editor and you can download new maps from WiFi.

It was entered into the NDS Homebrew Bounty (1st place) and the NEO Summer Coding Compo 2008 (NDS Game, 1st place). In 2009, it was voted as one of the top 20 DS homebrews.

Features

  • Multi-language (Spanish, French, German and English).
  • Story mode.
  • Edit mode for custom maps.
  • Wi-Fi to download custom maps.
  • Custom themes.
  • Compatible with DSMotion.

User guide

The objective of the game is similar to 3D counterpart, which is to make your way to the level's exit by using your portal gun, and occasionally jumping.

Although to make the game more challenging, in order to complete the room, you must collect pieces of cake before the exit will become active.

Controls

The controls are catered for both left and right handed players.

Stylus - Aim the gun at movable object/portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow)

Left/Right or A/Y - Move left/right

Down/B - Fire an orange portal

Up/X - Jump

L/R - Fire a blue portal

Start - Pause menu

Screenshots

stillaliveds2.png stillaliveds3.png

stillaliveds4.png stillaliveds5.png

Media

StillAliveDS NeoCompo Summer 2008 (Christophe Launay)

Compatibility

Flashcards compatibles:

R4
R4i-SDHC
Cyclo DS
DSTT
DS One
Ez V
Edge
M3 Real
M3 Simply
M3i Zero
Acekard
Acekard 2
Acerkard 2i
DS-Xtreme
DS Linker
DS link
DS Fire card
G6
N5
Ninjapass X9
Ninja DS
iTouch

Changelog

Bugs fixed since Forum-Only Beta

  • You don't see maps starting with "._" anymore (For all us Finder users).
  • Corrected the "crates on platform" bug where an object on a crate that is on a platform is not considered on the platform (so this object doesn't move at all).
  • Added a red aim line to turrets so that you know that they're aiming at you.
  • Added a line to show the trail of bullets.

External links

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