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Super Mario BOOM Vita: Difference between revisions

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(Created page with "{{Infobox Vita Homebrews |title=https://silica.codes/SilicaAndPina |image=supermarioboomvita.png |description=Port of Super Mario BOOM for PSVITA. |author=MEGAgameBoy |lastupdated=2023/04/01 |type=Platform |version=1.0 |license=Mixed |download=https://dlhb.gamebrew.org/vitahomebrews/supermarioboomvita.7z |website=https://github.com/MEGAgameBoy/Super-Mario-Boom-PS-Vita-Port |source=https://github.com/MEGAgameBoy/Super-Mario-Boom-PS-Vita-Port |discussion= }} {{#seo: |title...")
 
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{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
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|image=supermarioboomvita.png
|description=Port of Super Mario BOOM for PSVITA.
|description=Port of Super Mario BOOM for PS Vita.
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|source=https://github.com/MEGAgameBoy/Super-Mario-Boom-PS-Vita-Port
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|image_alt=Super Mario BOOM
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MEGAgameBoy has ported the April Fools prank game "Super Mario Boom" to the PSVita. The original joke game was developed by [https://github.com/HypernovaTX/SuperMarioBoom HypernovaTX] as part of an April Fools prank.
This is a PS Vita port of the April Fools prank game Super Mario Boom.  


==About The Game==
The original game was developed by [https://github.com/HypernovaTX/SuperMarioBoom HypernovaTX] as part of an April Fools prank.
 
==User guide==
The game follows a typical SMB3-style gameplay where Mario can run, jump, hit? Blocks, stomp on enemies, and more. The game's unique element is its health system, which is similar to that of Super Mario Bros. 2. However, collecting power-ups in the game grants Mario an extra hit point, and losing them does not affect his health. At the end of each level is a goal tape, which functions exactly like the one in Super Mario World.
The game follows a typical SMB3-style gameplay where Mario can run, jump, hit? Blocks, stomp on enemies, and more. The game's unique element is its health system, which is similar to that of Super Mario Bros. 2. However, collecting power-ups in the game grants Mario an extra hit point, and losing them does not affect his health. At the end of each level is a goal tape, which functions exactly like the one in Super Mario World.


The levels in the game are composed of 16 randomly stitched chunks and use random environments that do not affect the gameplay, except for the forest level, which features fog that can make it difficult to see what's below. The game has no ending, and it only stops when Mario loses all of his lives.
The levels in the game are composed of 16 randomly stitched chunks and use random environments that do not affect the gameplay, except for the forest level, which features fog that can make it difficult to see what's below. The game has no ending, and it only stops when Mario loses all of his lives.


There are only three power-ups in the game, which can be found inside some ? Blocks. The mushroom restores one of Mario's hit points, the fire flower grants him the ability to shoot fireballs, and the bomb flower allows him to throw bombs that shortly explode, damaging any enemies nearby.
There are only three power-ups in the game, which can be found inside some [?] Blocks. The mushroom restores one of Mario's hit points, the fire flower grants him the ability to shoot fireballs, and the bomb flower allows him to throw bombs that shortly explode, damaging any enemies nearby.


When Mario dies in the game, the screen displays a Grand Theft Auto V styled "Wasted" screen.
When Mario dies in the game, the screen displays a Grand Theft Auto V styled "Wasted" screen.


==Media==
==Screenshots==
'''Super Mario Boom (April Fools 2016) - ([https://www.youtube.com/watch?v=4UFX4T44c3M Hyper【海克星])'''<br>
https://dlhb.gamebrew.org/vitahomebrews/supermarioboomvita-03.png
<youtube>4UFX4T44c3M</youtube>


==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/supermarioboomvita-01.png
https://dlhb.gamebrew.org/vitahomebrews/supermarioboomvita-01.png
https://dlhb.gamebrew.org/vitahomebrews/supermarioboomvita-02.png
 
https://dlhb.gamebrew.org/vitahomebrews/supermarioboomvita-03.png
https://dlhb.gamebrew.org/vitahomebrews/supermarioboomvita-04.png
https://dlhb.gamebrew.org/vitahomebrews/supermarioboomvita-04.png
==Media==
'''Super Mario Boom (April Fools 2016) ([https://www.youtube.com/watch?v=4UFX4T44c3M Hyper【海克星】])'''<br>
<youtube>4UFX4T44c3M</youtube>


==Changelog==  
==Changelog==  
'''(v.1.0)'''
'''v1.0'''
* First Release.
* First Release.
==Credits==
*Original game by [https://github.com/HypernovaTX HypernovaTX] [https://github.com/HypernovaTX/SuperMarioBoom (source code)].
*Port by [https://github.com/MEGAgameBoy MEGAgameBoy].


== External links ==
== External links ==
* Github - https://github.com/MEGAgameBoy/Super-Mario-Boom-PS-Vita-Port
* GitHub - https://github.com/MEGAgameBoy/Super-Mario-Boom-PS-Vita-Port
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1066
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1066
* Mario Fan - https://wiki.mfgg.net/index.php?title=Super_Mario_Boom
* Mario Fan Games Galaxy Wiki - https://wiki.mfgg.net/index.php?title=Super_Mario_Boom
 
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:24, 26 October 2024

Super Mario BOOM
Supermarioboomvita.png
General
AuthorMEGAgameBoy
TypePlatform
Version1.0
LicenseMixed
Last Updated2023/04/01
Links
Download
Website
Source

This is a PS Vita port of the April Fools prank game Super Mario Boom.

The original game was developed by HypernovaTX as part of an April Fools prank.

User guide

The game follows a typical SMB3-style gameplay where Mario can run, jump, hit? Blocks, stomp on enemies, and more. The game's unique element is its health system, which is similar to that of Super Mario Bros. 2. However, collecting power-ups in the game grants Mario an extra hit point, and losing them does not affect his health. At the end of each level is a goal tape, which functions exactly like the one in Super Mario World.

The levels in the game are composed of 16 randomly stitched chunks and use random environments that do not affect the gameplay, except for the forest level, which features fog that can make it difficult to see what's below. The game has no ending, and it only stops when Mario loses all of his lives.

There are only three power-ups in the game, which can be found inside some [?] Blocks. The mushroom restores one of Mario's hit points, the fire flower grants him the ability to shoot fireballs, and the bomb flower allows him to throw bombs that shortly explode, damaging any enemies nearby.

When Mario dies in the game, the screen displays a Grand Theft Auto V styled "Wasted" screen.

Screenshots

supermarioboomvita-03.png

supermarioboomvita-01.png

supermarioboomvita-04.png

Media

Super Mario Boom (April Fools 2016) (Hyper【海克星】)

Changelog

v1.0

  • First Release.

Credits

External links

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