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TetWiis: Difference between revisions

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|version=1.1
|version=1.1
|license=Freeware
|license=Freeware
|download=https://dlhb.gamebrew.org/wiihomebrews/tetwiiswii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/tetwiis.7z
|website=http://www.pembo.co.uk/development/tetwiis/
|website=http://www.pembo.co.uk/development/tetwiis/
|source=https://github.com/dpembo/tetwiis
|source=https://github.com/dpembo/tetwiis
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==User guide==
==User guide==
===Gameplay===
The more lines you get, the higher the score rewarded, but the faster the game gets.  
The more lines you get, the higher the score rewarded, but the faster the game gets.  


Line 22: Line 23:


For every 10 lines you clear the level increases, along with the scores rewarded and the speed of the drop.
For every 10 lines you clear the level increases, along with the scores rewarded and the speed of the drop.
===Scoring===
More score can be achieved for getting double/triple/quad lines and back to back quad lines.
The higher the level, the higher the rewarded score, but the faster the blocks start to drop.


===Controller===
===Controller===
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==Screenshot==
==Screenshot==
tetwiis3.png
https://dlhb.gamebrew.org/wiihomebrews/tetwiis3.png
tetwiis4.png
 
https://dlhb.gamebrew.org/wiihomebrews/tetwiis4.png


==Media==
==Media==

Latest revision as of 02:14, 5 March 2023

TetWiis
Tetwiis2.png
General
Authorpembo
TypePuzzle
Version1.1
LicenseFreeware
Last Updated2010/09/13
Links
Download
Website
Source

TetWiis is a Nintendo Wii Tetris clone, based on the Nintendo DS version of Tetris.

User guide

Gameplay

The more lines you get, the higher the score rewarded, but the faster the game gets.

More score can be gained by going for double triple or quad clearances, and you are rewarded highly if you successfully attempt the back to back quad clearance.

This is the classic "marathon" mode of Tetris - play till you drop or run out of luck.

For every 10 lines you clear the level increases, along with the scores rewarded and the speed of the drop.

Controller

Use the Wiimote pointer in the menus to select the options and start the game. Point at the menu items with the Wiimote and press A to select the options.

The options screen allows you to turn up/down the volume of the background music and the sound effects.

Once the game starts you'll need to use your Wiimote in the horizontal position, e.g.

The game will count down from 3 flashing an image of a horizontal Wiimote as a reminder and will start after the count. This gives you time to rotate the Wiimote before the blocks start dropping.

Controls

Wiimote

Left/Right - Move block left/right one square

Down - Move block down quickly

Up - Immediately Drop the block into place

1 - Rotate the block anti-clockwsise

2 - Rotate the block clockwise

A - Hold a piece/swap the piece for the one already held

Home - Pause the game

Classic Controller

Menu:

Home - Exit

Start/Plus - Start Game

Select/Minus - Options

A/B - Adjust Music Volume in Options

X/Y - Adjust SFX volume in options

In game:

Left/Right - Move block left/right one square

Down - Move block down quickly

Up - Immediately Drop the block into place

A - Rotate the block clockwise

B - Rotate the block anticlockwise

R - Hold a piece/swap the piece for the one already held

Home - Pause the game

Screenshot

tetwiis3.png

tetwiis4.png

Media

TetWiis v1.0 (Wii Homebrew Tetris) (pemboCoUk)

Changelog

v1.1 2010/09/12

  • Implemented clockwise/anticlockwise rotation of the blocks. Button (1) on the wiimote and (b) on the classic controller now rotate anticlockwise.
  • Adjusted the key repeat timings for improved control.
  • Fixed the DOWN press release timer to give you a small amount of time before the key repeat kicks in again.
  • Implemented a pause menu (Pressing Home Button in game) where you can return to the game menu, or exit to the loader.
  • Added a graphical reminder on the high score entry screen that the wiimote should be vertical.
  • Resolved a few minor bugs.

v1.0 2010/08/26

  • Enlarged Game field - game over is much closer to the top now.
  • High Score Table.
  • Warning sound when you near the top of the game field.
  • Implemented key repeat so you can hold down the D-PAD rather than continuously pressing.
  • Sound options now saved.
  • IOS58/USB Support through HBC 1.08.
  • In game Sound looping improved.
  • Classic Controller Support.
  • Various bug fixes.

v0.2b 2009/12/05

  • Improved Block graphics.
  • Added 3 in game backgrounds that change every 5 levels.
  • Implemented power/reset button callbacks.
  • Minor bug fixes.

v0.1b 2009/11/18

  • Initial Release.

Credits

  • All coding & Graphics by Pembo.
  • Music arranged by Peter Mörck.
  • Music composed originally by Rob Hubbard, Ben Daglish and Fred Gray.
  • Original Game Design by Alexey Pajitnov.
  • Teknecal for his tutorials.
  • Elisherer for getting me going with GRRLib.
  • Arikado for his MP3 code.
  • mdbrim for the pcm sound code.
  • Tantric for the IOS58 code.

External links

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