Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Battle of the Worlds: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Battle of the Worlds | image = 300px | type = Action Game engine | version = Demo | licenc...")
 
No edit summary
 
(19 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Battle of the Worlds
|title=Battle of the Worlds
| image       = [[File:Battleoftheworldsds.JPG|300px]]
|image=battleoftheworlds.png
| type       = Action Game engine
|description=2D fighting game.
| version     = Demo
|author=Gemisis
| licence    = Mixed
|lastupdated=2009/01/24
| author      = Gemisis
|type=Action
| website     = http://forum.palib.info/index.php?topic=6551
|version=Demo
| download    = Media:Battleoftheworldsds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/battleoftheworlds.rar
|website=http://forum.palib.info/index.php?topic=6551
}}
}}
This is a 2D Fighting game made with PAlib for the NDS. It consists of many characters and levels. The reason it is called Battle of the Worlds is because in this game, each character or level comes from a different world.


2D fighting game made with PAlib. It consists of many characters and levels. The reason its is called Battle of the Worlds is because in this game, each character or level comes from a different "world".  
==Installation==
Download and extract file.


==Installation==
[[DLDI|DLDI]] patch .nds file and copy it with folder /botw_custom/ to the root of flash card.
#Download and extract file
#[http://chishm.drunkencoders.com/DLDI/ DLDI patch] .nds file and copy it with folder /botw_custom to the root of flash card


==User guide==
==User guide==
Battle of the Worlds is the ultimate fighting game. Have you ever
Battle of the Worlds is the ultimate fighting game. Have you ever played a game where you thought of the perfect character?  
played a game where you thought of the perfect character? One that you
thought should be in the game, but isn't?  How about a level?  A
level that, once again, should have been in the game, but wasn't?
Well guess what?  You just found the perfect game for you!


Battle of the Worlds is a homemade game that solves those problems.
One that you thought should be in the game, but isn't? How about a level?
Using the tools that are provided, easily convert own levels and characters into .bin files, and then load them into the game. 


===Load a custom level===
A level that, once again, should have been in the game, but wasn't?
In order to change a level in this demo, create the level by following
the instructions in the readme in the tools folder.  Then navigate to botw_custom.


Once in the folder, go to levels, and rename either lv1 or lv2 to something else. 
Well guess what? You just found the perfect game for you!


Next create a new folder with the original name of the previous folder. 
Battle of the Worlds is a homemade game that solves those problems.  
 
Copy all of the .bin files from pagfx into this folder, then create a new text file with the name of the folder as its name too. 
 
Now, add in the following information, all on one line, exactly as shown below (replacing certain stuff with your information):
 
lvname groundfile skybackground extrasbackground collisionmap width height
 
===Load a custom character===
In order to load a custom character in this demo, create a character by following the instructions in the readme in the tools folder. Then navigate to botw_custom.
 
Once in the folder, go to characters and rename the chara folder to something else.
 
Then, create a new folder named chara.  Then, place the characters _Texture.bin file into this folder.


Now create a new text file called chara.  Put the following info into it, once again replacing stuff with your own info (note: speed does not work, but put it anyways):
Using the tools that are provided, you can easily convert own levels and characters into .bin files, and then load them into the game. 


  charactername characternamefortexture(without the _Texture.bin) speed width height
===Load custom level===
Create the level (instructions are in the readme in the tools folder), then navigate to botw_custom.
* Once in the folder, go to levels, rename either lv1 or lv2 to something else.  
* Create a new folder with the original name of the previous folder.
* Put all of the .bin files from pagfx into this folder.
* Create a new text file using the same name as the folder.
* Add the following information in the text file, all on one line (replacing details for your custom level):
<pre style="white-space:pre-wrap;">lvname groundfile skybackground extrasbackground collisionmap width height</pre>


Once again that all goes on one line. For width and height, it means the original width and height for the gif file. NOT THE PNG FILE!
===Load custom character===
Create a character (instructions are in the readme in the tools folder), then navigate to botw_custom.
* Once in the folder, go to characters, rename the chara folder to something else.
* Create a new folder named chara.
* Put the characters _Texture.bin file into this folder. 
* Now create a new text file called chara.
* Put the following line into the text file, replacing details for your own character (width/height means the original width and height for the gif file, not the png file):
<pre style="white-space:pre-wrap;">charactername characternamefortexture(without the _Texture.bin) speed width height</pre>


==Credits==
==Credits==
Game created by: GEMISIS
Game created by GEMISIS.


PAGFX and giftoframes created by: The Creators of Palib
PAGFX and giftoframes created by The Creators of Palib.


Mario sprite, Hyrule level, and Mario level all belong to Nintendo
Mario sprite, Hyrule level, and Mario level all belong to Nintendo.


Special thanks to: The creators of Palib
Special thanks to the creators of Palib.


[[Category:Homebrew applications]]
==External links==
* PAlib - http://forum.palib.info/index.php?topic=6551

Latest revision as of 11:34, 20 August 2024

Battle of the Worlds
Battleoftheworlds.png
General
AuthorGemisis
TypeAction
VersionDemo
LicenseMixed
Last Updated2009/01/24
Links
Download
Website

This is a 2D Fighting game made with PAlib for the NDS. It consists of many characters and levels. The reason it is called Battle of the Worlds is because in this game, each character or level comes from a different world.

Installation

Download and extract file.

DLDI patch .nds file and copy it with folder /botw_custom/ to the root of flash card.

User guide

Battle of the Worlds is the ultimate fighting game. Have you ever played a game where you thought of the perfect character?

One that you thought should be in the game, but isn't? How about a level?

A level that, once again, should have been in the game, but wasn't?

Well guess what? You just found the perfect game for you!

Battle of the Worlds is a homemade game that solves those problems.

Using the tools that are provided, you can easily convert own levels and characters into .bin files, and then load them into the game.

Load custom level

Create the level (instructions are in the readme in the tools folder), then navigate to botw_custom.

  • Once in the folder, go to levels, rename either lv1 or lv2 to something else.
  • Create a new folder with the original name of the previous folder.
  • Put all of the .bin files from pagfx into this folder.
  • Create a new text file using the same name as the folder.
  • Add the following information in the text file, all on one line (replacing details for your custom level):
lvname groundfile skybackground extrasbackground collisionmap width height

Load custom character

Create a character (instructions are in the readme in the tools folder), then navigate to botw_custom.

  • Once in the folder, go to characters, rename the chara folder to something else.
  • Create a new folder named chara.
  • Put the characters _Texture.bin file into this folder.
  • Now create a new text file called chara.
  • Put the following line into the text file, replacing details for your own character (width/height means the original width and height for the gif file, not the png file):
charactername characternamefortexture(without the _Texture.bin) speed width height

Credits

Game created by GEMISIS.

PAGFX and giftoframes created by The Creators of Palib.

Mario sprite, Hyrule level, and Mario level all belong to Nintendo.

Special thanks to the creators of Palib.

External links

Advertising: