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Mario DS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Mario DS
|title=Mario DS
| image       = [[File:Mariodsclone.png]]
|image=mariodsgem.png
| type       = Platform
|description=Super Mario World Clone.
| version     = Demo
|author=GEMISIS
| licence    = Mixed
|lastupdated=2011/05/19
| author      = GEMISIS
|type=Platform
| website    = http://gemisis.acupofbrew.com/
|version=Demo
| download    = http://gemisis.acupofbrew.com/Mario_DS.nds
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/mariods_gemisis.zip
|website=http://gemisis.acupofbrew.com
}}
}}
Mario DS is a Super Mario World fangame for the NDS.


Super Mario World fangame.
==User guide==
 
===Working features===
==Features==
* Supports all power ups.
===Mario Demo===
* Has 4 enemies with the ability to add more.
*Supports all power ups
* Level loading is very simple, and multiple levels can be added very easily.
*Has 4 enemies with the ability to add more
*Level loading is very simple, and multiple levels can be added very easily.


===Game engine===
===Game engine===
*Time system (game background changes based on the time of day)
* Time system (game background changes based on the time of day).
*Simple background loading and manipulation
* Simple background loading and manipulation.
*Simple sprite loading and manipulation
* Simple sprite loading and manipulation.
*Achievement system (not shown)
* Achievement system (not shown).
*User data system (not shown)
* User data system (not shown).
*Custom text system
* Custom text system.
*A basic DSi mode system. This is currently being tested is very simple at the moment.
* A basic DSi mode system. This is currently being tested is very simple at the moment.
*Pixel perfect collision system
* Pixel perfect collision system.


==Control==
==Controls==
Control Pad - Move
D-Pad - Move


A - Fireball (when as fire Mario)
A - Fireball (when as fire Mario)
Line 37: Line 37:


Y - Runs faster
Y - Runs faster
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/5/55/Mariodsgem.png
|EJS_core=nds
|EJS_gameName=Mario DS
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/mariodsgem.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->


==Changelog==
==Changelog==
'''2nd Edit for 5/19/11'''
'''2nd Edit 2011/05/19'''
*Fireballs are now complete. There was a small collision bug with the last version. It has since been re uploaded.  
* Fireballs are now complete. There was a small collision bug with the last version. It has since been re uploaded.  


'''5/19/11'''
'''2011/05/19'''
*Added blocks to the game. That means all power up related things are completed for the most part now. Koopa's and Goombas can be hit by fireballs and die now too. Block collisions as a whole are still pretty buggy, but they work.
* Added blocks to the game. That means all power up related things are completed for the most part now. Koopa's and Goombas can be hit by fireballs and die now too. Block collisions as a whole are still pretty buggy, but they work.


'''5/18/11'''
'''2011/05/18'''
*Fire balls now work with the fire flower power up  
* Fire balls now work with the fire flower power up.


[[Category:Homebrew applications]]
==External links==
* Author's website - http://gemisis.acupofbrew.com
* GBAtemp - https://gbatemp.net/download/mario-ds.25142

Latest revision as of 01:34, 21 August 2024

Mario DS
Mariodsgem.png
General
AuthorGEMISIS
TypePlatform
VersionDemo
LicenseMixed
Last Updated2011/05/19
Links
Download
Website

Mario DS is a Super Mario World fangame for the NDS.

User guide

Working features

  • Supports all power ups.
  • Has 4 enemies with the ability to add more.
  • Level loading is very simple, and multiple levels can be added very easily.

Game engine

  • Time system (game background changes based on the time of day).
  • Simple background loading and manipulation.
  • Simple sprite loading and manipulation.
  • Achievement system (not shown).
  • User data system (not shown).
  • Custom text system.
  • A basic DSi mode system. This is currently being tested is very simple at the moment.
  • Pixel perfect collision system.

Controls

D-Pad - Move

A - Fireball (when as fire Mario)

B - Jump (and fly a bit as caped Mario)

Y - Runs faster

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

2nd Edit 2011/05/19

  • Fireballs are now complete. There was a small collision bug with the last version. It has since been re uploaded.

2011/05/19

  • Added blocks to the game. That means all power up related things are completed for the most part now. Koopa's and Goombas can be hit by fireballs and die now too. Block collisions as a whole are still pretty buggy, but they work.

2011/05/18

  • Fire balls now work with the fire flower power up.

External links

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