Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Protista: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Protista | image = File:Protistads.png | type = Puzzle Simulation Strategy | version = 2007 | licence = Mixed | aut...")
 
m (Reverted edits by Hyatt (talk) to last revision by HydeWing)
Tag: Rollback
 
(26 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Protista
|title=Protista
| image       = [[File:Protistads.png]]
|image=protista.png
| type       = Puzzle Simulation Strategy
|description=Player-created creatures compete for supremacy of the Petri dish.
| version     = 2007
|author=Clark Morse, Corey Ross, Jonathan Bryant
| licence    = Mixed
|lastupdated=2009/09/01
| author      = Clark Morse, Corey Ross, Jonathan Bryant
|type=Simulation
| website     = https://www.digipen.edu/?id=1170&proj=436
|version=2007
| download    = Media:Protistads.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/protista.rar
}}  
|website=https://www.digipen.edu/?id=1170&proj=436
}}
Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish.


Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish. Protista, an experiment in interactivity, challenges both the right and left sides of the brain.  
==Installation==
Download and extract file.


==Installation==
Copy Protista.nds to the flash memory card.
#Download and extract file
#Copy Protista.nds to the flash memory card


==User guide==
==User guide==
Protista, an experiment in interactivity, challenges both the right and left sides of the brain.
The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language.  
The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language.  


Line 23: Line 26:


Protista includes the following game modes:
Protista includes the following game modes:
:'''Sandbox:''' a quick way to see your creature in action in a free-play environment.
* Sandbox - A quick way to see your creature in action in a free-play environment.
:'''Creature Studio:''' dreams of oddness become reality.
* Creature Studio - Dreams of oddness become reality.
:'''AI Lab:''' aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
* AI Lab - Aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
:'''Race Track:''' a creature's mobility is put to the test.
* Race Track - A creature's mobility is put to the test.
:'''Battle Arena:''' creatures are forced to fight until one creature is pushing up seaweed.  
* Battle Arena - Creatures are forced to fight until one creature is pushing up seaweed.  
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/protista2.png
https://dlhb.gamebrew.org/dshomebrew/protista3.png
 
https://dlhb.gamebrew.org/dshomebrew/protista4.png
https://dlhb.gamebrew.org/dshomebrew/protista5.png
 
https://dlhb.gamebrew.org/dshomebrew/protista6.png
https://dlhb.gamebrew.org/dshomebrew/protista7.png


[[File:Protistads2.jpg]] [[File:Protistads3.png]]
https://dlhb.gamebrew.org/dshomebrew/protista8.png
https://dlhb.gamebrew.org/dshomebrew/protista9.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/c/c6/Protista.png
|EJS_core=nds
|EJS_gameName=Protista
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/protista.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
Tested on melonDS.


==Credits==
==Credits==
Clark Morse - Physics, race mode, and battle mode
Clark Morse - Physics, race mode and battle mode.


Corey Ross - Graphics, game framework, and creature editor
Corey Ross - Graphics, game framework and creature editor.


Jonathan Bryant - Input, menu framework, and AI editor
Jonathan Bryant - Input, menu framework and AI editor.


[[Category:Homebrew applications]]
==External links==
* DigiPen - [https://web.archive.org/web/20101226085139/https://www.digipen.edu/?id=1170&proj=436 https://www.digipen.edu/?id=1170&proj=436] (archived)

Latest revision as of 12:13, 6 October 2024

Protista
Protista.png
General
AuthorClark Morse, Corey Ross, Jonathan Bryant
TypeSimulation
Version2007
LicenseMixed
Last Updated2009/09/01
Links
Download
Website

Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish.

Installation

Download and extract file.

Copy Protista.nds to the flash memory card.

User guide

Protista, an experiment in interactivity, challenges both the right and left sides of the brain.

The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language.

Then, the whole brain can sit back and watch its creations battle it out in a struggle of microscopic proportions.

Protista includes the following game modes:

  • Sandbox - A quick way to see your creature in action in a free-play environment.
  • Creature Studio - Dreams of oddness become reality.
  • AI Lab - Aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
  • Race Track - A creature's mobility is put to the test.
  • Battle Arena - Creatures are forced to fight until one creature is pushing up seaweed.

Screenshots

protista2.png protista3.png

protista4.png protista5.png

protista6.png protista7.png

protista8.png protista9.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on melonDS.

Credits

Clark Morse - Physics, race mode and battle mode.

Corey Ross - Graphics, game framework and creature editor.

Jonathan Bryant - Input, menu framework and AI editor.

External links

Advertising: