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Exult Switch: Difference between revisions

From GameBrew
m (Text replacement - "type=Role playing" to "type=Role Playing")
 
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|author=capsterx
|author=capsterx
|lastupdated=2020/11/24
|lastupdated=2020/11/24
|type=Role playing
|type=Role Playing
|version=r1.5
|version=r1.5
|license=GPL-2.0
|license=GPL-2.0
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==User guide==
==User guide==
===Per-game key mappings===
===Per-game key mappings===
Put the mappings in sdmc:/switch/exult/switch_keys. There are not any included defaults.
Put the mappings in <code>sdmc:/switch/exult/switch_keys</code>. There are not any included defaults.
*The format is <code>SWITCH_KEY = KEYBOARD_KEY</code>
*The format is SWITCH_KEY = KEYBOARD_KEY
*Switch keys are <code>A B X Y LSTICK RSTICK L R ZL ZR PLUS MINUS DUP DRIGHT DDOWN DLEFT</code>
*Switch keys are A B X Y LSTICK RSTICK L R ZL ZR PLUS MINUS DUP DRIGHT DDOWN DLEFT


You can have any combination like:
You can have any combination like:
*<code>ZL-A</code>
*ZL-A
*<code>ZL-ZR-A</code>
*ZL-ZR-A


Keyboard key can be a key and a modifier:
Keyboard key can be a key and a modifier:
*Modifiers are <code>ALT SHIFT CTRL</code>
*Modifiers are ALT SHIFT CTRL
*So you can do <code>ALT-X</code> or <code>SHIFT-CTRL-F</code>
*So you can do ALT-X or SHIFT-CTRL-F


Some examples:
Some examples:
*<code>MINUS = ESC</code>
*MINUS = ESC
*<code>PLUS = I</code>
*PLUS = I
*<code>ZL-ZR-B = I</code>
*ZL-ZR-B = I


==Screenshots==
==Screenshots==
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== External links ==
== External links ==
* GitHub - https://github.com/capsterx-switch/exult
* GitHub - https://github.com/capsterx-switch/exult
* GitHub - https://github.com/capsterx-switch/switch-utils
* GBAtemp - https://gbatemp.net/threads/exult.577254/
* GBAtemp - https://gbatemp.net/threads/exult.577254/

Latest revision as of 09:12, 7 Mayıs 2024

Exult
Exultnx.png
General
Authorcapsterx
TypeRole Playing
Versionr1.5
LicenseGPL-2.0
Last Updated2020/11/24
Links
Download
Website
Source

As computers evolve, we risk losing classic games from the not-so-distant past. One of these, Ultima 7, an RPG from the early 1990's, still has a huge following, and many consider it to be one of the most immersive games ever produced.

Exult is a project to recreate Ultima 7 for modern operating systems, using the game's original plot, data, and graphics files.

This is a port of Exult and supports both Ultima VII: The Black Gate and The Ultima VII Part Two: Serpent Isle - The Silver Seed. It should also support anything else Exult supports, but they are not tested.

Installation

Exult requires that you own a legal copy of Ultima 7 and install it install it on a DOS/Windows machine to get the data files. Alternatively, you can use the Ultima Collection which already contains a pre-installed version of U7.

To install:

  • Place the .nro to the switch/exult/ on the SD card.
  • Place your gamefiles (more info at exult docs, chapter 11) to switch/exult/game/<GAME>/.
  • (Example: switch/exult/game/blackgate/ where switch/exult/game/blackgate/static/ exists.)

User guide

Per-game key mappings

Put the mappings in sdmc:/switch/exult/switch_keys. There are not any included defaults.

  • The format is SWITCH_KEY = KEYBOARD_KEY
  • Switch keys are A B X Y LSTICK RSTICK L R ZL ZR PLUS MINUS DUP DRIGHT DDOWN DLEFT

You can have any combination like:

  • ZL-A
  • ZL-ZR-A

Keyboard key can be a key and a modifier:

  • Modifiers are ALT SHIFT CTRL
  • So you can do ALT-X or SHIFT-CTRL-F

Some examples:

  • MINUS = ESC
  • PLUS = I
  • ZL-ZR-B = I

Screenshots

exultnx.png exultnx2.png

Changelog

r1.5 2020/11/24

  • Adding an icon.

r1.4 2020/11/16

  • The code is the same as before, but I have included the digital/ogg music files.

r1.3 2020/11/16

  • This adds per-game key mappings for the switch. There are not any included defaults.

r1.2 2020/11/16

  • Serpents isle uses a different input loop all together.

r1.1 2020/11/16

  • This adds name input via switch keyboard using the TouchUI interface.

r1.0 2020/11/15

  • This is an initial release. Games should be put in sdmc:/switch/exult/game/ like switch/exult/game/blackgate/static/*
  • Some keys and touch events are mapped, but likely not all

External links

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