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{{#seo:
|title=Wii Homebrew Games (Game engine) - GameBrew
|title_mode=append
|image=scummvmwii.jpg
|image_alt=ScummVM
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=ScummVM
|title=ScummVM
|image=scummvmwii.jpg
|image=scummvmwii2.png
|description=Allows you to run numerous classic graphical point-and-click adventure games
|description=Allows you to run numerous classic graphical point-and-click adventure games.
|author=ScummVM Team
|author=ScummVM Team
|lastupdated=2023/02/27
|lastupdated=2024/04/01
|type=Game engine
|type=Computer
|version=2.7.0
|version=2.8.1
|license=GPL-3.0
|license=GPL-3.0
|download=https://downloads.scummvm.org/frs/scummvm/2.7.0/scummvm-2.7.0-wii.zip
|download=https://downloads.scummvm.org/frs/scummvm/2.8.1/scummvm-2.8.1-wii.zip
|website=http://www.scummvm.org
|website=http://www.scummvm.org
|source=https://github.com/scummvm/scummvm
|source=https://github.com/scummvm/scummvm
|discussion=https://www.scummvm.org/
|donation=https://www.scummvm.org/
}}
}}
'''ScummVM''' is a remarkable program that enables players to run classic graphical adventure and role-playing games, provided they already have the required game data files. Unlike an emulator, ScummVM works by replacing the original game executables, enabling you to play the games on systems for which they were never designed. This innovative approach to playing old games has made ScummVM a popular choice among fans of classic adventure games.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed.
 
Originally it was designed to run LucasArts' SCUMM games, such as Maniac Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for Script Creation Utility for Maniac Mansion, which was the first game for which LucasArts designed this system. And much later it gave its name to ScummVM (VM meaning Virtual Machine).
 
Over time support for a lot of non-SCUMM games has been added, and ScummVM now also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5,...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
 
==Installation==
Requirements:
*Supported SD card or USB mass storage device.
*Wiimote or GameCube controller in port 1.
 
Instructions:
*Copy the "scummvm" folder to the "/apps" folder of your chosen storage media
*Copy your demos and/or games to the SD card, USB mass storage device or burn them on a DVD-R using the ISO9660 standard. A DVDX install is required for DVD support.
*(DVDX can be installed through the [[HackMii Installer Wii|HackMii Installer]], available at http://bootmii.org/download/.)
 
Game compatibility:
*[https://scummvm.org/games/ Supported freeware games].
*[https://scummvm.org/demos/ Supported demo versions].
*[https://www.scummvm.org/compatibility/ Compatibility list].
 
==User guide==
To run it, either use [[Homebrew Channel Wii|The Homebrew Channel]], or load "/apps/scummvm/boot.dol" with your favorite loader.
 
===Display setup===
'''Graphics mode'''
 
There are 4 modes to choose from:
*Default
*Default, bilinear filtering
*Double-strike
*Double-strike, bilinear filtering
 
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less.
 
Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss).
 
'''Aspect ratio correction'''
 
Some games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display.
 
This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio.
 
'''Fullscreen mode'''
 
If your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
 
If the picture gets cropped or black bars are visible, use the Wii options dialog to adjust the video output to your display device. Pressing 1 on the Wiimote or R on the Gamecube pad opens this dialog. The presented video options have to be set for the default and the double-strike modes independently.
 
==Controls==
===Wiimote===
Pointer - Mouse movement
 
A - Left mouse button
 
B - Right mouse button
 
Minus - Escape
 
Plus - "." (Skip current line of text)
 
2 - Enter
 
1 - Port specific options dialog
 
Home - F5 (ScummVM menu)
 
D-Pad Up - Shift (Mass-add for the launcher, combined with home: GMM)
 
D-Pad Down - Virtual keyboard
 
D-Pad Right - Predictive dialog (only in AGI games)
 
===GameCube Controller===
Analog stick - Mouse movement
 
A - Left mouse button
 
B - Right mouse button
 
X - Escape
 
Y - "." (Skip current line of text)
 
Z - Enter
 
R - Port specific options dialog
 
Start - F5 (ScummVM menu)


ScummVM supports a vast library of over 325 classic games, including works from legendary game studios such as LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc., and Westwood Studios. From classic titles like Monkey Island, Broken Sword, Myst, Blade Runner, to lesser-known gems and obscure adventures, there is something for everyone in the ScummVM library. With its user-friendly interface and compatibility with a wide range of systems, ScummVM is the perfect way to revisit and experience the magic of classic graphical adventure games.
D-Pad Up - Shift (Mass-add for the launcher, combined with start: GMM)
 
D-Pad Down - Virtual keyboard
 
D-Pad Right - Predictive dialog (only in AGI games)
 
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/scummvmwii3.png


==Media==
==Media==
'''WiiHACKS 1.14 - Scummvm Emulator for Nintendo Wii - ([https://www.youtube.com/watch?v=latEETe2Whg Denver Gamer])'''<br>
'''WiiHACKS 1.14 - Scummvm Emulator for Nintendo Wii ([https://www.youtube.com/watch?v=latEETe2Whg Denver Gamer])'''<br>
<youtube>latEETe2Whg</youtube>
<youtube>latEETe2Whg</youtube>
==Credits==
*shagkur and WinterMute, for devkitppc/libogc and the coorperation.
*svpe, for fixing the libfat feof/thread bugs on the last minute.
*para, for making wiiuse available in libogc.


==External links==
==External links==
* Official Website - http://www.scummvm.org
* Official website - http://www.scummvm.org
* Github - https://github.com/scummvm/scummvm
* GitHub - https://github.com/scummvm/scummvm
* ScummVM Wiki - https://wiki.scummvm.org
* ScummVM wiki - https://wiki.scummvm.org/index.php/Nintendo_Wii


[[Category:Support the author]]
[[Category:Support the author]]

Latest revision as of 02:56, 7 April 2024

ScummVM
Scummvmwii2.png
General
AuthorScummVM Team
TypeComputer
Version2.8.1
LicenseGPL-3.0
Last Updated2024/04/01
Links
Download
Website
Source
Support Author

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed.

Originally it was designed to run LucasArts' SCUMM games, such as Maniac Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for Script Creation Utility for Maniac Mansion, which was the first game for which LucasArts designed this system. And much later it gave its name to ScummVM (VM meaning Virtual Machine).

Over time support for a lot of non-SCUMM games has been added, and ScummVM now also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5,...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.

Installation

Requirements:

  • Supported SD card or USB mass storage device.
  • Wiimote or GameCube controller in port 1.

Instructions:

  • Copy the "scummvm" folder to the "/apps" folder of your chosen storage media
  • Copy your demos and/or games to the SD card, USB mass storage device or burn them on a DVD-R using the ISO9660 standard. A DVDX install is required for DVD support.
  • (DVDX can be installed through the HackMii Installer, available at http://bootmii.org/download/.)

Game compatibility:

User guide

To run it, either use The Homebrew Channel, or load "/apps/scummvm/boot.dol" with your favorite loader.

Display setup

Graphics mode

There are 4 modes to choose from:

  • Default
  • Default, bilinear filtering
  • Double-strike
  • Double-strike, bilinear filtering

Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less.

Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss).

Aspect ratio correction

Some games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display.

This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio.

Fullscreen mode

If your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.

If the picture gets cropped or black bars are visible, use the Wii options dialog to adjust the video output to your display device. Pressing 1 on the Wiimote or R on the Gamecube pad opens this dialog. The presented video options have to be set for the default and the double-strike modes independently.

Controls

Wiimote

Pointer - Mouse movement

A - Left mouse button

B - Right mouse button

Minus - Escape

Plus - "." (Skip current line of text)

2 - Enter

1 - Port specific options dialog

Home - F5 (ScummVM menu)

D-Pad Up - Shift (Mass-add for the launcher, combined with home: GMM)

D-Pad Down - Virtual keyboard

D-Pad Right - Predictive dialog (only in AGI games)

GameCube Controller

Analog stick - Mouse movement

A - Left mouse button

B - Right mouse button

X - Escape

Y - "." (Skip current line of text)

Z - Enter

R - Port specific options dialog

Start - F5 (ScummVM menu)

D-Pad Up - Shift (Mass-add for the launcher, combined with start: GMM)

D-Pad Down - Virtual keyboard

D-Pad Right - Predictive dialog (only in AGI games)

Screenshots

scummvmwii3.png

Media

WiiHACKS 1.14 - Scummvm Emulator for Nintendo Wii (Denver Gamer)

Credits

  • shagkur and WinterMute, for devkitppc/libogc and the coorperation.
  • svpe, for fixing the libfat feof/thread bugs on the last minute.
  • para, for making wiiuse available in libogc.

External links

Advertising: