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|title=Ren'Py for Nintendo Switch | |title=Ren'Py for Nintendo Switch | ||
|image=renpyswitchnx.png | |image=renpyswitchnx.png | ||
|description=Open source port of | |description=Open source port of RenPy to the Nintendo Switch. | ||
|author=uyjulian | |author=uyjulian | ||
|lastupdated=2020/12/20 | |lastupdated=2020/12/20 | ||
|type=Game | |type=Game Engine | ||
|version=1.7.5 | |version=1.7.5 | ||
|license=MIT | |license=MIT |
Latest revision as of 12:35, 6 July 2024
Ren'Py for Nintendo Switch | |
---|---|
General | |
Author | uyjulian |
Type | Game Engine |
Version | 1.7.5 |
License | MIT License |
Last Updated | 2020/12/20 |
Links | |
Download | |
Website | |
Source | |
This application has been obsoleted by one or more applications that serve the same purpose, but are more stable or maintained. |
This is a port of Ren'Py, a visual novel game engine, to the Nintendo Switch for homebrew purposes.
Note: Project is no longer in development, please use Switchroot Android with the official port of Ren'Py.
User guide
For users wanting to take a sample of the functionality of Ren'Py, place "renpy-switch-the-question-vXXX.nro" in the "switch" folder of your SD card.
For game authors wanting to port to the Nintendo Switch, use the "renpy-switch-sdk-vXXX.7z" package. Read "README.html" for instructions on how to port your project.
Changelog
v1.7.5 2020/12/20
- Add required
pygame_sdl2
modules. renpy-switch-the-question-v1.7.5.nro
is a sample visual novel entitled "The Question" that can be run on your Nintendo Switch.renpy-switch-sdk-v1.7.5.7z
contains the files needed to build your own game, documentation namedREADME.html
, and an.elf
file containing debugging symbols in the event an error occurs to assist in debugging.
v1.7.4 2020/12/20
- Revert usage of
virtmemFindAslr
andsvcMapPhysicalMemory
.
v1.7.3 2020/12/20
- Update to libnx 4.0.0.
- Sync renpysound module and related files to upstream.
- Use
virtmemFindAslr
andsvcMapPhysicalMemory
for memory allocation to reduce heap fragmentation. - Re-enable applet mode (however, no guarantee that it will work properly).
- Use fixed buffer for error reporting instead of allocating memory on the heap.
- Revert unbuffered file operation changes.
v1.7.2 2020/07/30
- Use unbuffered file reading.
- More allocation related checks in media subsystem.
v1.7.1 2020/05/26
- Now actually using CPython 2.7.18 with the additional modules.
- Update to libnx 3.2.0.
- Correct aspect ratio when aspect ratio of project is not 16:9.
- Partially automated packaging.
- Added instructions on how to create nro using the files from the SDK archive.
- Corrected 3rd party library build instructions.
v1.7 2020/05/03
- Out of memory workaround removed (making it more likely that you can rollback, save, and restart the game).
- Overclock removed.
- Better error messages with error applet.
- Mostly complete
libnx
bindings. _socket
,_hotshot
, andimageop
modules added.pymalloc
now allocates memory aligned to page boundary.- Show a helpful error message and quit when launched as applet.
- Update to libnx 3.1.0.
- Update to CPython 2.7.18.
- Python libraries are now imported from zip file using
zipimport
. - Integrated extra libraries into main distribution.
- Update to switch-sdl2 2.0.12.
v1.6.1 2019/10/11
- Remove extra "renpy" directory in SDK.
v1.6 2019/10/09
- Simplified build system.
- Fixed controller support.
- Trimmed down executable size by using a special build of ffmpeg.
- Partial libnx bindings.
- Automatically change clock based on if expensive operations are being done.
- Join audio playback threads after they are finished.
- Updated to Ren'Py 7.3.4; includes rendering bugfixes.
v1.5 2019/10/02
- Simplified build system.
- Touch screen support.
- Updated to Ren'Py 7.3.3; includes changes to reduce chance of running out of thread resources.
v1.4 2019/09/22
- Enable optimization mode; now uses
.pyo
files instead of.pyc
files. - Reverted changes to threading; now using pthread again.
- Use
pthread_exit
when exiting thread instead of doing nothing. - Add gl2 subsystem modules; not fully working yet.
- Add patches for video playback.
- Disable Mesa debugging.
- Clear some memory when loading image assets has failed; may reduce the chance of data aborts.
- Compiled with libnx v2.5.0, fixing controller input on firmware 9.0.0.
v1.3 2019/09/03
- Removed displaying errors by console; now requires nxlink to view errors.
- Added more built-in modules.
- Rebased Ren'Py changes on top of 7.3.2.
- Disable writing bytecode when using RomFS.
- Update building documentation.
v1.2 2019/06/05
- Fixed threading support.
- Fixed exiting.
- Improved building documentation.
- Optimized Python.
v1.1 2019/06/05
- Issues relating to path handling is fixed.
- RomFS support is added to allow building a game into a single NRO file.
- Patch set against Ren'Py has been reduced.
- Save data path is fixed to
sdmc:/Ren'Py Data/
. - Logs path is fixed to
sdmc:/Ren'Py Logs/
. - Python modules not needed for operation of Ren'Py are removed from the distribution.
v1.0 2019/06/03
- Initial release.
External links
- GitHub - https://github.com/uyjulian/renpy-switch
- GBAtemp - https://gbatemp.net/threads/renpy-port-to-nintendo-switch.539953/
- Lemma Soft Forums - https://lemmasoft.renai.us/forums/viewtopic.php?p=512484
- Lemma Soft Forums - https://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=55503
- Reddit - https://www.reddit.com/r/SwitchHaxing/comments/bwc3fn/renpy_port_to_nintendo_switch/