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FruitY Switch: Difference between revisions

From GameBrew
(Created page with "{{Infobox Switch Homebrews |title=Fruit'Y |image=fruityswitch.png |description=Playing with edibles is heavily inspired by the Kaiko classic Gem'X. |author=Retroguru Team |lastupdated=2018/03/17 |type=Puzzle |version=1.0 rc1 |license=Mixed |download=https://dlhb.gamebrew.org/switchhomebrews/fruityswitch.7z |website=https://www.retroguru.com/fruity/ |source= |donation= }} {{#seo: |title=Switch Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=fruityswitch.png |...")
 
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{{Infobox Switch Homebrews
{{Infobox Switch Homebrews
|title=Fruit'Y
|title=Fruit'Y
|image=fruityswitch.png
|image=fruitynx.png
|description=Playing with edibles is heavily inspired by the Kaiko classic Gem'X.
|description=Playing with edibles is heavily inspired by the Kaiko classic GemX.
|author=Retroguru Team
|author=Retroguru Team, nop90
|lastupdated=2018/03/17
|lastupdated=2018/03/17
|type=Puzzle
|type=Puzzle
|version=1.0 rc1
|version=1.0 rc1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/switchhomebrews/fruityswitch.7z
|download=https://dlhb.gamebrew.org/switchhomebrews/fruitynx.7z
|website=https://www.retroguru.com/fruity/
|website=https://www.retroguru.com/fruity/
|source=
|source=
|donation=
|donation=
}}
}}
{{#seo:
Fruit'Y is a homebrew puzzle game heavily influenced by the classic game Gem'X, which was popular on computers like the Commodore Amiga 500, Commodore 64 and Atari ST.
|title=Switch Homebrew Games (Puzzle) - GameBrew
 
|title_mode=append
This homebrew is based on [https://github.com/switchbrew/libnx libnx] and uses the [https://gbatemp.net/threads/sdl-1-2-15-for-switch-libnx-based.497412/ libSDL for Nintendo Switch].
|image=fruityswitch.png
 
|image_alt=Fruit'Y
==Features==
}}
*Hand set pixels.
Fruity Port is a homebrew game for the Nintendo Switch. It is a port of a game by the same name developed by the RetroGuru team.
*Amiga chiptunes.
*Score tracking.
*120 levels.
 
==Installation==
Put the content of the zip in the root of the Switch SD card (maintaining the directory structure) and launch it with the HB laucher.
 
On RyujiNX: extract the content of the zip in the %%appdata%%\RyuFs\sdmc folder and drag the nro file on Ryujinx.exe.
 
(Note: on windows the %%appdata%% folder is \Users\[username]\AppData\Roaming)
 
==User guide==
===Story===
Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle.


==About The Game==
Being shiny, smelling wonderful and tasting even better Sheran can't be kept away. So let's do the best we could do: Support him!
Fruit'Y is a game that draws heavy inspiration from the classic Kaiko game, Gem'X. Gem'X was originally played on computers like the Commodore Amiga 500, Commodore 64, and Atari ST. In Fruit'Y, players are tasked with reproducing a board of fruits on the left side of the screen to match the arrangement on the right side. This must be done precisely in order to move on to the next level.


Despite being forbidden by his tiger mom, little Sheran can't resist playing with the delicious fruits he finds in the jungle. With their shiny appearance, wonderful aroma, and fantastic taste, it's no wonder he can't stay away! While we may not be able to stop him, we can certainly support him in his fruit-filled adventures.
===Gameplay===
The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level.


The game features five types of fruits, and when a player activates a field, the fruit inside will change in two steps. The adjacent fields located above, below, left, and right of the activated field will only morph the fruit inside once. Sound easy? Give it a try and find out!
There are a total of five fruits. Once you control Sheran's prank and activate a field, the fruit inside the activated field morphs two steps, while the other fields located above, below, to the left and to the right, morph the fruit located inside only once.


The order of fruits is shown in the middle of the playing field.
The order of fruits is shown in the middle of the playing field.
* Mango -> Turns into an orange
* Orange -> Turns into a banana
* Banana -> Turns into a pear
* Pear -> Turns into an apple
* Apple -> Turns into nothing, the apple disappears.


'''Don't forget''': Hit on the spot, the fruit morphs two steps, while the surrounding neighbour fruits only morph once. It's not difficult to understand, just play the first few levels.
*Mango - Turns into an orange.
 
*Orange - Turns into a banana.
==Installation==
*Banana - Turns into a pear.
* Put the content of the zip in the root of the Switch SD card (maintaining the directory structure) and launch it with the HB laucher.
*Pear - Turns into an apple.
* You can run the game on RyujiNX too: extract the content of the zip in the %%appdata%%\RyuFs\sdmc folder and drag the nro file on Ryujinx.exe.
*Apple - Turns into nothing, the apple disappears.
* Note: on windows the %%appdata%% folder is \Users\[username]\AppData\Roaming


Remember, when you hit on the spot, the fruit morphs two steps, while the surrounding neighbour fruits only morph once.


==Media==
==Media==
Line 47: Line 55:
<youtube>2TqFE5EBszI</youtube>
<youtube>2TqFE5EBszI</youtube>


==Changelog==
'''v1.0 RC1 2018/03/17'''
* Added HW fullscreen scaling.
* Added sound.


==Screenshots==
'''v0.2 alpha release 2018/03/02'''
https://dlhb.gamebrew.org/vitahomebrews/fruityvita3.jpg
* Fixed keys issue.
* Added touch screen support.


https://dlhb.gamebrew.org/vitahomebrews/fruityvita4.jpg
'''v0.1 alpha 2018/02/28'''
* No sound yet (audio not implemented in LibSDL for Switch).
* Tested only on RyujiNX emulator.
* On a real console could crash on exit (issue related to the alpha version of the libSDL port to Switch) - to be tested.


https://dlhb.gamebrew.org/vitahomebrews/fruityvita5.jpg
==Credits==
Core Team:
* [http://thor.pdroms.de Rodolphe Boixel] (Thor) - Main code.
* [http://www.pdroms.de Shahzad Sahaib] (Kojote) - Producer, Levels, Beta-Test, Sounds FX.
* [https://www.facebook.com/krzysztof.matys.98 Krzysztof Matys] (Koyot1222) - Graphics, Character design.
* [https://soundcloud.com/johanletfors Johan Letfors] (Vedder) - Music.
* [https://soundcloud.com/deejay-arvy Roland Voss] (Triace) - Music.


==Changelog==
Porters:
'''v1.0 RC1 (17 march 2018)'''
* Rodolphe Boixel (Thor) - Windows (32-bit), Linux (32-bit), Linux (64-bit), PSP, Wiz.
* Added HW fullscreen scaling
* [http://sun.hasenbraten.de/~frank/ Frank Wille] (phx) - Amiga OS4, MorphOS, NetBSD x86, NetBSD PPC.
* Aded sound
* [http://www.dreamcast.es Xavier Vallejo] (Indiket) - Dreamcast, Mac OS X.
* [http://artur-rojek.eu/ Artur Rojek] (zear) - GCW Zero.
* [http://wiibrew.org/wiki/User:Oibaf Fabio Olimpieri] (Oibaf) - Wii.
 
Helping Hands:
* [http://www.janart.dk/ Jan Jensen] (Flarfy) - Handdrawn graphics for the DVD Cover.
* [http://www.red-aqua-media.de/ Denny Mueller] (Mulle) - Trailer, DVD Cover Design, Testing.
* H7/Accession - ASCII art for readme file.


'''v0.2 alpha release (02 march 2018)'''
Third Party Credits:
* Fixed keys issue
* This uses [http://www.libsdl.org/ SDL], [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer], [http://modplug-xmms.sourceforge.net/ libmodplug] and [http://www.zlib.net/ zlib].
* Aded touch screen support
* The "Scale2x" function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. You may want to check [http://scale2x.sourceforge.net/ this page].
* Please kindly note "scale2x", "bilinear antialias" and "scanlines", once activated, will intense CPU usage and might lead to slowdowns and higher energy consumption, which therefore will decrease battery life on portable devices. Availability of these functions is OS depending.


'''v0.1 alpha release (28 february 2018)'''
Music Tracklist:
* No sound yet (audio not implemented in LibSDL for Switch)
* Title - Fruity (Intro) (by Vedder).
* Tested only on RyujiNX emulator.
* Level 1 - Puzzle Tune Factory (by Triace).
* On a real console could crash on exit (issue related to the alpha version of the libSDL port to Switch) - to be tested
* Level 2 - Breakfast Envy (by Vedder).
* Level 3 - Go Mellow (by Triace).
* Level 4 - Lauras Peak (by vedder).
* Level 5 - Smoothie (by Triace).
* Level 6 - Power Slide (by vedder).
* Level 7 - Pezko 2 The Chip (by Triace).
* Level 8 - Shadowfax (by vedder).
* Level 9 - Fruity Liquids (by Triace).
* Level 10 - Sunday Drive (Vedder).


==External Links==
==External links==
* Official Site - https://www.retroguru.com/fruity/
* Official website - https://www.retroguru.com/fruity/
* Gbatemp - https://gbatemp.net/threads/release-fruity-port-for-nintendo-switch-retroguru-team.497708/
* GBAtemp - https://gbatemp.net/threads/release-fruity-port-for-nintendo-switch-retroguru-team.497708/

Latest revision as of 12:37, 6 July 2024

Fruit'Y
Fruitynx.png
General
AuthorRetroguru Team, nop90
TypePuzzle
Version1.0 rc1
LicenseMixed
Last Updated2018/03/17
Links
Download
Website

Fruit'Y is a homebrew puzzle game heavily influenced by the classic game Gem'X, which was popular on computers like the Commodore Amiga 500, Commodore 64 and Atari ST.

This homebrew is based on libnx and uses the libSDL for Nintendo Switch.

Features

  • Hand set pixels.
  • Amiga chiptunes.
  • Score tracking.
  • 120 levels.

Installation

Put the content of the zip in the root of the Switch SD card (maintaining the directory structure) and launch it with the HB laucher.

On RyujiNX: extract the content of the zip in the %%appdata%%\RyuFs\sdmc folder and drag the nro file on Ryujinx.exe.

(Note: on windows the %%appdata%% folder is \Users\[username]\AppData\Roaming)

User guide

Story

Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle.

Being shiny, smelling wonderful and tasting even better Sheran can't be kept away. So let's do the best we could do: Support him!

Gameplay

The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level.

There are a total of five fruits. Once you control Sheran's prank and activate a field, the fruit inside the activated field morphs two steps, while the other fields located above, below, to the left and to the right, morph the fruit located inside only once.

The order of fruits is shown in the middle of the playing field.

  • Mango - Turns into an orange.
  • Orange - Turns into a banana.
  • Banana - Turns into a pear.
  • Pear - Turns into an apple.
  • Apple - Turns into nothing, the apple disappears.

Remember, when you hit on the spot, the fruit morphs two steps, while the surrounding neighbour fruits only morph once.

Media

Fruit'Y - Playing With Edibles | by Retroguru (Official Trailer) (Mulle)

Changelog

v1.0 RC1 2018/03/17

  • Added HW fullscreen scaling.
  • Added sound.

v0.2 alpha release 2018/03/02

  • Fixed keys issue.
  • Added touch screen support.

v0.1 alpha 2018/02/28

  • No sound yet (audio not implemented in LibSDL for Switch).
  • Tested only on RyujiNX emulator.
  • On a real console could crash on exit (issue related to the alpha version of the libSDL port to Switch) - to be tested.

Credits

Core Team:

Porters:

  • Rodolphe Boixel (Thor) - Windows (32-bit), Linux (32-bit), Linux (64-bit), PSP, Wiz.
  • Frank Wille (phx) - Amiga OS4, MorphOS, NetBSD x86, NetBSD PPC.
  • Xavier Vallejo (Indiket) - Dreamcast, Mac OS X.
  • Artur Rojek (zear) - GCW Zero.
  • Fabio Olimpieri (Oibaf) - Wii.

Helping Hands:

  • Jan Jensen (Flarfy) - Handdrawn graphics for the DVD Cover.
  • Denny Mueller (Mulle) - Trailer, DVD Cover Design, Testing.
  • H7/Accession - ASCII art for readme file.

Third Party Credits:

  • This uses SDL, SDL_Mixer, libmodplug and zlib.
  • The "Scale2x" function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. You may want to check this page.
  • Please kindly note "scale2x", "bilinear antialias" and "scanlines", once activated, will intense CPU usage and might lead to slowdowns and higher energy consumption, which therefore will decrease battery life on portable devices. Availability of these functions is OS depending.

Music Tracklist:

  • Title - Fruity (Intro) (by Vedder).
  • Level 1 - Puzzle Tune Factory (by Triace).
  • Level 2 - Breakfast Envy (by Vedder).
  • Level 3 - Go Mellow (by Triace).
  • Level 4 - Lauras Peak (by vedder).
  • Level 5 - Smoothie (by Triace).
  • Level 6 - Power Slide (by vedder).
  • Level 7 - Pezko 2 The Chip (by Triace).
  • Level 8 - Shadowfax (by vedder).
  • Level 9 - Fruity Liquids (by Triace).
  • Level 10 - Sunday Drive (Vedder).

External links

Advertising: