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{{Infobox Switch Homebrews | {{Infobox Switch Homebrews | ||
|title=PCSX-ReARMed | |title=PCSX-ReARMed | ||
|image= | |image=pcsxrearmednx.png | ||
|description=ARM optimized PCSX fork | |description=ARM optimized PCSX fork. | ||
|author=rock88 | |author=rock88 | ||
|lastupdated=2018/07/28 | |lastupdated=2018/07/28 | ||
Line 8: | Line 8: | ||
|version=0.0.2 | |version=0.0.2 | ||
|license=GPL-2.0 | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/switchhomebrews/ | |download=https://dlhb.gamebrew.org/switchhomebrews/pcsxrearmednx.7z | ||
|website=https://gbatemp.net/threads/pcsx-rearmed-port.512289/ | |website=https://gbatemp.net/threads/pcsx-rearmed-port.512289/ | ||
|source=https://github.com/rock88/pcsx_rearmed | |source=https://github.com/rock88/pcsx_rearmed | ||
|donation= | |donation= | ||
}} | }} | ||
This is a quick port of [http://notaz.gp2x.de/pcsx_rearmed.php PCSX-ReARMed], currently it works with interpreter about half speed (maybe more), no sound, no menu. Port based on libnx. | |||
PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by Ari64, NEON GTE code and more performance improvements. It was created for Pandora handheld, but should be usable on other devices after some code adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available). | |||
PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces pixel perfect graphics at very high performance. There is also Una-i's GPU plugin from PCSX4ALL project, and traditional P.E.Op.S. one. | |||
ARM | |||
== | ==Features== | ||
*Full screen image output. | |||
*Controls. | |||
*Memcard saves. | |||
*FPS meter (but it bound with screen updates so with frameskip = 1 it may display not real emulation speed value). | |||
==Installation== | |||
Download & unpack zip, put pcsx_rearmed folder to sdmc:/switch/ (path to nro should be sdmc:/switch/pcsx_rearmed/pcsx_rearmed.nro). | |||
Place game images to pcsx_rearmed folder, then manually edit pcsx_rearmed.cfg file | |||
game = test.bin; // just replace 'test.bin' with image name here | |||
frameskip = 0; // 0 or 1 | |||
==Changelog== | ==Changelog== | ||
''' | '''v0.0.2''' | ||
* First | *Set frameskip to 1. | ||
*Add zip option in Makefile. | |||
'''v0.0.1''' | |||
* First switch port. | |||
== External links == | == External links == | ||
* | * GitHub - https://github.com/rock88/pcsx_rearmed | ||
* GBAtemp - https://gbatemp.net/threads/pcsx-rearmed-port.512289/ | |||
Latest revision as of 12:38, 6 July 2024
PCSX-ReARMed | |
---|---|
General | |
Author | rock88 |
Type | Console |
Version | 0.0.2 |
License | GPL-2.0 |
Last Updated | 2018/07/28 |
Links | |
Download | |
Website | |
Source | |
This is a quick port of PCSX-ReARMed, currently it works with interpreter about half speed (maybe more), no sound, no menu. Port based on libnx.
PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by Ari64, NEON GTE code and more performance improvements. It was created for Pandora handheld, but should be usable on other devices after some code adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available).
PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces pixel perfect graphics at very high performance. There is also Una-i's GPU plugin from PCSX4ALL project, and traditional P.E.Op.S. one.
Features
- Full screen image output.
- Controls.
- Memcard saves.
- FPS meter (but it bound with screen updates so with frameskip = 1 it may display not real emulation speed value).
Installation
Download & unpack zip, put pcsx_rearmed folder to sdmc:/switch/ (path to nro should be sdmc:/switch/pcsx_rearmed/pcsx_rearmed.nro).
Place game images to pcsx_rearmed folder, then manually edit pcsx_rearmed.cfg file
game = test.bin; // just replace 'test.bin' with image name here frameskip = 0; // 0 or 1
Changelog
v0.0.2
- Set frameskip to 1.
- Add zip option in Makefile.
v0.0.1
- First switch port.