Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Raptor Xbox: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(15 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Infobox XBOX Homebrews
{{Infobox XBOX Homebrews
| title       = Raptor Call Of The Shadows Xbox
|title=Raptor Call Of The Shadows Xbox
| image       = raptorxbox2.png
|image=raptorxbox2.png
| type        = Shooter
|description=Raptor Call Of The Shadows console ports from reversed-engineered source code.
| version    = 0.2
|author=RetroGamer02, Ryan
| description = Raptor Call Of The Shadows console ports from reversed-engineered source code.
|lastupdated=2024/03/16
| lastupdated = 2023/05/07
|type=Shooter
| format      = ISO
|version=0.5.0
| license     = GPL-2.0
|license=GPL-2.0
| author      = RetroGamer02, Ryan
|format=ISO
| website    = https://github.com/RetroGamer02/raptor-consoles/tree/og_xbox
|download=https://dlhb.gamebrew.org/xboxhomebrews/raptorxbox.7z
| download    = https://dlhb.gamebrew.org/xboxhomebrews/raptorxbox.7z
|website=https://github.com/RetroGamer02/raptor-consoles
| source     = https://github.com/RetroGamer02/raptor-consoles/tree/og_xbox
|source=https://github.com/RetroGamer02/raptor-consoles
}}
}}
Raptor Xbox is a work-in-progress port of the DOS game [https://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows Raptor Call of the Shadows] to the original Xbox.  
Raptor Xbox is a work-in-progress port of the DOS game Raptor Call of the Shadows<ref>[https://en.wikipedia.org/w/index.php?title=Raptor:_Call_of_the_Shadows‌ Raptor: Call of the Shadows.] Wikipedia, 2023-07-04.</ref> to the original Xbox.  


Based on the reverse-engineered codebase from Raptor Call Of The Shadows by nukeykt, skynettx, and wel97459.
Based on the reverse-engineered codebase from Raptor Call Of The Shadows by nukeykt, skynettx, and wel97459.


== Installing ==
==Installation==
You need the original assets (GLB files) from Raptor Call Of The Shadows v1.2 shareware or fullversion. Important only the DOS version v1.2 is compatible! You have to take care of these files yourself.
All release builds contain only the assets (GLB files) of the shareware version 1.2. If you want to play the full version you have to get the assets (GLB files) of the full version 1.2 yourself and copy them to the Xbox E: Raptor directory.


=== Shareware ===
The following files are needed to run the game in registered mode:
<ol>
* FILE0002.GLB
<li>Copy the following files to Raptor directory:
* FILE0003.GLB   
<div class="snippet-clipboard-content notranslate position-relative overflow-auto">
* FILE0004.GLB
 
<pre>FILE0000.GLB 
FILE0001.GLB  </pre>
</li>
<li>Copy the <code>raptor.exe</code> (Windows) or <code>raptor</code> (Linux or macOS) and <code>SETUP(ADLIB).INI or SETUP(MIDI).INI</code> files from build directory to Raptor directory. For Midi support over TinySoundFont copy the soundfont <code>TimGM6mb.sf2</code> from <code>include\TimGM6mb\</code> to Raptor directory. Under Windows copy the <code>SDL.dll</code> from <code>include\SDL2-devel-2.0.14-VC\SDL2-2.0.14\lib\x86\</code> <code>include\SDL2-devel-2.0.14-VC\SDL2-2.0.14\lib\x64\</code> folder or from <code>include\SDL2-devel-2.0.14-mingw\SDL2-2.0.14\i686-w64-mingw32\bin\</code> <code>include\SDL2-devel-2.0.14-mingw\SDL2-2.0.14\x86_64-w64-mingw32\bin\</code>folder (depending on which version you prefer) to Raptor directory. Under Linux install lib-sdl2 from the packagemanager of your respective distro. When you use macOS install lib-sdl2 from dmg or from a packagemanager like brew etc.</li>
<li>The final folder should look like this:
<div class="snippet-clipboard-content notranslate position-relative overflow-auto">
 
<pre>FILE0000.GLB 
FILE0001.GLB 
SDL2.dll (only under Windows required) 
SETUP(ADLIB).INI or SETUP(MIDI).INI 
TimGM6mb.sf2 
raptor.exe (under Windows) or raptor (under Linux or macOS)</pre>
</li></ol>
 
=== Fullversion ===
<ol>
<li>Copy the following files to Raptor directory:
<div class="snippet-clipboard-content notranslate position-relative overflow-auto">
 
<pre>FILE0000.GLB 
FILE0001.GLB 
FILE0002.GLB 
FILE0003.GLB 
FILE0004.GLB  </pre>
</li>
<li>Copy the <code>raptor.exe</code> (Windows) or <code>raptor</code> (Linux or macOS) and <code>SETUP(ADLIB).INI or SETUP(MIDI).INI</code> files from build directory to Raptor directory. For Midi support over TinySoundFont copy the soundfont <code>TimGM6mb.sf2</code> from <code>include\TimGM6mb\</code> to Raptor directory. Under Windows copy the <code>SDL.dll</code> from <code>include\SDL2-devel-2.0.14-VC\SDL2-2.0.14\lib\x86\</code> <code>include\SDL2-devel-2.0.14-VC\SDL2-2.0.14\lib\x64\</code> folder or from <code>include\SDL2-devel-2.0.14-mingw\SDL2-2.0.14\i686-w64-mingw32\bin\</code> <code>include\SDL2-devel-2.0.14-mingw\SDL2-2.0.14\x86_64-w64-mingw32\bin\</code>folder (depending on which version you prefer) to Raptor directory. Under Linux install lib-sdl2 from the packagemanager of your respective distro. When you use macOS install lib-sdl2 from dmg or from a packagemanager like brew etc.</li>
<li>The final folder should look like this:
 
<pre>FILE0000.GLB 
FILE0001.GLB 
FILE0002.GLB
FILE0003.GLB   
FILE0004.GLB
SDL2.dll (only under Windows required) 
SETUP(ADLIB).INI or SETUP(MIDI).INI 
TimGM6mb.sf2 
raptor.exe (under Windows) or raptor (under Linux or macOS)</pre>
</li></ol>


==Controls==
==Controls==
Line 75: Line 35:


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/xboxhomebrews/raptorxbox5.png
https://dlhb.gamebrew.org/xboxhomebrews/raptorxbox6.png
 
https://dlhb.gamebrew.org/xboxhomebrews/raptorxbox7.png


==Media==
==Media==
'''Raptor Xbox Test''' ([https://www.youtube.com/watch?v=CCbdgLbwDj4 RetroGamer02]) <br>
'''Raptor OG Xbox Beta Gameplay in Emulator.''' ([https://www.youtube.com/watch?v=lp1zdhMBVOk&t=76s RetroGamer02]) <br>
<youtube>CCbdgLbwDj4</youtube>
<youtube>lp1zdhMBVOk</youtube>
 
==Compatibility==
Tested on real hardware.


==Credits==
==Credits==
* Special thanks to [https://github.com/nukeykt nukeykt] and [https://github.com/wel97459 wel97459] for their great work on the reconstructed source code.
* Special thanks to [https://github.com/nukeykt nukeykt] and [https://github.com/wel97459 wel97459] for their great work on the reconstructed source code.
* Also many thanks to [https://github.com/schellingb schellingb] for the great TinySoundFont library and to all contributors from the [https://github.com/chocolate-doom chocolate-doom project] for the awesome libtextscreen. Furthermore, many thanks to Tim Brechbill for the TimGM6mb soundfont.
* Also many thanks to [https://github.com/schellingb schellingb] for the great TinySoundFont library and to all contributors from the [https://github.com/chocolate-doom chocolate-doom project] for the awesome libtextscreen. Furthermore, many thanks to Tim Brechbill for the TimGM6mb soundfont.
==References==
<references />


==External links==
==External links==
* GitHub - https://github.com/RetroGamer02/raptor-consoles/tree/og_xbox
* GitHub - https://github.com/RetroGamer02/raptor-consoles

Latest revision as of 03:05, 17 March 2024

Raptor Call Of The Shadows Xbox
Raptorxbox2.png
General
AuthorRetroGamer02, Ryan
TypeShooter
Version0.5.0
LicenseGPL-2.0
Last Updated2024/03/16
Links
Download
Website
Source

Raptor Xbox is a work-in-progress port of the DOS game Raptor Call of the Shadows[1] to the original Xbox.

Based on the reverse-engineered codebase from Raptor Call Of The Shadows by nukeykt, skynettx, and wel97459.

Installation

All release builds contain only the assets (GLB files) of the shareware version 1.2. If you want to play the full version you have to get the assets (GLB files) of the full version 1.2 yourself and copy them to the Xbox E: Raptor directory.

The following files are needed to run the game in registered mode:

  • FILE0002.GLB
  • FILE0003.GLB
  • FILE0004.GLB

Controls

Black - Help

D-Pad/Left-Stick - Move

A - Confirm, Fire

Start - Pause

Screenshots

raptorxbox6.png

raptorxbox7.png

Media

Raptor OG Xbox Beta Gameplay in Emulator. (RetroGamer02)

Compatibility

Tested on real hardware.

Credits

  • Special thanks to nukeykt and wel97459 for their great work on the reconstructed source code.
  • Also many thanks to schellingb for the great TinySoundFont library and to all contributors from the chocolate-doom project for the awesome libtextscreen. Furthermore, many thanks to Tim Brechbill for the TimGM6mb soundfont.

References

  1. Raptor: Call of the Shadows. Wikipedia, 2023-07-04.

External links

Advertising: