Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Snes9x GX Wii: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 3: Line 3:
|image=snes9xgxwii2.png
|image=snes9xgxwii2.png
|description=Super Nintendo emulator based on SNES9x 1.56.
|description=Super Nintendo emulator based on SNES9x 1.56.
|author=Tantric, Zopenko, Askot
|author=Tantric (dborth), Zopenko, Askot
|lastupdated=2022/06/15
|lastupdated=2023/07/31
|type=Console
|type=Console
|version=4.5.3
|version=4.5.4
|license=GPL
|license=GPL
|download=https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii.7z?k33p0fil35
|website=https://github.com/dborth/snes9xgx
|website=https://github.com/dborth/snes9xgx
|source=https://github.com/dborth/snes9xgx
|source=https://github.com/dborth/snes9xgx
Line 78: Line 78:
You can find cheat files (CHT) on [http://www.cheatzilla.com/ CheatZILLA] and [http://www.zophar.net/cheats/snes.html zsnes mirror].
You can find cheat files (CHT) on [http://www.cheatzilla.com/ CheatZILLA] and [http://www.zophar.net/cheats/snes.html zsnes mirror].


=== Language patches (IPS/UPS) ===
=== Language patches ===
IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension.  
IPS/UPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with the extension.  


They will be loaded automatically upon loading the game.
They will be loaded automatically upon loading the game.
Line 297: Line 297:


==Screenshots==
==Screenshots==
snes9xgxwii3.png
https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii3.png
snes9xgxwii4.png
https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii4.png


snes9xgxwii5.png
https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii5.png
snes9xgxwii6.png
https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii6.png


snes9xgxwii7.png
https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii7.png
snes9xgxwii8.png
https://dlhb.gamebrew.org/wiihomebrews/snes9xgxwii8.png


==Changelog==
==Changelog==
'''4.5.4 2023/07/31'''
* Compiled with latest devkitPPC/libogc
* Updated to newer Snes9x (bladeoner)
* Switch to chosen video mode on first load if not automatic
* Added frameskip option and added PAL 576p support (Tanooki16)
* Added SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16)
* Disabled peripheral devices by default if not selected in controller settings (Tanooki16)
* Added support for BML-format .cht files and text scrolling for cheat names (InfiniteBlueGX)
* Added a B/1 button press to cancel the button remapping prompt (InfiniteBlueGX)
* Fixed default game selection menu "jump" upon startup w/classic controller (InfiniteBlueGX)
* Fixed a crash when selecting Cancel after removing an SD/USB device and re-opening the app (InfiniteBlueGX)
* Added option to mute game audio (InfiniteBlueGX)
* Added 1+2+Plus menu toggle option for Wiimote (InfiniteBlueGX)
* Added new controller configuration options for the SNES Mouse (InfiniteBlueGX)
* Added option to choose which button/combo is used to toggle the menu (InfiniteBlueGX)
* Added option to remap the ABXY buttons to the right analog stick (InfiniteBlueGX)
'''4.5.3 2022/06/15'''
'''4.5.3 2022/06/15'''
*Compiled with latest devkitPPC/libogc.
*Compiled with latest devkitPPC/libogc.

Latest revision as of 06:56, 12 Mayıs 2024

Snes9x GX
Snes9xgxwii2.png
General
AuthorTantric (dborth), Zopenko, Askot
TypeConsole
Version4.5.4
LicenseGPL
Last Updated2023/07/31
Links
Download
Website
Source

SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.56. The GUI is powered by libwiigui.

Features

  • Based on Snes9x 1.60 (with faster Blargg S-SMP module).
  • Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic, Wii U Pro, and GameCube controller support.
  • Wii U GamePad support (requires homebrew injection into Wii U VC title).
  • Retrode/Xbox 360/Hornet controller support.
  • Multi-tap support, up to 4 players.
  • SNES Super Scope, Mouse, Justifier support.
  • Cheat support.
  • Satellaview (BS-X) support.
  • Auto Load/Save Game Snapshots and SRAM.
  • Custom controller configurations.
  • IPS/UPS patch support.
  • SD, USB, DVD, SMB, Zip, and 7z support.
  • Autodetect PAL/NTSC, 16:9 widescreen support.
  • Original/filtered/unfiltered video modes.
  • Turbo Mode - up to 2x the normal speed.
  • Zoom option to zoom in/out.
  • Open Source.

Installation

How to install:

  • Unzip the archive's contents directly to the root of your SD or USB device.
  • Once you've copied the directories to your SD Card you will need to place your ROM image(s) into /snes9xgx/roms/ directory.
  • Cheat code files (optional) can be placed in /snes9xgx/cheats/ directory.
  • Your SNES rom images must be in SMC, SFC, SWC, or FIG format.

Satellaview (BS-X):

  • Snes9x GX supports loading BS games. The BSX BIOS is not required.
  • If you wish to use one, download the English + No DRM BS-X ROM here.
  • Put it in your snes9xgx folder, renamed to BS-X.bin.

Channel installer

  • You must have IOS58 to use this channel. Either upgrade to System Menu 4.3, or use the IOS58 Installer.
  • You must have Homebrew Channel 1.0.8+ running on IOS58 to run the installer. If HBC is not using IOS58, reinstall it.
  • This channel tries load /apps/snes9xgx/boot.dol from SD or USB. You must have Snes9xGX installed in one of these locations.

User guide

Loading games from DVD

ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).

Loading games via SMB

Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:

<section name="Network" description="Network Settings">
   <setting name="smbip" value="192.168.4.19" description="Share Computer IP" />
   <setting name="smbshare" value="wiifiles" description="Share Name" />
   <setting name="smbuser" value="yourusername" description="Share Username" />
   <setting name="smbpwd" value="yourpassword" description="Share Password" />
</section>

Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the tinysmb page for additional information and troubleshooting.

Button Mappings

Once in the Button Mappings settings menu you'll have the option to pick to configure the SNES Controller, Super Scope, SNES Mouse and the Justifier.

Once you select a controller to configure you will be presented with which input device you would like to configure. To set the button simply click on the input device you wish to use and then pick the button you wish to map.

Cheats

By default, cheats are loaded from /snes9xgx/cheats/.

Cheat files must be placed in the cheats folder and named identically to the ROM name, except with a CHT extension. After putting the cheat file in the proper place and naming it correctly, you can access cheats in-game by pressing Home after loading a game. A Cheats menu option should be available.

You can find cheat files (CHT) on CheatZILLA and zsnes mirror.

Language patches

IPS/UPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with the extension.

They will be loaded automatically upon loading the game.

Controls

Supported controllers are:

  • GameCube Controller - SNES Controller, Super Scope, Super NES Mouse, Konami Justifier.
  • Wiimote - SNES Controller, Super Scope, Super NES Mouse, Konami Justifier.
  • Wiimote & Nunchuck - SNES Controller.
  • Classic Controller - SNES Controller.

In-game controls can be changed in "Controller Configuration" menu.

GameCube Controller

Menu:

D-Pad Up/Down or Analog - Navigate line per line Up/Down

A - Enter to the selected menu or change selected option

B - Back to previous menu

File explorer:

D-Pad Up/Down or Analog - Navigate line per line Up/Down

D-Pad Left/Right or Analog - Down/Up one full page

A - Select item (directory or file)

B - Back to previous directory

L+R+X+Y or C Control Stick Left - Emulator menu

In game:

A/B/X/Y/L/R/Start - A/B/X/Y/L/R/Start

Select - Z

D-Pad or Analog - D-Pad

L+R+X+Y or C Control Stick Left - Emulator menu

L/R - LT/RT

C Control Stick Right - Turbo Mode

C Control Stick Up/Down - Zoom in/out

Super Scope:

Analog - Aim

A - Fire

B - Aim offscreen

Z - Cursor

Y/X - Turbo on/off

Start - Pause

SNES Mouse:

Analog - Move

A/B - Left/Right click

Justifier:

Analog - Aim

A - Aim offscreen

B - Fire

Start - Start

Wiimote

Menu:

D-Pad Up/Down - Navigate line per line Up/Down

A - Enter to the selected menu or change selected option

B - Back to previous menu

File explorer:

D-Pad Up/Down - Navigate line per line Up/Down

D-Pad Left/Right - Down/Up one full page

A - Select item (directory or file)

B - Back to previous directory

Home - Emulator menu

In game (Horizontal):

A - A

2 - B

1 - X

A - Y

Plus - Start

Minus - Select

D-Pad - D-Pad

Super Scope:

B - Fire

A - Aim offscreen

Minus - Cursor

D-Pad Up/Down - Turbo on/off

Plus - Pause

SNES Mouse:

Analog - Move

A/B - Left/Right click

Justifier:

Analog - Aim

A - Aim offscreen

B - Fire

Plus - Start

Wiimote & Nunchuck

Menu:

D-Pad Up/Down or Nunchuck Analog - Navigate line per line Up/Down

A - Enter to the selected menu or change selected option

B - Back to previous menu

File explorer:

D-Pad Up/Down or Nunchuck Analog/Z - Navigate line per line Up/Down

D-Pad Left/Right or Nunchuck C - Down/Up one full page

A - Select item (directory or file)

B - Back to previous directory

Home - Emulator menu

In game:

A - A

B - B

Nunchuck C - X

Nunchuck Z - Y

2/1 - L/R

Plus - Start

Minus - Select

D-Pad or Nunchuck Analog - D-Pad

Home - Emulator menu

Classic Controller

Menu:

D-Pad Up/Down or Left Analog or Z - Navigate line per line Up/Down

A - Enter to the selected menu or change selected option

B - Back to previous menu

File explorer:

D-Pad Up/Down or Left Analog - Navigate line per line Up/Down

D-Pad Left/Right - Down/Up one full page

A - Select item (directory or file)

B - Back to previous directory

Home - Emulator menu

In game:

A/B/X/Y/L/R - A/B/X/Y/L/R

D-Pad or Left Analog - D-Pad

Right Analog Right - Turbo Mode

Right Analog Up/Down - Zoom in/out

Screenshots

snes9xgxwii3.png snes9xgxwii4.png

snes9xgxwii5.png snes9xgxwii6.png

snes9xgxwii7.png snes9xgxwii8.png

Changelog

4.5.4 2023/07/31

  • Compiled with latest devkitPPC/libogc
  • Updated to newer Snes9x (bladeoner)
  • Switch to chosen video mode on first load if not automatic
  • Added frameskip option and added PAL 576p support (Tanooki16)
  • Added SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16)
  • Disabled peripheral devices by default if not selected in controller settings (Tanooki16)
  • Added support for BML-format .cht files and text scrolling for cheat names (InfiniteBlueGX)
  • Added a B/1 button press to cancel the button remapping prompt (InfiniteBlueGX)
  • Fixed default game selection menu "jump" upon startup w/classic controller (InfiniteBlueGX)
  • Fixed a crash when selecting Cancel after removing an SD/USB device and re-opening the app (InfiniteBlueGX)
  • Added option to mute game audio (InfiniteBlueGX)
  • Added 1+2+Plus menu toggle option for Wiimote (InfiniteBlueGX)
  • Added new controller configuration options for the SNES Mouse (InfiniteBlueGX)
  • Added option to choose which button/combo is used to toggle the menu (InfiniteBlueGX)
  • Added option to remap the ABXY buttons to the right analog stick (InfiniteBlueGX)

4.5.3 2022/06/15

  • Compiled with latest devkitPPC/libogc.
  • Updated to latest Snes9x.
  • Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code).
  • Improved forwarder support.
  • Added ability to use "Original" render mode in 480p configurations (niuus).
  • Added new speeds for Super FX overclocking (niuus).
  • Added a toggle to hide/show the SRAM save button in the save menu UI (saulfabregwiivc).
  • Added Scale2x video filter and rename Scanlines filter (thanks Tanooki16!).
  • Adjusted scanline filter (Thanks Tanooki16!).

4.5.2 2021/03/23

  • Added support for Mayflash 2-port SNES USB adapter (thanks EthanArmbrust!).
  • Added L+R+START for back to menu for Wii Classic Controller.
  • Updated French translation (thanks Tanooki16!).
  • Fixed issue with displaying screenshots.

4.5.1 2021/02/06

  • Fixed SD2SP2 / SD gecko issues (again).

4.5.0 2021/01/31

  • Fixed SD2SP2 issues.
  • Changed max game image dimensions to 640x480 to support screenshots.
  • Fixed .bs files not appearing.

4.4.9 2021/01/18

  • Compiled with latest devkitPPC/libogc.
  • Added ability to change the player mapped to a connected controller.
  • Corrected aspect ratio by changing viWidth to 644 (vaguerant).
  • Significant memory usage reductions (fonts and loading cover images).
  • Other minor fixes.

4.4.8 2020/06/29

  • Compiled with latest devkitPPC/libogc.
  • Fixed graphical glitches on GameCube port.
  • Translation updates.
  • Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed.
  • Upstream updates for Snes9x.
  • BS-X rom is now optional. If missing, will load directly into the game.
  • Other minor fixes.

4.4.7 2020/03/04

  • Fixed 3rd party controllers (again).
  • Fixed GameCube version issues with SD2SP2.

4.4.6 2020/02/16

  • Fixed box art not working on GameCube.
  • Fixed some 3rd party controllers with invalid calibration data.

4.4.5 2020/02/01

  • Disable ROM information display by default.
  • Updates from Snes9x.
  • Added support for serial port 2 (SP2 / SD2SP2) on Gamecube.
  • Xbox 360/Hornet controller support.
  • Compiled with latest libraries.

4.4.4 2019/10/13

  • Added retrode support (thanks revvv!).
  • Added L+R+START trigger to go back to emulator.
  • Added option to show local time.
  • Fixed buttons for all SNES peripherals (thanks niuus!).
  • Fixed bg_preview image (thanks Tanooki16!).
  • Fixed ZL button mapping for Wii U GamePad.
  • Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast).
  • Fixed Dragon Ball Z Hyper Dimension black screen.
  • Reduce compile time by unmacro Tile file.

4.4.3 2019/04/13

  • Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA).
  • Increased maximum cheats to 150.
  • Fixed BPS patch support.
  • Snes9x drawing optimization (3-4% speed boost).
  • Updated to latest upstream Snes9x.
  • Updated spanish translation (thanks Psycho RFG).
  • Fixed preview image not displaying on GameCube.
  • Added option to not append Auto to save filenames.
  • Fixed crash when used as wiiflow plugin.
  • Fixed crash on launch when using network shares.
  • Fixed issues with on-screen keyboard.
  • Updated Korean translation.

4.4.2 2019/01/25

  • Fixed Wii U GamePad support.
  • Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory.
  • Added ability to customize background music. Simply put a bg_music.ogg in the app directory.
  • Updated to latest upstream Snes9x.
  • Added speed hacks for Super Mario RPG and Kirby's Dreamland 3.
  • Added ability to change preview image source with + button (thanks Zalo!).

4.4.1 2019/01/04

  • Fixed controllers with no analog sticks.
  • Fixed GameCube build.

4.4.0 2018/12/23

  • Updated core to 1.58.
  • Improved WiiFlow integration.
  • Added Wii U GamePad support (thanks Fix94!).
  • Added setting to change sound interpolation.
  • Fixed mangled image when switching between HQ2x and scanlines filters.
  • Added BS-X BIOS loading.
  • Fixed Tengai Mekyou Zero black screen.
  • Fixed Chou Aniki black screen.
  • APU Hacks for 1.58 core to fix Earthworm Jim 2.
  • Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core.

4.3.9 2018/08/24

  • Revert core completely back to Snes9x 1.52.
  • Rewritten audio handling.
  • Fix tinny audio issue when going from the game to the menu and back.
  • Fixed random in-game crashes.
  • Fixed sound issues from turbo mode.

4.3.8 2018/08/16

  • Partially update core to 1.56 (with less accurate but faster Blargg audio core).
  • Improved audio synchronization with dynamic rate control - fixes audio crackles.
  • Memory optimizations to free up more MEM1 for Snes9x.
  • Disable multi pixel format support for a speed boost.
  • Add MSU1 support (thanks qwertymodo!).
  • Add BPS soft-patching support (thanks qwertymodo!).
  • Allow loader to pass two arguments instead of three (libertyernie).
  • Backport some MSU1 fixes from snes9x.
  • Fix a few potential crashes caused by the GUI.
  • Compiled with latest libOGC/devkitPPC.
  • Remove update check completely..
  • Compatibility fixes for newer devkitppc..
  • Compile fixes for Gamecube.
  • Compile fixes for Linux.

4.3.7 2016/12/09

  • Hide saving dialog that pops up briefly when returning from a game.

4.3.6 2016/09/12

  • Added the delete save file (SRAM / Snapshot) option.
  • Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI.
  • Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings.
  • Updated emulator credits.
  • Added an option to switch between screenshots, covers, or artworks images, with their respectively named folders inside /snes9xgx at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png).

4.3.5 2016/02/06

  • Added Fix94 wiiflow plugin mode.
  • Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3..

4.3.4 2016/02/02

  • Fixed screenshot image dimensions.
  • Fixed screenshot option, it no longer creates an additional "dummy" file.
  • Fixed performance issues, reverted to previous vsync method.
  • Removed automatic download of newer versions by Burnt Lasagna..
  • Compiled with devkitPPC r26.
  • Note: If compiled with devkitPPC r27 some games, like Final Fantasy III and Chrono Trigger would crash on a battle.

4.3.3 2015//09/03 - 2015/07/07

  • Added Cebolleto's preview image support.
  • Added WiiUPro controller support.
  • Added a Scanline filter option.
  • Increase preview image size and reduce game list width.
  • Added a background to the preview image.
  • Added a Screenshot button.
  • Added a "WiiuPro" button on the button mapping menu.
  • Fixed the inverted color button selection that was in some option windows.

4.3.2 2012/11/09

  • Fixed lag with GameCube controllers.

4.3.1 2012/07/07

  • Fixed PAL support.

4.3.0 2012/07/06

  • Support for newer Wiimotes.
  • Fixed screen flicker when going back to menu.
  • Improved L/R buttons for GameCube - trigger button press when 50%+ depressed.
  • Improved controller behavior - allow two directions to be pressed simultaneously.
  • Timing changes.
  • Compiled with devkitPPC r26 and libogc 1.8.11.

4.2.9 2012/01/14

  • More accurate pixel scaling (thanks eke-eke!).
  • Other minor changes.

4.2.8 2011/05/15

  • Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle Tech 3050.
  • Added Turkish translation.

4.2.7 2011/03/23

  • Fixed browser regressions with stability and speed.
  • Reverted zones' changes to IRQ and SA-1 - these caused a performance hit.

4.2.6 2011/03/18

  • Improved game compatibility (updated core to latest Snes9x).
  • Fixed issue with cheats not persisting.
  • Improved USB and controller compatibility (recompiled with latest libogc).
  • Enabled SMB on GameCube (thanks Extrems!).
  • Added Catalan translation.
  • Translation updates.

4.2.5 2010/10/07

  • Sync with upstream SVN - fixes a few specific game issues.
  • Fixed "blank listing" issue for SMB.
  • Improved USB compatibility and speed.
  • Added Portuguese and Brazilian Portuguese translations.
  • Other minor changes.

4.2.4 2010/08/14

  • IOS 202 support removed.
  • USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed.
  • DVD support via AHBPROT - requires latest HBC.

4.2.3 2010/07/22

  • Fixed broken auto-update.

4.2.2 2010/07/20

  • Reverted USB2 changes.
  • Fixed return-to-menu crash with Filtered mode.

4.2.1 2010/07/14

  • Improved audio timing.
  • Fixed 16:9 correction in Original mode.
  • Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported).
  • Fixed issue with IPS patch files.
  • Hide non-ROM files.
  • Other minor improvements.

4.2.0 2010/06/20

  • Fixed incorrect aspect ratio issue.
  • Fixed choppy framerate issue.
  • Fixed IPS/UPS patching.
  • USB improvements.
  • GameCube improvements - audio, SD Gecko, show thumbnails for saves.
  • Other minor changes.

4.1.9 2010/05/19

  • DVD support fixed.
  • Fixed some cheats issues.
  • Fixed some potential hangs when returning to menu.
  • Video/audio code changes.
  • Fixed scrolling text bug.
  • Other minor changes.

4.1.8 2010/04/09

  • Fix auto-save bug.

4.1.7 2010/04/09

  • Freezing issue fixed.
  • Core timing fixes, should solve some problems with some games.
  • Most 3rd party controllers should work now (you're welcome!).
  • 7z crash fixed.
  • GameCube only - DVD/SD Gecko fixed (thanks emukidid!).
  • Translation updates (German and Dutch).
  • Other minor changes.

4.1.6 2010/03/30

  • New core! Updated to Snes9x 1.52. Old save states will not work.
  • DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer.
  • Multi-language support (only French translation is fully complete).
  • Thank you to everyone who submitted translations.
  • SMB improvements/bug fixes.
  • Minor video & input performance optimizations.
  • Now uses .srm files without "Auto" appended, if found.
  • Added option to disable crosshair.

4.1.5 2009/12/23

  • Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders will be automatically moved to the new location.
  • File browser now scrolls down to the last game when returning to browser.
  • Auto update for those using USB now works.
  • Fixed scrollbar up/down buttons.
  • Minor optimizations.

4.1.4 2009/12/02

  • Fixed SMB (for real this time!).
  • Fixed snapshot loading regression.

4.1.3 2009/11/30

  • Fixed SMB.
  • Added separate horizontal/vertical zoom options.
  • Improved scrolling timing - the more you scroll, the faster it goes.
  • Fixed reset button on Wii console - now you can reset multiple times.
  • Minor code optimizations.
  • Reduce memory fragmentation - fixes out of memory crashes.

4.1.2 2009/10/07

  • Revamped filebrowser and file I/O.
  • Many, many other bug fixes.

4.1.1 2009/09/19

  • Fixed black screen bug.

4.1.0 2009/09/16

  • Text rendering corrections.
  • SMB improvements.
  • Built with latest libraries.
  • Video mode switching now works properly.
  • Other minor bugfixes and cleanup.

4.0.9 2009/07/22

  • Fixed "No game saves found." message when there are actually saves..
  • Fixed shift key on keyboard.
  • Text scrolling works again.
  • Change default prompt window selection to "Cancel" button.

4.0.8 2009/07/09

  • Faster SMB/USB browsing.
  • Last browsed folder is now remembered.
  • Fixed controller mapping reset button.
  • Fixed no sound on GameCube version.
  • Directory names are no longer altered.
  • Preferences now only saved on exit.
  • Fixed on-screen keyboard glitches.
  • SRAM auto-saved on power-off from within a game.
  • Prevent 7z lockups, better 7z error messages.
  • Increase cheats limit from 30 to 150.
  • Cheats no longer effect next game loaded - they are cleared properly.

4.0.7 2009/06/30

  • Fixed auto-update.
  • Increased file browser listing to 10 entries, decreased font size.
  • Added text scrolling on file browser.
  • Added reset button for controller mappings.
  • Settings are now loaded from USB when loading the app from USB on HBC.
  • Fixed menu crashes caused by ogg player bugs.
  • Fixed memory card saving verification bug.
  • Fixed game savebrowser bugs.
  • Miscellaneous code cleanup/corrections.

4.0.6 2009/05/30

  • Fixed SD/USB corruption bug.
  • SMB works again.
  • GUI bugs fixed, GUI behavioral improvements.

4.0.5 2009/05/26

  • Improved stability.
  • Fixed broken SDHC from HBC 1.0.2 update.
  • Fixed issues with returning to menu from in-game.
  • Add option to disable rumble.
  • Auto-determines if HBC is present - returns to Wii menu otherwise.
  • Fixed Super Scope turbo button issue.
  • Miscellaneous bugfixes.

4.0.4 2009/04/30

  • Improved scrollbar.
  • Built with more stable libogc/libfat.
  • Fixed rumble bug in filebrowser.
  • Added confirmation prompts.
  • Fixed settings saving glitches.

4.0.3 2009/04/23

  • Settings resetting glitch fixed.

4.0.2 2009/04/22

  • GameCube controller home trigger fixed.
  • USB support fixed.
  • More stable SMB support.
  • Corrections/improvements to game saving/loading.
  • Video mode corrections.
  • hq2x filter no longer crashes hi-res games on unfiltered/filtered modes.
  • Corrections to cheat file parsing.
  • Super Scope turbo now activated when holding Down button.
  • Settings are now saved when exiting game menu settings area.
  • Super Scope pause button now works.
  • Invalid VRAM access is now allowed - should fix some homebrew games.
  • New video mode selection in menu (forcing a video mode is not recommended).

4.0.1 2009/04/13

  • Fixed turning off autosave in menu.
  • Keyboard fixed, more keys added.
  • Fixed 7z loading from DVD.
  • Enable auto loading and renaming of SRAM save without "Auto" in the name.
  • PAL resolution fixed - no more letterboxing.
  • File browser scrollbar box now draggable, arrow buttons now scroll list.
  • Better handling of multiple on-screen wiimotes.
  • Menu restructured - new "Game Settings" menu.

4.0.0 2009/04/04

  • New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more.
  • Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release.
  • Onscreen keyboard for changing save/load folders and network settings.
  • Menu configuration options (configurable exit button, wiimote orientation, volumes).
  • Configurable button mapping for superscope, mouse and justifier.
  • New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times.
  • Experimental hq2x filter, contributed by michniewski.

009 2009/01/27

  • Faster SD/USB - new read-ahead cache.
  • Removed trigger of back to menu for Classic Controller right joystick.
  • Fixed a bug with reading files < 2048 bytes.
  • Fixed some memory leaks, buffer overflows, etc.
  • Code cleanup, other general bugfixes.

008 2008/12/24

  • Fixed unstable SD card access.
  • Proper SD/USB hotswap (Wii only).
  • Auto-update feature (Wii only).
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only).
  • Improved file access code.
  • Resetting preferences now resets controls.
  • Fixed "invalid file size" error on smaller games (eg: Space Invaders).
  • Fixed hangup in Super Mario RPG.
  • Minor bug fixes.

007 2008/11/19

  • Added: SDHC support.
  • Added: SD/USB hot-swapping.
  • Added: zoom saving.
  • Added: IPS/UPS/PPF patch support.
  • Added: Qoob modchip support (thanks emukidid!).
  • Added: Added console/remote power button support (Wii only).
  • Added: Added reset button support - resets game (Wii only).
  • Changed: Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only).
  • Fixed: swc, sfc file support.
  • Fixed: inverted sound channels.
  • Fixed: some game crashes.
  • Fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4.
  • Fixed: justifier support.
  • Fixed: superscope turbo button.
  • Fixed: widescreen support.
  • Fixed: ActRaiser 2 issues.
  • Fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones).
  • Fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha).
  • Fixed: zoom issues (thanks eke-eke!).
  • Fixed: original modes (thanks eke-eke!).
  • Fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!).

006 2008/10/15

Tantric:

  • Added: 480p for GameCube.
  • Added: Sound sync.
  • Added: 7z support.
  • Changed: Faster SD/USB access (readahead cache enabled).
  • Fixed: Video offset issues.
  • Fixed: BS-X games work now.
  • Fixed: Wii DVD works now.
  • Fixed: DVD re-enabled for GameCube.
  • Fixed: Nunchuk analog stick issues.
  • Fixed: Many crashes, memory leaks, etc.

michniewski:

  • Added: Video shift options.
  • Changed: Turn DVD motor off option re-enabled for GameCube.

005 2008/09/23

michniewski:

  • Added: Superscope/mouse/justifier support, with Wii remote.
  • Added: 3 render modes - Original, Filtered, Unfiltered.
  • Added: widescreen compensation option.
  • Added: DVD support on the Wii (note that many users are currently reporting problems loading from DVD- fixed in next revision).
  • Changed: zoom - limited range, added reset zoom option.

Tantric:

  • Added: now uses SNES 1.51 core (thanks to eke-eke for help with this).
  • Added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM.
  • Added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these.
  • Added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile..
  • Added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB.
  • Added: ROM Information page.
  • Added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc.
  • Added: Credits page.
  • Fixed: sd gecko works now.
  • Fixed: full USB support.
  • Changed: menu structure.
  • Changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program.
  • Changed: if Home button is pressed when a game is running, Game Menu pops up.
  • Changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences.
  • Changed: SRAM load - game reloaded automatically after loading SRAM.

004 2008/08/05

  • Added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF).
  • Added: mapped zooming and turbo mode to classic controller.
  • Added: preliminary usb support (loading).
  • Changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only..
  • Changed: by default, autoload/save sram and freeze enabled.

003 2008/07/25

  • Added: alphabetical file sorting.
  • Added: background logo/backdrop + nicer menus.
  • Added: scrolling in ROM selector.
  • Fixed: switching between pal/ntsc ROMS doesn't mess up timings.
  • Fixed: GC controller config works now.
  • Fixed: freeze autoloading on ROM load.
  • Fixed: zipped ROMS should now load in a reasonable time.
  • Fixed: precompiled dols for autosaving to various locations (see readme).
  • Changed: GC default quickload slot (to sd) (thanks kerframil).
  • Changed: default load/save dirs are now "/snes9x/roms" and "/snes9x/saves/" (thanks kerframil).
  • Changed: Classic X and Y defaults aren't switched.
  • Changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background..
  • Updated README.

002 2008/07/21

  • Added: classic and nunchuk support.
  • Added: all controllers can now be configured.
  • Added: GC version (untested).
  • Changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller..
  • One makefile to make all versions. (thanks to snes9x143 SVN).

001 2008/07/12

  • Compiles with latest devkitppc (r15).
  • Now uses libfat (can use front sd slot on wii).
  • Updated menu items a bit.
  • Wiimote support.
  • Fixed: autoload sram/freeze.
  • Fixed: rom plays immediately after loading.

External links

Advertising: