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POWDER Wii: Difference between revisions

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{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=POWDER
|title=POWDER
|image=powderwii.jpg
|image=powderwii2.png
|description=Port of the SDL version of Jeff Lait's GBA/DS roguelike
|description=Port of the SDL version of GBA/DS roguelike from Jeff Lait.
|author=insin
|author=insin
|lastupdated=2012/01/07
|lastupdated=2013/10/14
|type=Role playing
|type=Role Playing
|version=117-2
|version=117-2
|license=Mixed
|license=Mixed
Line 21: Line 21:
Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.
Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.


You may then go the nearest newsgroup such as rec.games.roguelike.misc, and post YAAP (Yet Another Ascension Post).
More information of the game can be found at [http://www.zincland.com/powder/index.php?pagename=about POWDER homepage].


=== Remapping Buttons ===
=== Remapping Buttons ===

Latest revision as of 13:01, 6 July 2024

POWDER
Powderwii2.png
General
Authorinsin
TypeRole Playing
Version117-2
LicenseMixed
Last Updated2013/10/14
Links
Download
Website
Source

Wii port of POWDER, a Roguelike designed for the Game Boy Advance and Nintendo DS, offering accessibility without sacrificing any of the depth or challenge you'd expect of the genre.

Installation

Extract to the root of your SD card.

User guide

How to win

Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.

More information of the game can be found at POWDER homepage.

Remapping Buttons

The action performed by some buttons can be remapped by pressing Wiimote Minus Button when in the Command Menu. This allows controls to be customised to suit your playing style. For example, if you're playing the game primarily as a Necromancer, you'll likely want to map a button to the Command command, which allows you to give orders to creatures under your control.

Mapping changes will persist across games.

Using the Classic Controller will give you two more buttons, Classic Y Button and Classic X Button, to map useful commands to.

Controls

Please note that SDL Wii uses whatever controller configuration it detected when you loaded the application. Plugging/unplugging a Classic Controller after this point is not supported.

Wiimote Horizontal

In game:

D-Pad - Move/Fight

A - (Default) MiniMap, (Other menu) Jump to top

B - (Default) History, (Other menu) Jump to bottom

1 - (Default) Zap

2 - (Default) Fire

Minus - (Default) Inventory

Plus - Command Menu

Home - Return to loader

Command menu:

D-Pad - Change selected item

A - Map to selected command Jump to top

B - Map to selected command Jump to bottom

1 - Cancel

2 - Select

Minus - Map a button to the selected command

Plus - Cancel

Home - Return to loader

Classic Controller

In game:

D-Pad - Move/Fight

L/ZL - (Default) MiniMap, (Other menu) Jump to top

R/ZR - (Default) History, (Other menu) Jump to bottom

B - (Default) Zap

A - (Default) Fire

Minus - Inventory

Plus - Command Menu

Y - (Default) Inventory

X - (Default) Command Menu

Home - Return to loader

Command menu:

D-Pad - Change selected item

L/ZL - Map to selected command

R/ZR - Map to selected command

B - Cancel

A - Select

Minus - Map a button to the selected command

Plus - Cancel

Home - Return to loader

Screenshots

powderwii3.png powderwii4.png

powderwii5.png powderwii6.png

Media

POWDER 111 Wii Port, Version 1 (jbscript)

External links

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