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(Created page with "{{Infobox Switch Homebrews |title=Max Payne Mobile |image=maxpaynemobileswitch.png |description=Max Payne Mobile Nintendo Switch port. |author=fgsfdsfgs |lastupdated=2021/02/24 |type=Action |version=r1 |license=MIT |download=https://dlhb.gamebrew.org/switchhomebrews/maxpaynemobileswitch.7z |website=https://gbatemp.net/threads/max-payne-mobile-port-loader.583635/ |source=https://github.com/fgsfdsfgs/max_nx |donation= }} {{#seo: |title=Switch Homebrew Games (Action) - Game...") |
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{{Infobox Switch Homebrews | {{Infobox Switch Homebrews | ||
|title=Max Payne Mobile | |title=Max Payne Mobile | ||
|image= | |image=maxpaynenx.png | ||
|description=Max Payne Mobile Nintendo Switch port. | |description=Max Payne Mobile Nintendo Switch port. | ||
|author=fgsfdsfgs | |author=fgsfdsfgs | ||
Line 8: | Line 8: | ||
|version=r1 | |version=r1 | ||
|license=MIT | |license=MIT | ||
|download=https://dlhb.gamebrew.org/switchhomebrews/ | |download=https://dlhb.gamebrew.org/switchhomebrews/maxpaynenx.7z | ||
|website=https://gbatemp.net/threads/max-payne-mobile-port-loader.583635/ | |website=https://gbatemp.net/threads/max-payne-mobile-port-loader.583635/ | ||
|source=https://github.com/fgsfdsfgs/max_nx | |source=https://github.com/fgsfdsfgs/max_nx | ||
|donation= | |donation= | ||
}} | }} | ||
This is a wrapper/port of the Android version of Max Payne Mobile. It loads the original game binary, patches it and runs it. It's basically as if we emulate a minimalist Android environment in which we natively run the original Android binary as is. | |||
This is a port of the [[Max Payne PS Vita|PS Vita version]] adapted to work on the Switch with AArch64 .so files. | |||
'''Note:''' This is probably not entirely stable and is more of a proof of concept of an AArch64 .so loader, since you can just play the original Android version using Switchroot. | |||
==Features== | |||
*720p or 1080p screen resolution. | |||
*Re-enabled character shadows and debris effects. | |||
*Rebindable gamepad controls. | |||
*Option to turn off the god damn bloom effect. | |||
==Installation== | |||
This requires access to the following syscalls: | |||
* <code>svcMapProcessCodeMemory</code> (0x77) | |||
* <code>svcUnmapProcessCodeMemory</code> (0x78) | |||
* <code>svcSetProcessMemoryPermission</code> (0x73) | |||
It is unclear what that entails for the end user except the fact that you have to be running a CFW. | |||
What you are going to need: | |||
*<code>.apk</code> file for version 1.7 (latest version at the time of writing) that includes <code>arm64-v8a</code> libraries. | |||
*<code>.obb</code> file for version 1.6 or 1.7 (usually located at <code>/sdcard/android/obb/com.rockstar.maxpayne/main.3.com.rockstar.maxpayne.obb</code>). | |||
Both files [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access can be obtained] from your phone if you have a copy of the game installed. Both files can be opened or extracted with anything that can extract .zip files. | |||
How to install: | |||
*Create a folder called <code>maxpayne</code> in the <code>switch</code> folder on your SD card. | |||
*Extract the contents of the <code>assets</code> folder from your .apk to <code>/switch/maxpayne/</code>. | |||
*Extract <code>lib/arm64-v8a/libMaxPayne.so</code> from your .apk to <code>/switch/maxpayne/</code>. | |||
*Extract the contents of the .obb file into <code>/switch/maxpayne/</code>. You can skip all the .msf files except for <code>MaxPayneSoundsv2.msf</code> and any extra languages that you want. | |||
*Extract the contents of the .zip file from the latest release into <code>/switch/maxpayne/</code>. Replace everything. | |||
==User guide== | |||
===Notes=== | |||
This will not work in applet/album mode: even though MEMORY_MB can very well be lowered to 232MB in config.h, there's still 0MB left after the newlib heap is allocated. This can probably be fixed later. For now use a game override or NSP hbmenu. | |||
The port has an extra config file, located at <code>/switch/maxpayne/config.txt</code>. It is created when you first run the game and allows you to tweak some internal settings. For more detailed descriptions of said settings check the [https://github.com/fgsfdsfgs/max_nx/wiki/Config-variables wiki article]. | |||
The game will show an error message if it detects that anything is wrong. Please read those and check the relevant parts of your setup. | |||
If the error says "Could not find symbol ...", that likely means you have the wrong .apk or .so file. You need version 1.7, others will not work. Make sure also that you've extracted libMaxPayne.so from the arm64-v8a subfolder. | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/switchhomebrews/ | https://dlhb.gamebrew.org/switchhomebrews/maxpaynenx3.png | ||
https://dlhb.gamebrew.org/switchhomebrews/ | |||
https://dlhb.gamebrew.org/switchhomebrews/ | https://dlhb.gamebrew.org/switchhomebrews/maxpaynenx2.png | ||
https://dlhb.gamebrew.org/switchhomebrews/maxpaynenx.png | |||
==Compatibility== | |||
Tested by the author on Switch running Atmosphere 0.18.1 with Mesosphere on FW 10.1.0. | |||
==Known issues== | |||
*The game takes a while to start and load levels. | |||
*Key binding menu does not display button names correctly. | |||
*Intro movies don't play, since the player is not implemented. | |||
==Changelog== | ==Changelog== | ||
''' | '''r1''' | ||
* | * Initial release. | ||
==Credits== | |||
*TheOfficialFloW for the method and work on the PS Vita port. | |||
*Rinnegatamante, Bythos, frangarcj, CBPS for help with the PS Vita port. | |||
*Freakler for providing the icon. | |||
*Switchbrew for libnx. | |||
== External links == | == External links == | ||
* | * GitHub - https://github.com/fgsfdsfgs/max_nx | ||
* | * GBAtemp - https://gbatemp.net/threads/max-payne-mobile-port-loader.583635/ | ||
* ForTheUsers - https://apps.fortheusers.org/switch/max_nx |
Latest revision as of 03:21, 25 Mayıs 2023
Max Payne Mobile | |
---|---|
General | |
Author | fgsfdsfgs |
Type | Action |
Version | r1 |
License | MIT License |
Last Updated | 2021/02/24 |
Links | |
Download | |
Website | |
Source | |
This is a wrapper/port of the Android version of Max Payne Mobile. It loads the original game binary, patches it and runs it. It's basically as if we emulate a minimalist Android environment in which we natively run the original Android binary as is.
This is a port of the PS Vita version adapted to work on the Switch with AArch64 .so files.
Note: This is probably not entirely stable and is more of a proof of concept of an AArch64 .so loader, since you can just play the original Android version using Switchroot.
Features
- 720p or 1080p screen resolution.
- Re-enabled character shadows and debris effects.
- Rebindable gamepad controls.
- Option to turn off the god damn bloom effect.
Installation
This requires access to the following syscalls:
svcMapProcessCodeMemory
(0x77)svcUnmapProcessCodeMemory
(0x78)svcSetProcessMemoryPermission
(0x73)
It is unclear what that entails for the end user except the fact that you have to be running a CFW.
What you are going to need:
.apk
file for version 1.7 (latest version at the time of writing) that includesarm64-v8a
libraries..obb
file for version 1.6 or 1.7 (usually located at/sdcard/android/obb/com.rockstar.maxpayne/main.3.com.rockstar.maxpayne.obb
).
Both files can be obtained from your phone if you have a copy of the game installed. Both files can be opened or extracted with anything that can extract .zip files.
How to install:
- Create a folder called
maxpayne
in theswitch
folder on your SD card. - Extract the contents of the
assets
folder from your .apk to/switch/maxpayne/
. - Extract
lib/arm64-v8a/libMaxPayne.so
from your .apk to/switch/maxpayne/
. - Extract the contents of the .obb file into
/switch/maxpayne/
. You can skip all the .msf files except forMaxPayneSoundsv2.msf
and any extra languages that you want. - Extract the contents of the .zip file from the latest release into
/switch/maxpayne/
. Replace everything.
User guide
Notes
This will not work in applet/album mode: even though MEMORY_MB can very well be lowered to 232MB in config.h, there's still 0MB left after the newlib heap is allocated. This can probably be fixed later. For now use a game override or NSP hbmenu.
The port has an extra config file, located at /switch/maxpayne/config.txt
. It is created when you first run the game and allows you to tweak some internal settings. For more detailed descriptions of said settings check the wiki article.
The game will show an error message if it detects that anything is wrong. Please read those and check the relevant parts of your setup.
If the error says "Could not find symbol ...", that likely means you have the wrong .apk or .so file. You need version 1.7, others will not work. Make sure also that you've extracted libMaxPayne.so from the arm64-v8a subfolder.
Screenshots
Compatibility
Tested by the author on Switch running Atmosphere 0.18.1 with Mesosphere on FW 10.1.0.
Known issues
- The game takes a while to start and load levels.
- Key binding menu does not display button names correctly.
- Intro movies don't play, since the player is not implemented.
Changelog
r1
- Initial release.
Credits
- TheOfficialFloW for the method and work on the PS Vita port.
- Rinnegatamante, Bythos, frangarcj, CBPS for help with the PS Vita port.
- Freakler for providing the icon.
- Switchbrew for libnx.