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|title=Fruit'Y | |title=Fruit'Y | ||
|image=fruitynx.png | |image=fruitynx.png | ||
|description=Playing with edibles is heavily inspired by the Kaiko classic | |description=Playing with edibles is heavily inspired by the Kaiko classic GemX. | ||
|author=Retroguru Team, nop90 | |author=Retroguru Team, nop90 | ||
|lastupdated=2018/03/17 | |lastupdated=2018/03/17 | ||
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Remember, when you hit on the spot, the fruit morphs two steps, while the surrounding neighbour fruits only morph once. | Remember, when you hit on the spot, the fruit morphs two steps, while the surrounding neighbour fruits only morph once. | ||
==Media== | ==Media== | ||
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'''v1.0 RC1 2018/03/17''' | '''v1.0 RC1 2018/03/17''' | ||
* Added HW fullscreen scaling. | * Added HW fullscreen scaling. | ||
* | * Added sound. | ||
'''v0.2 alpha release 2018/03/02''' | '''v0.2 alpha release 2018/03/02''' | ||
* Fixed keys issue. | * Fixed keys issue. | ||
* | * Added touch screen support. | ||
'''v0.1 alpha 2018/02/28''' | '''v0.1 alpha 2018/02/28''' |
Latest revision as of 12:37, 6 July 2024
Fruit'Y | |
---|---|
General | |
Author | Retroguru Team, nop90 |
Type | Puzzle |
Version | 1.0 rc1 |
License | Mixed |
Last Updated | 2018/03/17 |
Links | |
Download | |
Website | |
Fruit'Y is a homebrew puzzle game heavily influenced by the classic game Gem'X, which was popular on computers like the Commodore Amiga 500, Commodore 64 and Atari ST.
This homebrew is based on libnx and uses the libSDL for Nintendo Switch.
Features
- Hand set pixels.
- Amiga chiptunes.
- Score tracking.
- 120 levels.
Installation
Put the content of the zip in the root of the Switch SD card (maintaining the directory structure) and launch it with the HB laucher.
On RyujiNX: extract the content of the zip in the %%appdata%%\RyuFs\sdmc folder and drag the nro file on Ryujinx.exe.
(Note: on windows the %%appdata%% folder is \Users\[username]\AppData\Roaming)
User guide
Story
Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle.
Being shiny, smelling wonderful and tasting even better Sheran can't be kept away. So let's do the best we could do: Support him!
Gameplay
The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level.
There are a total of five fruits. Once you control Sheran's prank and activate a field, the fruit inside the activated field morphs two steps, while the other fields located above, below, to the left and to the right, morph the fruit located inside only once.
The order of fruits is shown in the middle of the playing field.
- Mango - Turns into an orange.
- Orange - Turns into a banana.
- Banana - Turns into a pear.
- Pear - Turns into an apple.
- Apple - Turns into nothing, the apple disappears.
Remember, when you hit on the spot, the fruit morphs two steps, while the surrounding neighbour fruits only morph once.
Media
Fruit'Y - Playing With Edibles | by Retroguru (Official Trailer) (Mulle)
Changelog
v1.0 RC1 2018/03/17
- Added HW fullscreen scaling.
- Added sound.
v0.2 alpha release 2018/03/02
- Fixed keys issue.
- Added touch screen support.
v0.1 alpha 2018/02/28
- No sound yet (audio not implemented in LibSDL for Switch).
- Tested only on RyujiNX emulator.
- On a real console could crash on exit (issue related to the alpha version of the libSDL port to Switch) - to be tested.
Credits
Core Team:
- Rodolphe Boixel (Thor) - Main code.
- Shahzad Sahaib (Kojote) - Producer, Levels, Beta-Test, Sounds FX.
- Krzysztof Matys (Koyot1222) - Graphics, Character design.
- Johan Letfors (Vedder) - Music.
- Roland Voss (Triace) - Music.
Porters:
- Rodolphe Boixel (Thor) - Windows (32-bit), Linux (32-bit), Linux (64-bit), PSP, Wiz.
- Frank Wille (phx) - Amiga OS4, MorphOS, NetBSD x86, NetBSD PPC.
- Xavier Vallejo (Indiket) - Dreamcast, Mac OS X.
- Artur Rojek (zear) - GCW Zero.
- Fabio Olimpieri (Oibaf) - Wii.
Helping Hands:
- Jan Jensen (Flarfy) - Handdrawn graphics for the DVD Cover.
- Denny Mueller (Mulle) - Trailer, DVD Cover Design, Testing.
- H7/Accession - ASCII art for readme file.
Third Party Credits:
- This uses SDL, SDL_Mixer, libmodplug and zlib.
- The "Scale2x" function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. You may want to check this page.
- Please kindly note "scale2x", "bilinear antialias" and "scanlines", once activated, will intense CPU usage and might lead to slowdowns and higher energy consumption, which therefore will decrease battery life on portable devices. Availability of these functions is OS depending.
Music Tracklist:
- Title - Fruity (Intro) (by Vedder).
- Level 1 - Puzzle Tune Factory (by Triace).
- Level 2 - Breakfast Envy (by Vedder).
- Level 3 - Go Mellow (by Triace).
- Level 4 - Lauras Peak (by vedder).
- Level 5 - Smoothie (by Triace).
- Level 6 - Power Slide (by vedder).
- Level 7 - Pezko 2 The Chip (by Triace).
- Level 8 - Shadowfax (by vedder).
- Level 9 - Fruity Liquids (by Triace).
- Level 10 - Sunday Drive (Vedder).