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Jump n Bump Switch: Difference between revisions

From GameBrew
(Created page with "{{Infobox Switch Homebrews |title=Jump'n'Bump |image=jumpnbumpswitch.png |description=Jump'n'Bump for Switch. |author=rsn8887 |lastupdated=2021/05/23 |type=Platform |version=1.02 |license=GPL-2.0 |download=https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch.7z |website=https://gbatemp.net/threads/jumpnbump-for-switch-and-vita.531420/ |source=https://github.com/rsn8887/jumpnbump |donation= }} {{#seo: |title=Switch Homebrew Games (Platform) - GameBrew |title_mode=app...")
 
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{{Infobox Switch Homebrews
{{Infobox Switch Homebrews
|title=Jump'n'Bump
|title=Jump'n'Bump
|image=jumpnbumpswitch.png
|image=jumpnbumpnx.png
|description=Jump'n'Bump for Switch.
|description=Jump n Bump for Switch.
|author=rsn8887
|author=rsn8887
|lastupdated=2021/05/23
|lastupdated=2021/05/23
Line 8: Line 8:
|version=1.02
|version=1.02
|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch.7z
|download=https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpnx.7z
|website=https://gbatemp.net/threads/jumpnbump-for-switch-and-vita.531420/
|website=https://gbatemp.net/threads/jumpnbump-for-switch-and-vita.531420/
|source=https://github.com/rsn8887/jumpnbump
|source=https://github.com/rsn8887/jumpnbump
|donation=
|donation=http://www.patreon.com/rsn8887
}}
}}
{{#seo:
This is a Switch and [[Jump n Bump Vita|Vita]] port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by felixhaedicke.
|title=Switch Homebrew Games (Platform) - GameBrew
 
|title_mode=append
Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.
|image=jumpnbumpswitch.png
 
|image_alt=Jump'n'Bump
==Features==
}}
*Split Joycon support (Switch only): To toggle between split and combined Joycons, press L on joycon 1.
{{cleanup|article|Needs cleanup}}
*Physical keyboard support via Bluetooth (Vita) and USB (Switch).
Jump'n'Bump for Switch.
 
==Installation==
Extract the contents of jumpnbump_switch.zip into the <code>switch</code> folder on your SD card, so that you have a folder <code>/switch/jumpnbump/</code> with jumpnbump.nro inside.
 
==Controls==
Left Stick/D-Pad - Move the character (up to four controllers are supported)
 
B/Y/A/X - Jump
 
Plus/Minus/Select/Start - ESC (restart game/advance through statistic screens)
 
R (on controller 1) - Toggle aspect ratio between original (default), 4:3, and 16:9
 
L (on controller 1) - Toggle split Joycon mode on/off (Switch only)
 
'''Physical keyboard controls via USB (Switch):'''
 
Cursor keys - White rabbit move and jump
 
A/D/W - Yellow rabbit move and jump


==Media==
I/J/L = Gray rabbit move and jump
<youtube></youtube>


Keypad 4/8/6 = Brown rabbit move and jump


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch-01.png
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpnx2.png
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch-02.png
 
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch-03.png
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpnx3.png
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch-04.png
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch-05.png
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch-06.png
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch-07.png
https://dlhb.gamebrew.org/switchhomebrews/jumpnbumpswitch-08.png


==Changelog==
==Changelog==
'''v.1.0'''
'''v1.02 (Switch only)'''
* First Release.
*Re-compile with 12.0.0 support.
'''v1.01 (Switch only)'''
*Re-compile with 9.0.0 support.
'''v1.00'''
*First release on Switch and Vita.
 
==Credits==
*Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR.
*Thanks to the many developers of the game, such as Mattias Brynervall, Andreas Brynervall, Anders Nilsson, and many more.
*Thanks to Felix Haedicke for porting the game to SDL2 and Cmake.


== External links ==
== External links ==
* Gbatemp - https://gbatemp.net/threads/jumpnbump-for-switch-and-vita.531420/
* GitHub - https://github.com/rsn8887/jumpnbump
* Github - https://github.com/rsn8887/jumpnbump
* GBAtemp - https://gbatemp.net/threads/jumpnbump-for-switch-and-vita.531420/
* Reddit -
* ForTheUsers - https://apps.fortheusers.org/switch/jumpnbump

Latest revision as of 12:36, 6 July 2024

Jump'n'Bump
Jumpnbumpnx.png
General
Authorrsn8887
TypePlatform
Version1.02
LicenseGPL-2.0
Last Updated2021/05/23
Links
Download
Website
Source
Support Author

This is a Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by felixhaedicke.

Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.

Features

  • Split Joycon support (Switch only): To toggle between split and combined Joycons, press L on joycon 1.
  • Physical keyboard support via Bluetooth (Vita) and USB (Switch).

Installation

Extract the contents of jumpnbump_switch.zip into the switch folder on your SD card, so that you have a folder /switch/jumpnbump/ with jumpnbump.nro inside.

Controls

Left Stick/D-Pad - Move the character (up to four controllers are supported)

B/Y/A/X - Jump

Plus/Minus/Select/Start - ESC (restart game/advance through statistic screens)

R (on controller 1) - Toggle aspect ratio between original (default), 4:3, and 16:9

L (on controller 1) - Toggle split Joycon mode on/off (Switch only)

Physical keyboard controls via USB (Switch):

Cursor keys - White rabbit move and jump

A/D/W - Yellow rabbit move and jump

I/J/L = Gray rabbit move and jump

Keypad 4/8/6 = Brown rabbit move and jump

Screenshots

jumpnbumpnx2.png

jumpnbumpnx3.png

Changelog

v1.02 (Switch only)

  • Re-compile with 12.0.0 support.

v1.01 (Switch only)

  • Re-compile with 9.0.0 support.

v1.00

  • First release on Switch and Vita.

Credits

  • Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR.
  • Thanks to the many developers of the game, such as Mattias Brynervall, Andreas Brynervall, Anders Nilsson, and many more.
  • Thanks to Felix Haedicke for porting the game to SDL2 and Cmake.

External links

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