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{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=vitaShaRK | |title=vitaShaRK | ||
|image= | |image=vitashark002.png | ||
|description=Runtime Shader Compiler library for | |description=Runtime Shader Compiler library for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2023/04/03 | |lastupdated=2023/04/03 | ||
Line 14: | Line 8: | ||
|version=1.5 | |version=1.5 | ||
|license=LGPL-3.0 | |license=LGPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/ | |download=https://dlhb.gamebrew.org/vitahomebrews/vitashark_v.1.5.zip | ||
|website=https://github.com/Rinnegatamante/vitaShaRK | |website=https://github.com/Rinnegatamante/vitaShaRK | ||
|source=https://github.com/Rinnegatamante/vitaShaRK | |source=https://github.com/Rinnegatamante/vitaShaRK | ||
| | |donation=https://www.patreon.com/Rinnegatamante | ||
}} | |||
{{#seo: | |||
|title=Vita Homebrew PC Tools (Developments) - GameBrew | |||
|title_mode=append | |||
|image=vitashark002.png | |||
|image_alt=vitaShaRK | |||
}} | }} | ||
vitaShaRK (vita Shaders Runtime Kompiler) is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime. | vitaShaRK (vita Shaders Runtime Kompiler) is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime. | ||
Latest revision as of 08:33, 4 August 2024
vitaShaRK | |
---|---|
General | |
Author | Rinnegatamante |
Type | Developments |
Version | 1.5 |
License | LGPL-3.0 |
Last Updated | 2023/04/03 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
vitaShaRK (vita Shaders Runtime Kompiler) is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime.
In order to use vitaShaRK, you need to install also SceShaccCgExt.
Changelog
v1.5
- Add shark_get_internal_compile_output function.
v1.4
- Integrated sceShaccCgExt.
v1.3
- Add shark_set_allocators to change sceShaccCg allocator funcs.
v1.2
- SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput.
v1.1
- Do not include vitasdk.h.
- Do not include modulemgr.h.
- Include modulemgr.h.
v1.0
- First Release.
Credits
- frangarcj for the original vita2d shader compiler source used as base to build up this library.
- Bythos for SceShaccCgExt.
- S1ngyy for the awesome logo.