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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=DSMZX | ||
| image | |image=dsmzx.png | ||
| type | |description=Emulator/interpreter of MegaZeux. | ||
| version | |author=Kevin Vance (kvance) | ||
| | |lastupdated=2009/10/18 | ||
| | |type=Computer | ||
| website | |version=2009 | ||
| | |license=GPL v2+ | ||
|download=https://dlhb.gamebrew.org/dshomebrew2/dsmzx.7z | |||
}} | |website=https://www.kvance.com/dsmzx | ||
|source=https://dlhb.gamebrew.org/dshomebrew2/dsmzx.7z | |||
}} | |||
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994. | |||
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency. | DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency. | ||
==Installation== | ==Installation== | ||
Download and extract file. | |||
[[DLDI|DLDI]] patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card. | |||
Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory. | '''Note:''' Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory. | ||
==User guide== | ==User guide== | ||
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==Controls== | ==Controls== | ||
Stylus - | Stylus - Mouse clicks, Pan around top screen | ||
D- | D-Pad - Movement (arrow keys) | ||
A + D- | A+D-Pad - Shoot in this direction | ||
B - | B - Enter | ||
X - | X - Save game | ||
Y - | Y - Load game | ||
Start - | Start - P (i.e. P to Play in the title screen) | ||
Select - | Select - Escape | ||
L - | L - Tab | ||
R - | R - Toggle keyboard | ||
==Changelog== | ==Changelog== | ||
'''Version 2.1-svnr1454 | '''Version 2.1-svnr1454 2009/10/18''' | ||
*Update: Build 2.1 adds fixes for EZFlash hardware | * Update: Build 2.1 adds fixes for EZFlash hardware. | ||
==External links== | |||
* Author's website - https://www.kvance.com/dsmzx |
Latest revision as of 04:48, 16 August 2024
DSMZX | |
---|---|
General | |
Author | Kevin Vance (kvance) |
Type | Computer |
Version | 2009 |
License | GPL v2+ |
Last Updated | 2009/10/18 |
Links | |
Download | |
Website | |
Source | |
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.
Installation
Download and extract file.
DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.
Note: Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
User guide
Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.
Controls
Stylus - Mouse clicks, Pan around top screen
D-Pad - Movement (arrow keys)
A+D-Pad - Shoot in this direction
B - Enter
X - Save game
Y - Load game
Start - P (i.e. P to Play in the title screen)
Select - Escape
L - Tab
R - Toggle keyboard
Changelog
Version 2.1-svnr1454 2009/10/18
- Update: Build 2.1 adds fixes for EZFlash hardware.
External links
- Author's website - https://www.kvance.com/dsmzx