Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Splatter Castle Wii: Difference between revisions

From GameBrew
No edit summary
 
(One intermediate revision by the same user not shown)
Line 52: Line 52:
* Rain effect.
* Rain effect.
* New/tweaked areas, new enemies.
* New/tweaked areas, new enemies.
''' Added in v.20100324b '''
''' v.20100324b '''
* Oops, I included the wrong binary.  Updated to fix..
* Oops, I included the wrong binary.  Updated to fix.
''' Added in v.20100324 '''
''' v.20100324 '''
* Early sound support.
* Early sound support.
* Save points (removed lives system).
* Save points (removed lives system).

Latest revision as of 00:41, 6 March 2023

Splatter Castle
Splattercastlewii2.png
General
AuthorSpiderDave
TypePlatform
Version20100402
LicenseMixed
Last Updated2010/04/02
Links
Download
Website

Splatter castle is a platform game for Wii, still in development. Use at your own risk.

Current status:

  • Sound - a single music track and limited sound effects.
  • Ability to save to the SD card.
  • Kind of short, and lacking in enemy types.
  • Enemy collisions are still a little awkward.

Controls

Wiimote Horizontal:

D-Pad - Move

2 - Jump

1 - Attack

D-Pad Up+1 - Special weapon

B - Back Dash

Home - Home menu (up/down to change, 2 to confirm choice)

Screenshots

splattercastlewii3.png

splattercastlewii4.png

splattercastlewii5.png

Media

Splatter Castle 02.04.2010 (Cid2Mizard)

Changelog

v.20100402

  • Sound effects (hooray).
  • More backgrounds.
  • Rain effect.
  • New/tweaked areas, new enemies.

v.20100324b

  • Oops, I included the wrong binary. Updated to fix.

v.20100324

  • Early sound support.
  • Save points (removed lives system).
  • Removed weapon shop (the weapons will return in some form later).
  • New Enemies, new graphics.
  • Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet).
  • Levels changed, redesigned.
  • Parallax scrolling background.
  • Breakable blocks.
  • Stairs - crude and lacking proper graphics, but a good start.

v.20090225

  • Various tweaks.
  • Improved player collision with blocks.
  • New Enemies:
    • Will-O-the-Wisp.
    • Turbo Zombies.
  • The skeleton's bones now bounce, and there are skeletons with different weapons.
  • New Levels.
  • Added lives system. If you run out of lives, you'll continue at the start of the level.
  • Item shop (WIP). For now, everything is free, and most are similar to each other.

v.20090127

  • Backdash (press B).
  • Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
  • Fixed a block collision bug.
  • Weapon hits (a little) more precisely.
  • Fixed a bug preventing 'game over' when you die.
  • Greatly reduced HP.
  • Enemy: Leap Spiders.
  • Boss: The Tyrant.
  • Crouching attack.
  • Removed a bunch of redundant stuff; this version is smaller (oops).

External links

Advertising: