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|source=https://github.com/Mythical-Atlas/mario_advance_4_3ds | |source=https://github.com/Mythical-Atlas/mario_advance_4_3ds | ||
}} | }} | ||
This is a homebrew port the Super Mario Advance 4 on the GBA. | |||
== | The CTR user library only has basic audio functions, so all audio loading and handling code was custom-written for this. | ||
* | |||
Only world 1-1 is implemented, but there is modular support for multiple different levels. | |||
==Features== | |||
*Basic movement. | |||
*Some objects. | |||
*Some enemies. | |||
*Some object/enemy interactions. | |||
*Death and resetting (falling into pits). | |||
*Music and some sound effects. | |||
*HUD. | |||
==Installation== | |||
Requires a homebrew-enabled 3DS. | |||
Available in 3DSX format. Put the .3dsx file in SD:/3ds/, then launch it from the Homebrew Launcher. | |||
==Controls== | ==Controls== | ||
Start - Exit | |||
A - Jump | |||
B - Run | |||
D-Pad or Circle Pad - Move | |||
==Screenshots== | ==Screenshots== | ||
Line 38: | Line 56: | ||
'''0.5''' | '''0.5''' | ||
* Too many changes to list, and I don't remember the differences lol | * Too many changes to list, and I don't remember the differences lol. | ||
* For debug purposes, you start as racoon Mario | * For debug purposes, you start as racoon Mario. | ||
'''0.4''' | '''0.4''' | ||
* Added more objects | * Added more objects. | ||
* Added more interactions with objects | * Added more interactions with objects. | ||
* Added more animations/particles | * Added more animations/particles. | ||
* Added more sounds | * Added more sounds. | ||
* Other tweaks | * Other tweaks. | ||
* Very unfinished and barely playable. | * Very unfinished and barely playable. | ||
'''0.3''' | '''0.3''' | ||
*Added goombas and mushrooms | *Added goombas and mushrooms. | ||
'''0.2''' | '''0.2''' | ||
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*First published version. Very unfinished and barely playable. | *First published version. Very unfinished and barely playable. | ||
==External | ==External links== | ||
* | * GitHub - https://github.com/Mythical-Atlas/mario_advance_4_3ds | ||
* GBAtemp - https://gbatemp.net/threads/super-mario-advance-4-gets-unofficial-3ds-port-in-new-proof-of-concept-homebrew-release.624724/ |
Latest revision as of 13:35, 24 March 2023
Super Mario Advance 4 | |
---|---|
General | |
Author | Mythical-Atlas |
Type | Platform |
Version | 0.6 |
License | Mixed |
Last Updated | 2022/10/24 |
Links | |
Download | |
Website | |
Source | |
This is a homebrew port the Super Mario Advance 4 on the GBA.
The CTR user library only has basic audio functions, so all audio loading and handling code was custom-written for this.
Only world 1-1 is implemented, but there is modular support for multiple different levels.
Features
- Basic movement.
- Some objects.
- Some enemies.
- Some object/enemy interactions.
- Death and resetting (falling into pits).
- Music and some sound effects.
- HUD.
Installation
Requires a homebrew-enabled 3DS.
Available in 3DSX format. Put the .3dsx file in SD:/3ds/, then launch it from the Homebrew Launcher.
Controls
Start - Exit
A - Jump
B - Run
D-Pad or Circle Pad - Move
Screenshots
Changelog
0.6
- World 1-1 is pretty much finished. Every feature from the original game is technically present and functional, but there is a lot of polishing to be done. There are a lot of things that looks or behave slightly incorrectly. However, the level is playable and can be finished.
0.5
- Too many changes to list, and I don't remember the differences lol.
- For debug purposes, you start as racoon Mario.
0.4
- Added more objects.
- Added more interactions with objects.
- Added more animations/particles.
- Added more sounds.
- Other tweaks.
- Very unfinished and barely playable.
0.3
- Added goombas and mushrooms.
0.2
- Fixed lagging due to audio issues.
0.1
- First published version. Very unfinished and barely playable.