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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=OpenJazz Wii | |title=OpenJazz for Wii | ||
|image= | |image=openjazzwii2.png | ||
|description=An interpreter to play Jazz Jackrabbit | |description=An interpreter to play Jazz Jackrabbit on Wii. | ||
|author=tehpola | |author=tehpola, AlisterT | ||
|lastupdated= | |lastupdated=2024/09/19 | ||
|type=Platform | |type=Platform | ||
|version= | |version=20240919 | ||
|license=GPL-2.0 | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/openjazzwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/openjazzwii.7z | ||
|website= | |website=https://github.com/AlisterT/openjazz | ||
|source= | |source=https://code.google.com/archive/p/openjazz-wii/ | ||
}} | }} | ||
This is a port of Alister's Jazz Jackrabbit engine, [http://www.alister.eu/jazz/oj/ OpenJazz], to the Wii. | |||
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit™ games, allowing the game to run on modern systems. Original Wii port by tehpola. | |||
== Installation == | |||
To install, simply move the apps directory from the downloaded file to the root of your SD-card. | |||
Then, transfer Copy all of the JJ1 datafiles to the /apps/OpenJazz folder. | |||
If you don't have the datafiles, a shareware version of the first episode can be downloaded for free [https://slackware.uk/~urchlay/src/jjrabbit.zip here]. | |||
== | ==User guide== | ||
Jazz Jackrabbit is a platform game developed by Epic MegaGames. It features six episodes, each consisting of three worlds, with two levels and a boss level. | |||
In the game, Jazz has a life bar that decreases when enemies hit or shoot him. He can replenish his health by collecting carrots scattered throughout the levels. If his health reaches zero, Jazz will turn to ash and the level will restart from the last checkpoint. | In the game, Jazz has a life bar that decreases when enemies hit or shoot him. He can replenish his health by collecting carrots scattered throughout the levels. If his health reaches zero, Jazz will turn to ash and the level will restart from the last checkpoint. | ||
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To defeat enemies, Jazz must shoot them with the blue gun he always carries. The game features various types of bullets that deal different amounts of damage. Instead of jumping on enemies, Jazz must use his weapon to defeat them. | To defeat enemies, Jazz must shoot them with the blue gun he always carries. The game features various types of bullets that deal different amounts of damage. Instead of jumping on enemies, Jazz must use his weapon to defeat them. | ||
== | ==Controls== | ||
Hold the Wiimote sideways. | |||
2 - Shoot | |||
1 - Jump | |||
A - Switch weapons | |||
Home - Esc | |||
Plus - Pause | |||
==Media== | ==Media== | ||
'''Jazz Jackrabbit (OpenJazz) - A Linux Game | '''Jazz Jackrabbit (OpenJazz) - A Linux Game ([https://www.youtube.com/watch?v=A1N8NFbum_U Hex DSL])'''<br> | ||
<youtube>A1N8NFbum_U</youtube> | <youtube>A1N8NFbum_U</youtube> | ||
== | ==Known issues== | ||
* | Network games don't work yet, but the support is there in the code. | ||
* | |||
* | ==Changelog== | ||
* | '''v.20240919''' | ||
* | * The audio system has been refactored a bit and should now work again under Windows ([https://github.com/AlisterT/openjazz/issues/111 #111]) | ||
* On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX ([https://github.com/AlisterT/openjazz/issues/106 #106]) | |||
* Implement loading of savegames | |||
* Add WASM port for browsers: [https://openjazz.github.io/ https://openjazz.github.io] | |||
* minor cleanups and bug fixes | |||
'''v.20231028''' | |||
* SDL2 support. | |||
* Bugfixes and small improvements. | |||
* No external dependencies besides SDL. | |||
* CLI arguments, Logger. | |||
* XDG directory support under Linux, *BSD and other Unices. | |||
* Completely rewritten build system. | |||
==Credits== | |||
OpenJazz written by Alister Thomson http://alister.eu/jazz/oj/ | |||
Originally ported to the Wii by tehpola. | |||
Thanks to the developers of SDL-Wii for making this a breeze to port. | |||
==External links== | ==External links== | ||
* | * GitHub - https://github.com/AlisterT/openjazz | ||
* Google Code - http://code.google.com/p/openjazz-wii/source | |||
* Google | * WiiBrew - https://wiibrew.org/wiki/OpenJazz_Wii |
Latest revision as of 01:50, 22 September 2024
OpenJazz for Wii | |
---|---|
General | |
Author | tehpola, AlisterT |
Type | Platform |
Version | 20240919 |
License | GPL-2.0 |
Last Updated | 2024/09/19 |
Links | |
Download | |
Website | |
Source | |
This is a port of Alister's Jazz Jackrabbit engine, OpenJazz, to the Wii.
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit™ games, allowing the game to run on modern systems. Original Wii port by tehpola.
Installation
To install, simply move the apps directory from the downloaded file to the root of your SD-card.
Then, transfer Copy all of the JJ1 datafiles to the /apps/OpenJazz folder.
If you don't have the datafiles, a shareware version of the first episode can be downloaded for free here.
User guide
Jazz Jackrabbit is a platform game developed by Epic MegaGames. It features six episodes, each consisting of three worlds, with two levels and a boss level.
In the game, Jazz has a life bar that decreases when enemies hit or shoot him. He can replenish his health by collecting carrots scattered throughout the levels. If his health reaches zero, Jazz will turn to ash and the level will restart from the last checkpoint.
To defeat enemies, Jazz must shoot them with the blue gun he always carries. The game features various types of bullets that deal different amounts of damage. Instead of jumping on enemies, Jazz must use his weapon to defeat them.
Controls
Hold the Wiimote sideways.
2 - Shoot
1 - Jump
A - Switch weapons
Home - Esc
Plus - Pause
Media
Jazz Jackrabbit (OpenJazz) - A Linux Game (Hex DSL)
Known issues
Network games don't work yet, but the support is there in the code.
Changelog
v.20240919
- The audio system has been refactored a bit and should now work again under Windows (#111)
- On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX (#106)
- Implement loading of savegames
- Add WASM port for browsers: https://openjazz.github.io
- minor cleanups and bug fixes
v.20231028
- SDL2 support.
- Bugfixes and small improvements.
- No external dependencies besides SDL.
- CLI arguments, Logger.
- XDG directory support under Linux, *BSD and other Unices.
- Completely rewritten build system.
Credits
OpenJazz written by Alister Thomson http://alister.eu/jazz/oj/
Originally ported to the Wii by tehpola.
Thanks to the developers of SDL-Wii for making this a breeze to port.
External links
- GitHub - https://github.com/AlisterT/openjazz
- Google Code - http://code.google.com/p/openjazz-wii/source
- WiiBrew - https://wiibrew.org/wiki/OpenJazz_Wii