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DSMZX: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = MegaZeux DS | image = File:Dsmzx.jpg | type = Platform | version = 18October2009 | licence = Mixed | author = ...")
 
m (Text replacement - "|download=https://dlhb.gamebrew.org/dshomebrew2/↵" to "|download=https://dlhb.gamebrew.org/dshomebrew2/")
 
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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = MegaZeux DS
|title=DSMZX
| image       = [[File:Dsmzx.jpg]]
|image=dsmzx.png
| type       = Platform
|description=Emulator/interpreter of MegaZeux.
| version     = 18October2009
|author=Kevin Vance (kvance)
| licence    = Mixed
|lastupdated=2009/10/18
| author      = kvance
|type=Computer
| website     = http://kvance.com/dsmzx/
|version=2009
| download    = Media:Dsmzx21.zip
|license=GPL v2+
| source      = Media:Dsmzx21src.tar.bz2
|download=https://dlhb.gamebrew.org/dshomebrew2/dsmzx.7z
}}  
|website=https://www.kvance.com/dsmzx
 
|source=https://dlhb.gamebrew.org/dshomebrew2/dsmzx.7z
This is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
}}
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.


DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#[http://chishm.drunkencoders.com/DLDI/ DLDI patch] .nds file and  copy it with files in /games/megazeux to the root directory of the card
 
[[DLDI|DLDI]] patch .nds file and  copy it with files in /games/megazeux/ to the root directory of the card.


Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
'''Note:''' Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.


==User guide==
==User guide==
Line 25: Line 27:


==Controls==
==Controls==
Stylus - mouse clicks, pan around top screen
Stylus - Mouse clicks, Pan around top screen


D-PAD - movement (arrow keys)
D-Pad - Movement (arrow keys)


A + D-PAD - shoot in this direction
A+D-Pad - Shoot in this direction


B - enter
B - Enter


X - save game
X - Save game


Y - load game
Y - Load game


Start - p (i.e. P to Play in the title screen)
Start - P (i.e. P to Play in the title screen)


Select - escape
Select - Escape


L - tab
L - Tab


R - toggle keyboard
R - Toggle keyboard


==Changelog==
==Changelog==
'''Version 2.1-svnr1454: 18 October 2009'''
'''Version 2.1-svnr1454 2009/10/18'''
*Update: Build 2.1 adds fixes for EZFlash hardware
* Update: Build 2.1 adds fixes for EZFlash hardware.


[[Category:Homebrew applications]]
==External links==
* Author's website - https://www.kvance.com/dsmzx

Latest revision as of 04:48, 16 August 2024

DSMZX
Dsmzx.png
General
AuthorKevin Vance (kvance)
TypeComputer
Version2009
LicenseGPL v2+
Last Updated2009/10/18
Links
Download
Website
Source

DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.

DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.

Installation

Download and extract file.

DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.

Note: Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.

User guide

Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.

Controls

Stylus - Mouse clicks, Pan around top screen

D-Pad - Movement (arrow keys)

A+D-Pad - Shoot in this direction

B - Enter

X - Save game

Y - Load game

Start - P (i.e. P to Play in the title screen)

Select - Escape

L - Tab

R - Toggle keyboard

Changelog

Version 2.1-svnr1454 2009/10/18

  • Update: Build 2.1 adds fixes for EZFlash hardware.

External links

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