More actions
No edit summary |
No edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
|author=Eluan | |author=Eluan | ||
|lastupdated=2010/05/15 | |lastupdated=2010/05/15 | ||
|type= | |type=Shooter | ||
|version=0.05 | |version=0.05 | ||
|license=GPL-2.0 | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/quakegxwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/quakegxwii.7z?k33p0fil35 | ||
|website=https://code.google.com/archive/p/quake-gamecube/ | |website=https://code.google.com/archive/p/quake-gamecube/ | ||
|source=https://github.com/niuus/Quake-Wii-GX/releases/tag/QuakeGX | |source=https://github.com/niuus/Quake-Wii-GX/releases/tag/QuakeGX | ||
| | |donation=https://code.google.com/archive/p/quake-gamecube/ | ||
}} | }} | ||
Quake GX is a port of Quake to the Wii based on the GC Quake port by Peter Mackay. | Quake GX is a port of Quake to the Wii based on the GC Quake port by Peter Mackay. | ||
Line 137: | Line 137: | ||
==External links== | ==External links== | ||
* Author's website - https://eluancm.net/projects/quake-for-the-nintendo-wii/ | |||
* Google Code - https://code.google.com/archive/p/quake-gamecube/ | * Google Code - https://code.google.com/archive/p/quake-gamecube/ | ||
* GitHub - https://github.com/niuus/Quake-Wii-GX/releases | * GitHub - https://github.com/niuus/Quake-Wii-GX/releases |
Latest revision as of 10:34, 28 Ocak 2024
QuakeGX | |
---|---|
General | |
Author | Eluan |
Type | Shooter |
Version | 0.05 |
License | GPL-2.0 |
Last Updated | 2010/05/15 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
Quake GX is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.
Installation
Extract the downloaded file into the apps folder in the root of your SD card.
A demo version is included if you do not own the fill version. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
- Copy the PAK0.PAK (and PAK1.PAK for the full version) file to "/apps/quake/ID1" on your SD card, for the base Quake game.
- Copy the PAK0.PAK file to "/apps/quake/hipnotic" on your SD card, for the Quake Mission Pack 1: Scourge of Armagon game.
- Copy the PAK0.PAK file to "/apps/quake/rogue" on your SD card, for the Quake Mission Pack 2: Dissolution of Eternity game.
You're now ready to open the game on The Homebrew Channel menu.
(Optional) Also available is a Channel forwarder, it points to "/apps/quake" on your SD card.
- Filename: QuakeGXWii_Channel_Forwarder.wad
- MD5: DC2BA822A20D9E813D0F37C2AD77F66F
Note: if the game does not load when you select it, use the option "Disable Network" right before starting.
User guide
Supported Controllers:
- Gamecube controller.
- Wiimote+Nunchuk.
- Wiimotion Plus+Nunchuk.
- Wii Classic Controller. (L & R are not recognized, only ZL & ZR)
- USB Keyboard+Mouse.
Controls
Wiimote & Nunchuck
Nunchuck Control Stick - Move around
Nunchuck C - Run/Walk
Nunchuck Z - Lock view
B - Attack, Back (menu)
A - Jump, Select (menu)
D-Pad Left/Right - Previous/Next Weapon
D-Pad Up/Down - Swim Up/Down
1 - Show Scores
Plus - Pause/Menu
On-screen Keyboard:
Minus - Activate OSK
B - Select
Nunchuck Z - Shift
GameCube Controller
Control Stick - Move around
B - Run/Walk, Back (menu)
A - Jump, Select (menu)
L - Lock view
R - Attack
D-Pad Left or Y - Previous Weapon
D-Pad Right - Right Next Weapon
D-Pad Up/Down - Swim Up/Down
Z - Show Scores
Start - Pause/Menu
Screenshots
Media
Quake GX (Wii) (LewisLongshanks)
Changelog
GX 0.05
- Fix to client to allow it to connect to more online servers (Thanks Mr. Reaper).
- Devkitpro 21, and libogc 1.8.x compatible.
- Keyboard Support.
- Joining Multiplayer games over TCP/IP possible (still no hosting).
- Picking multiplayer colors works.
- Bugfixes
GX 0.04
- Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
- Transparent status bar (adjustable).
- Variable 2D resolution.
- Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon).
- A new menu for adjusting new features.
- Various bugfixes.
GX 0.03
- Simple on-screen keyboard.
- View locking so that you can aim freely without turning.
- TV overscan adjustment working for the GX build.
- Simple, ugly brightness control.
GX 0.02
- Shouldn't freeze - ever.
- Pressing 1 (or Z in the gamecube controller) shows scores.
- Power button now works (forgot about it).
- Model bounding box fixes (no more dissapearing models).
- HBC-ready.
- Command line easy to manage - still needs a frontend for the end user, though.
GX 0.01
- Hardware graphics acceleration fully functional to glquake original specs.
- A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
- If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
- Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.
External links
- Author's website - https://eluancm.net/projects/quake-for-the-nintendo-wii/
- Google Code - https://code.google.com/archive/p/quake-gamecube/
- GitHub - https://github.com/niuus/Quake-Wii-GX/releases
- WiiBrew - https://wiibrew.org/wiki/QuakeGX