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Jump n Bump Switch: Difference between revisions

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Line 2: Line 2:
|title=Jump'n'Bump
|title=Jump'n'Bump
|image=jumpnbumpnx.png
|image=jumpnbumpnx.png
|description=Jump'n'Bump for Switch.
|description=Jump n Bump for Switch.
|author=rsn8887
|author=rsn8887
|lastupdated=2021/05/23
|lastupdated=2021/05/23

Latest revision as of 12:36, 6 July 2024

Jump'n'Bump
Jumpnbumpnx.png
General
Authorrsn8887
TypePlatform
Version1.02
LicenseGPL-2.0
Last Updated2021/05/23
Links
Download
Website
Source
Support Author

This is a Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by felixhaedicke.

Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.

Features

  • Split Joycon support (Switch only): To toggle between split and combined Joycons, press L on joycon 1.
  • Physical keyboard support via Bluetooth (Vita) and USB (Switch).

Installation

Extract the contents of jumpnbump_switch.zip into the switch folder on your SD card, so that you have a folder /switch/jumpnbump/ with jumpnbump.nro inside.

Controls

Left Stick/D-Pad - Move the character (up to four controllers are supported)

B/Y/A/X - Jump

Plus/Minus/Select/Start - ESC (restart game/advance through statistic screens)

R (on controller 1) - Toggle aspect ratio between original (default), 4:3, and 16:9

L (on controller 1) - Toggle split Joycon mode on/off (Switch only)

Physical keyboard controls via USB (Switch):

Cursor keys - White rabbit move and jump

A/D/W - Yellow rabbit move and jump

I/J/L = Gray rabbit move and jump

Keypad 4/8/6 = Brown rabbit move and jump

Screenshots

jumpnbumpnx2.png

jumpnbumpnx3.png

Changelog

v1.02 (Switch only)

  • Re-compile with 12.0.0 support.

v1.01 (Switch only)

  • Re-compile with 9.0.0 support.

v1.00

  • First release on Switch and Vita.

Credits

  • Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR.
  • Thanks to the many developers of the game, such as Mattias Brynervall, Andreas Brynervall, Anders Nilsson, and many more.
  • Thanks to Felix Haedicke for porting the game to SDL2 and Cmake.

External links

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