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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=Reggie! Level Editor | |title=Reggie! Level Editor | ||
|image= | |image=reggieleveleditorwii002.png | ||
|description= | |description=An easy-to-use and full-featured level editor for New Super Mario Bros. Wii. | ||
|author=Treeki, Tempus | |author=Treeki, Tempus | ||
|lastupdated=2011/11/28 | |lastupdated=2011/11/28 | ||
Line 12: | Line 12: | ||
|source=https://github.com/Treeki/Reggie | |source=https://github.com/Treeki/Reggie | ||
}} | }} | ||
Reggie! Level Editor is an advanced level editor for New Super Mario Bros. Wii. It was created by Treeki and Tempus using the programming languages Python, PyQt, and Wii.py. | |||
It is a powerful tool for modifying and creating levels in the game, allowing users to customize their gaming experience and create new challenges for themselves and others. | It is a powerful tool for modifying and creating levels in the game, allowing users to customize their gaming experience and create new challenges for themselves and others. | ||
Line 26: | Line 19: | ||
==Features== | ==Features== | ||
* Terrain editing | * Terrain editing. | ||
* Sprite editing, with over 1,200 properties available | * Sprite editing, with over 1,200 properties available. | ||
* Entrance editing | * Entrance editing. | ||
* Image display for over 200 sprites | * Image display for over 200 sprites. | ||
* Background options, with image previews | * Background options, with image previews. | ||
* Zone options | * Zone options. | ||
* Zoom, Grid and Autosave | * Zoom, Grid and Autosave. | ||
* Settable level information | * Settable level information. | ||
* Resizable and interactive level overview | * Resizable and interactive level overview. | ||
* Location editing | * Location editing. | ||
* Path editing | * Path editing. | ||
* Cross-platform (Windows, Linux, Mac OS X) | * Cross-platform (Windows, Linux, Mac OS X). | ||
* Open-source (GNU General Public License v2) | * Open-source (GNU General Public License v2). | ||
* Riivolution loader for custom levels with original discs | * Riivolution loader for custom levels with original discs. | ||
== | ==User guide== | ||
Requirements (if you are using the source release): | |||
* | * [http://www.python.org Python 2.5] (or newer) | ||
* [http://www.riverbankcomputing.co.uk/software/pyqt/intro PyQt 4.6] (or newer) | |||
* NSMBLib 0.4 - included with the source package (optional) | * NSMBLib 0.4 - included with the source package (optional) | ||
If you have a prebuilt/frozen release (for Windows or Mac OS) | If you have a prebuilt/frozen release (for Windows or Mac OS) you don't need to install anything - all the required libraries are included. | ||
you don't need to install anything - all the required libraries are included. | |||
For more information on running Reggie from source and getting the required | For more information on running Reggie from source and getting the required libraries, check the Getting Started page inside the help file (located at reggiedata/help/start.html within the archive). | ||
libraries, check the Getting Started page inside the help file | |||
(located at reggiedata/help/start.html within the archive) | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/wiihomebrews/ | https://dlhb.gamebrew.org/wiihomebrews/reggieleveleditorwii3.png | ||
https://dlhb.gamebrew.org/wiihomebrews/ | https://dlhb.gamebrew.org/wiihomebrews/reggieleveleditorwii4.png | ||
https://dlhb.gamebrew.org/wiihomebrews/ | |||
https://dlhb.gamebrew.org/wiihomebrews/ | https://dlhb.gamebrew.org/wiihomebrews/reggieleveleditorwii5.png | ||
https://dlhb.gamebrew.org/wiihomebrews/reggieleveleditorwii6.png | |||
https://dlhb.gamebrew.org/wiihomebrews/ | |||
https://dlhb.gamebrew.org/wiihomebrews/ | https://dlhb.gamebrew.org/wiihomebrews/reggieleveleditorwii7.png | ||
https://dlhb.gamebrew.org/wiihomebrews/reggieleveleditorwii8.png | |||
==Media== | ==Media== | ||
'''Reggie! Tutorial [How to edit levels] | '''Reggie! Tutorial [How to edit levels] ([https://www.youtube.com/watch?v=zAMtGqaJ2_c Vemrak _])'''<br> | ||
<youtube>zAMtGqaJ2_c</youtube> | <youtube>zAMtGqaJ2_c</youtube> | ||
==Changelog== | ==Changelog== | ||
'''Release 3 | '''Release 3 2011/04/02''' | ||
* Unicode is now supported in sprite names within spritedata.xml (thanks to 'NSMBWHack' on rvlution.net for the bug report) | * Unicode is now supported in sprite names within spritedata.xml (thanks to 'NSMBWHack' on rvlution.net for the bug report). | ||
* Unicode is now supported in sprite categories. | * Unicode is now supported in sprite categories. | ||
* Sprites 274, 354 and 356 now render using images. | * Sprites 274, 354 and 356 now render using images. | ||
* Other various bug fixes. | * Other various bug fixes. | ||
'''Release 2 | '''Release 2 2010/04/02''' | ||
* Bug with Python 2.5 compatibility fixed. | * Bug with Python 2.5 compatibility fixed. | ||
* Unicode filenames and Stage folder paths should now work. | * Unicode filenames and Stage folder paths should now work. | ||
Line 82: | Line 73: | ||
* Added an error message if an error occurs while loading a tileset. | * Added an error message if an error occurs while loading a tileset. | ||
* Fixed W9 toad houses showing up as unused in the level list. | * Fixed W9 toad houses showing up as unused in the level list. | ||
* Removed integrated help viewer (should kill the QtWebKit dependency) | * Removed integrated help viewer (should kill the QtWebKit dependency). | ||
* Fixed a small error when saving levels with empty blocks | * Fixed a small error when saving levels with empty blocks. | ||
* Fixed tileset changing | * Fixed tileset changing. | ||
* Palette is no longer unclosable | * Palette is no longer unclosable. | ||
* Ctrl+0 now sets the zoom level to 100% | * Ctrl+0 now sets the zoom level to 100%. | ||
* Path editing support added (thanks, Angel*SL) | * Path editing support added (thanks, Angel*SL). | ||
'''Release 1 | '''Release 1 2010/03/19''' | ||
* Reggie! is finally released after 4 months of work and 18 test builds | * Reggie! is finally released after 4 months of work and 18 test builds. | ||
* First release, may have bugs or incomplete sprites. Report any errors to us at the forums (link above). | * First release, may have bugs or incomplete sprites. Report any errors to us at the forums (link above). | ||
== Credits == | == Credits == | ||
Developers: | Developers: | ||
* Treeki - Creator, Programmer, Data, RE | * Treeki - Creator, Programmer, Data, RE. | ||
* Tempus - Programmer, Graphics, Data | * Tempus - Programmer, Graphics, Data. | ||
* AerialX - CheerIOS, Riivolution | * AerialX - CheerIOS, Riivolution. | ||
* megazig - Code, Optimisation, Data, RE | * megazig - Code, Optimisation, Data, RE. | ||
* Omega - int(), Python, Testing | * Omega - int(), Python, Testing. | ||
* Pop006 - Sprite Images | * Pop006 - Sprite Images. | ||
* Tobias Amaranth - Sprite Info (a lot of it), Event Example Stage | * Tobias Amaranth - Sprite Info (a lot of it), Event Example Stage. | ||
Other Testers and Contributors: | Other Testers and Contributors: | ||
* BulletBillTime, Dirbaio, EdgarAllen, FirePhoenix, GrandMasterJimmy, Mooseknuckle2000, MotherBrainsBrain, RainbowIE, Skawo, Sonicandtails, Tanks, Vibestar | *BulletBillTime, Dirbaio, EdgarAllen, FirePhoenix, GrandMasterJimmy, Mooseknuckle2000, MotherBrainsBrain, RainbowIE, Skawo, Sonicandtails, Tanks, Vibestar. | ||
* Tobias Amaranth and Valeth - Text Tileset Addon | *Tobias Amaranth and Valeth - Text Tileset Addon. | ||
==External | ==External links== | ||
* Official | * Official website - https://web.archive.org/web/20210221024708/http://www.rvlution.net/reggie/ | ||
* WiiBrew - https://wiibrew.org/wiki/Reggie! | * WiiBrew - https://wiibrew.org/wiki/Reggie! |
Latest revision as of 14:38, 6 April 2023
Reggie! Level Editor | |
---|---|
General | |
Author | Treeki, Tempus |
Type | Hack Utilities |
Version | Release 3 |
License | GPL-2.0 |
Last Updated | 2011/11/28 |
Links | |
Download | |
Website | |
Source | |
Reggie! Level Editor is an advanced level editor for New Super Mario Bros. Wii. It was created by Treeki and Tempus using the programming languages Python, PyQt, and Wii.py.
It is a powerful tool for modifying and creating levels in the game, allowing users to customize their gaming experience and create new challenges for themselves and others.
With Reggie! Level Editor, players can create unique levels and share them with the community, unlocking new possibilities for the game.
Features
- Terrain editing.
- Sprite editing, with over 1,200 properties available.
- Entrance editing.
- Image display for over 200 sprites.
- Background options, with image previews.
- Zone options.
- Zoom, Grid and Autosave.
- Settable level information.
- Resizable and interactive level overview.
- Location editing.
- Path editing.
- Cross-platform (Windows, Linux, Mac OS X).
- Open-source (GNU General Public License v2).
- Riivolution loader for custom levels with original discs.
User guide
Requirements (if you are using the source release):
- Python 2.5 (or newer)
- PyQt 4.6 (or newer)
- NSMBLib 0.4 - included with the source package (optional)
If you have a prebuilt/frozen release (for Windows or Mac OS) you don't need to install anything - all the required libraries are included.
For more information on running Reggie from source and getting the required libraries, check the Getting Started page inside the help file (located at reggiedata/help/start.html within the archive).
Screenshots
Media
Reggie! Tutorial [How to edit levels] (Vemrak _)
Changelog
Release 3 2011/04/02
- Unicode is now supported in sprite names within spritedata.xml (thanks to 'NSMBWHack' on rvlution.net for the bug report).
- Unicode is now supported in sprite categories.
- Sprites 274, 354 and 356 now render using images.
- Other various bug fixes.
Release 2 2010/04/02
- Bug with Python 2.5 compatibility fixed.
- Unicode filenames and Stage folder paths should now work.
- Changed key shortcut for "Shift Objects" to fix a conflict.
- Fixed pasting so that whitespace/newlines won't mess up Reggie clips.
- Fixed a crash with the Delete Zone button in levels with no zones.
- Added an error message if an error occurs while loading a tileset.
- Fixed W9 toad houses showing up as unused in the level list.
- Removed integrated help viewer (should kill the QtWebKit dependency).
- Fixed a small error when saving levels with empty blocks.
- Fixed tileset changing.
- Palette is no longer unclosable.
- Ctrl+0 now sets the zoom level to 100%.
- Path editing support added (thanks, Angel*SL).
Release 1 2010/03/19
- Reggie! is finally released after 4 months of work and 18 test builds.
- First release, may have bugs or incomplete sprites. Report any errors to us at the forums (link above).
Credits
Developers:
- Treeki - Creator, Programmer, Data, RE.
- Tempus - Programmer, Graphics, Data.
- AerialX - CheerIOS, Riivolution.
- megazig - Code, Optimisation, Data, RE.
- Omega - int(), Python, Testing.
- Pop006 - Sprite Images.
- Tobias Amaranth - Sprite Info (a lot of it), Event Example Stage.
Other Testers and Contributors:
- BulletBillTime, Dirbaio, EdgarAllen, FirePhoenix, GrandMasterJimmy, Mooseknuckle2000, MotherBrainsBrain, RainbowIE, Skawo, Sonicandtails, Tanks, Vibestar.
- Tobias Amaranth and Valeth - Text Tileset Addon.
External links
- Official website - https://web.archive.org/web/20210221024708/http://www.rvlution.net/reggie/
- WiiBrew - https://wiibrew.org/wiki/Reggie!