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Hit go, and the program will generate a playable .3ds. | Hit go, and the program will generate a playable .3ds. | ||
==Changelog== | ==Changelog== | ||
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* GitHub - https://github.com/SciresM/3DS-Builder | * GitHub - https://github.com/SciresM/3DS-Builder | ||
* GBAtemp - https://gbatemp.net/threads/release-3ds-builder.388858 | * GBAtemp - https://gbatemp.net/threads/release-3ds-builder.388858 | ||
Latest revision as of 04:30, 6 Mayıs 2024
3DS Builder | |
---|---|
General | |
Author | SciresM |
Type | File Operation |
Version | 1.1 |
License | Mixed |
Last Updated | 2015/05/16 |
Links | |
Download | |
Website | |
Source | |
This is a program to convert romfs/exefs folders in windows (or pre-built binaries) and an extended header into a .3ds NCSD binary.
It's designed to make the process as simple as possible.
User guide
Open a Romfs folder, or check the Pre-built box and select a pre-built decrypted Romfs binary.
Open an Exefs folder, or check the Pre-built box and select a pre-built decrypted Exefs binary.
Open the decrypted exheader for the game you're rebuilding.
If 3DS Builder recognizes the game's name (games that are released prior to 2015/05/16), it will provide the correct serial.
If you want, you can also enter a custom serial, of the form (CTR|KTR)-(P|U|N)-([A-Z0-9]){4}.
Then choose a location to save the resulting file.
Hit go, and the program will generate a playable .3ds.
Changelog
v1.1
- Code refactored in a big way (Thanks, Kaphotics).
- Should also be slightly faster for large ROMs.
v1.0
- First Release.
Credits
Credit to pk3DS and Project CTR, upon which much of the code used in the program is based.