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{{Infobox Switch Homebrews | {{Infobox Switch Homebrews | ||
|title=Friday Night Funkin Rewritten | |title=Friday Night Funkin Rewritten | ||
|image= | |image=funkinrewrittennx.png | ||
|description= | |description=Rewrite of Friday Night Funkin built on LÖVE and LÖVE Potion for Windows, macOS, and Linux. | ||
|author=HTV04 | |author=HTV04 | ||
|lastupdated=2021/11/05 | |lastupdated=2021/11/05 | ||
Line 8: | Line 8: | ||
|version=1.1.0 beta 2 | |version=1.1.0 beta 2 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/switchhomebrews/ | |download=https://dlhb.gamebrew.org/switchhomebrews/funkinrewrittennx.7z | ||
|website=https://github.com/HTV04/funkin-rewritten | |website=https://github.com/HTV04/funkin-rewritten | ||
|source=https://github.com/HTV04/funkin-rewritten | |source=https://github.com/HTV04/funkin-rewritten | ||
|donation= | |donation= | ||
}} | }} | ||
Friday Night Funkin' Rewritten is a rewrite of [https://ninja-muffin24.itch.io/funkin Friday Night Funkin'] built on [https://love2d.org/ LÖVE] for Windows, macOS, Linux, and Web platforms, as well as previously unsupported platforms, like the Nintendo Switch. | |||
Friday Night Funkin' Rewritten is a | |||
This version of Friday Night Funkin' offers several exciting features, including a rewritten engine that prioritizes performance and playability, resulting in a much smoother gaming experience. Additionally, this updated version of the game utilizes significantly less memory than the original, allowing for more efficient and seamless gameplay. | This version of Friday Night Funkin' offers several exciting features, including a rewritten engine that prioritizes performance and playability, resulting in a much smoother gaming experience. Additionally, this updated version of the game utilizes significantly less memory than the original, allowing for more efficient and seamless gameplay. | ||
==Features== | |||
* A rewritten engine focused on performance and playability. | |||
* Much less memory usage than the original game. | |||
* Controller support. | |||
* Other cool features, like downscroll. | |||
* [https://github.com/HTV04/funkin-rewritten#progress Current progress]. | |||
==Installation== | |||
Make sure you have homebrew installed on your console. If you haven't, [https://nh-server.github.io/switch-guide/ follow this guide]. | |||
To install, download <code>funkin-rewritten-switch.zip</code> then extract its contents to the root of your SD card. | |||
Open the homebrew menu via the title takeover method (opening via the Album won't give the game enough RAM) and launch Friday Night Funkin' Rewritten. | |||
After running the game for the first time, edit the <code>settings.ini</code> file in the <code>/switch/funkin-rewritten/funkin-rewritten/</code> directory to change game settings. | |||
==Controls== | ==Controls== | ||
'''Menus:''' | |||
Left Stick/D-Pad - Select | |||
''' | |||
A - Confirm | |||
B - Back | |||
'''In game:''' | |||
Left Stick/Right Stick/L/R/D-Pad/ABXY - Arrows | |||
A - Confirm (Game Over) | |||
Start - Exit | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/switchhomebrews/ | https://dlhb.gamebrew.org/switchhomebrews/funkinrewrittennx2.png | ||
== | ==Media== | ||
'''Play Friday Night Funkin' on Nintendo Switch TUTORIAL ([https://www.youtube.com/watch?v=j-F2XmUQpVg Manito])'''<br> | |||
<youtube>j-F2XmUQpVg</youtube> | |||
==Changelog== | ==Changelog== | ||
Line 82: | Line 72: | ||
* A lot of optimizations. | * A lot of optimizations. | ||
'''v1.0.1''' | '''v1.0.1''' | ||
* "Loading..." now appears in the bottom-right of the screen when the game loads a Week | * "Loading..." now appears in the bottom-right of the screen when the game loads a Week. | ||
* Arrows now fade when they're about to disappear | * Arrows now fade when they're about to disappear. | ||
* Fixed input thresholds to better match the ones in v1.0.0 beta 3 | * Fixed input thresholds to better match the ones in v1.0.0 beta 3. | ||
* Fixed Skid and Pump's animation in Week 2 | * Fixed Skid and Pump's animation in Week 2. | ||
* Fixed limo dancers' animation speeds in Week 4 | * Fixed limo dancers' animation speeds in Week 4. | ||
* Fixed an oversight with downscroll where all arrows would render even if they're off-screen | * Fixed an oversight with downscroll where all arrows would render even if they're off-screen. | ||
'''v1.0.0''' | '''v1.0.0''' | ||
* Finally out of beta | * Finally out of beta. | ||
* FNF Rewritten is now available on the Nintendo Switch | * FNF Rewritten is now available on the Nintendo Switch. | ||
* Added Week 5 | * Added Week 5. | ||
* Added downscroll | * Added downscroll. | ||
* Added a really crappy debug menu (PC only) | * Added a really crappy debug menu (PC only). | ||
* Ratings and combos are now shown | * Ratings and combos are now shown. | ||
* Rating thresholds are now closer to the original game | * Rating thresholds are now closer to the original game. | ||
* Fixed all sprite offsets | * Fixed all sprite offsets. | ||
* Characters now bop to the beat | * Characters now bop to the beat. | ||
* M.I.L.F now has hardcoded beat scaling | * M.I.L.F now has hardcoded beat scaling. | ||
* General system stability improvements to enhance the user's experience | * General system stability improvements to enhance the user's experience. | ||
* | ==Credits== | ||
* | Special Thanks: | ||
* | * KadeDev for [https://github.com/KadeDev/FNFDataAPI FNFDataAPI], which was refrenced while developing the chart-reading system. | ||
* The developers of [https://github.com/Sulunia/beatfever BeatFever Mania] for their music time interpolation code. | |||
* The developers of the [https://love2d.org/ LÖVE] framework, for making Funkin' Rewritten possible. | |||
* p-sam for developing [https://github.com/retronx-team/love-nx love-nx], used for the Nintendo Switch version of the game. | |||
* Davidobot for developing [https://github.com/Davidobot/love.js love.js], used for the Web version of the game. | |||
* | * TurtleP for developing [https://github.com/lovebrew/LovePotion LÖVE Potion], originally used for the Nintendo Switch version of the game. | ||
* | * Funkin' Crew (ninjamuffin99, PhantomArcade, kawaisprite, and evilsk8er), for making such an awesome game. | ||
' | |||
Follow the official instructions for LÖVE game distribution for your platform: https://love2d.org/wiki/Game_Distribution. | Follow the official instructions for LÖVE game distribution for your platform: https://love2d.org/wiki/Game_Distribution. | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/HTV04/funkin-rewritten | ||
* Discord - https://discord.gg/tQGzN2Wu48 | |||
* ForTheUsers - https://apps.fortheusers.org/switch/FunkinRewritten |
Latest revision as of 12:35, 6 July 2024
Friday Night Funkin Rewritten | |
---|---|
General | |
Author | HTV04 |
Type | Music |
Version | 1.1.0 beta 2 |
License | GPL-3.0 |
Last Updated | 2021/11/05 |
Links | |
Download | |
Website | |
Source | |
Friday Night Funkin' Rewritten is a rewrite of Friday Night Funkin' built on LÖVE for Windows, macOS, Linux, and Web platforms, as well as previously unsupported platforms, like the Nintendo Switch.
This version of Friday Night Funkin' offers several exciting features, including a rewritten engine that prioritizes performance and playability, resulting in a much smoother gaming experience. Additionally, this updated version of the game utilizes significantly less memory than the original, allowing for more efficient and seamless gameplay.
Features
- A rewritten engine focused on performance and playability.
- Much less memory usage than the original game.
- Controller support.
- Other cool features, like downscroll.
- Current progress.
Installation
Make sure you have homebrew installed on your console. If you haven't, follow this guide.
To install, download funkin-rewritten-switch.zip
then extract its contents to the root of your SD card.
Open the homebrew menu via the title takeover method (opening via the Album won't give the game enough RAM) and launch Friday Night Funkin' Rewritten.
After running the game for the first time, edit the settings.ini
file in the /switch/funkin-rewritten/funkin-rewritten/
directory to change game settings.
Controls
Menus:
Left Stick/D-Pad - Select
A - Confirm
B - Back
In game:
Left Stick/Right Stick/L/R/D-Pad/ABXY - Arrows
A - Confirm (Game Over)
Start - Exit
Screenshots
Media
Play Friday Night Funkin' on Nintendo Switch TUTORIAL (Manito)
Changelog
v1.1.0 beta 2
- Switch: The Nintendo Switch port now uses love-nx as its engine, which gives Funkin' Rewritten keyboard support and full feature parity with the PC version!
- Funkin' Rewritten can now run on web browsers! However, it currently isn't available online because of some issues with Game Jolt. These release notes will be updated with a link when Game Jolt is fixed.
- Finally added a countdown!
- Fixed all charts, which fixes issue #12.
- Fixed issue #19.
- Tutorial now has the OG game's zoom effect.
- Optimized gamestate code.
v1.1.0 beta 1
- Added Week 6.
- Updated all charts to Week 7's (see https://twitter.com/mth13208/status/1426346224597323778).
- Replaced ratings with Kade Engine's colored ratings.
- A lot of optimizations.
v1.0.1
- "Loading..." now appears in the bottom-right of the screen when the game loads a Week.
- Arrows now fade when they're about to disappear.
- Fixed input thresholds to better match the ones in v1.0.0 beta 3.
- Fixed Skid and Pump's animation in Week 2.
- Fixed limo dancers' animation speeds in Week 4.
- Fixed an oversight with downscroll where all arrows would render even if they're off-screen.
v1.0.0
- Finally out of beta.
- FNF Rewritten is now available on the Nintendo Switch.
- Added Week 5.
- Added downscroll.
- Added a really crappy debug menu (PC only).
- Ratings and combos are now shown.
- Rating thresholds are now closer to the original game.
- Fixed all sprite offsets.
- Characters now bop to the beat.
- M.I.L.F now has hardcoded beat scaling.
- General system stability improvements to enhance the user's experience.
Credits
Special Thanks:
- KadeDev for FNFDataAPI, which was refrenced while developing the chart-reading system.
- The developers of BeatFever Mania for their music time interpolation code.
- The developers of the LÖVE framework, for making Funkin' Rewritten possible.
- p-sam for developing love-nx, used for the Nintendo Switch version of the game.
- Davidobot for developing love.js, used for the Web version of the game.
- TurtleP for developing LÖVE Potion, originally used for the Nintendo Switch version of the game.
- Funkin' Crew (ninjamuffin99, PhantomArcade, kawaisprite, and evilsk8er), for making such an awesome game.
Follow the official instructions for LÖVE game distribution for your platform: https://love2d.org/wiki/Game_Distribution.
External links
- GitHub - https://github.com/HTV04/funkin-rewritten
- Discord - https://discord.gg/tQGzN2Wu48
- ForTheUsers - https://apps.fortheusers.org/switch/FunkinRewritten