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{{#seo:
|title=Wii Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=gianasreturnwii.jpg
|image_alt=Giana's Return
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Giana's Return
|title=Giana's Return
|image=gianasreturnwii.jpg
|image=gianasreturnwii2.png
|description=A sequel of The Great Giana Sisters by Retroguru team
|description=A sequel of The Great Giana Sisters by Retroguru team.
|author=Retroguru, Oibaf
|author=Retroguru, Oibaf
|lastupdated=2014/12/28
|lastupdated=2014/12/28
|type=Platform
|type=Platform
|version=1.10
|version=1.10
|license=Freeware / Closed Source (Donations welcome!)
|license=Freeware
|download=https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii.7z
|website=http://www.gianas-return.de
|website=http://www.gianas-return.de
|source=
|source=
}}
}}
Giana's Return is a fan-made, free sequel to the classic game "The Great Giana Sisters". It is not to be confused with the official and commercial sequel, [http://web.archive.org/web/20130204053136/https://www.giana-sisters.com/ “Giana Sisters DS”].
Giana's Return is a fan-made, free sequel to the classic game The Great Giana Sisters. It is not to be confused with the official and commercial sequel, Giana Sisters DS.


The development team used open-source libraries such as SDL, SDL_Mixer, libmodplug, and zlib, which are all unmodified and available for viewing. The source code for these libraries can be obtained from their respective homepages. If desired, the object files can also be requested.
==Features==
* 7 Worlds, with each 8 Levels - followed by a "big boss".
* Power Ups and Extras.
* Oldschool style pixeled sprites and tiles.
* Wonderful hand drawn backgrounds.
* Illustrated hand drawn storyline.
* Over 18 Tracks of Chipmusic.
* Multi-Language: German, English, French, Spanish.
* Password and/or Savegame (depending on release platform).
* Hidden Warp Zones and Bonus Caves.
* Hidden Trainer.
* TOP 10 Highscore.


==Features==
==User guide==
* 7 Worlds, with each 8 Levels - followed by a "big boss"
===Story===
* Power Ups and Extras
Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really have power, or was it just a coincidence?
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of Chipmusic!
* Multi-Language: German, English, French, Spanish
* Password and/or Savegame (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore


==Story==
As this is not bad enough, Swampy fell in love at first sight with Giana's sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.
Evil Swampy and his followers have stolen the magic ruby, which made it once
possible for Giana and Maria to return from their dream. Many creatures are
after this ruby, but does it really have power, or was it just a coincidence?
As this is not bad enough, Swampy fell in love at first sight with Giana's
sister Maria and shamelessly kidnapped her. She simply has been at the wrong
place at the wrong time.


You take over the role of Giana, get back the magic ruby and most important of
You take over the role of Giana, get back the magic ruby and most important of all, save your beloved sister Maria and get home save! Good Luck!
all, save your beloved sister Maria and get home save! Good Luck!


===Items===
===Items===
Giana is not helpless at all, just bump the star boxes with your head and hope
Giana is not helpless at all, just bump the star boxes with your head and hope for a nice goodies. Also few ordinary stones which can be bricked, might hold a surprise.
for a nice goodies. Also few ordinary stones which can be bricked, might hold
a surprise.


*Wall Breaker - Giana's hairs morph into a stormy hairstyle, you now can break regular bricks.
*Wall Breaker - Giana's hairs morph into a stormy hairstyle, you now can break regular bricks.
*Thunder - Thunder will give you the ability to shoot or increase the shoot power. There are three strengths, indicated by the battery icons on the top of the screen.
*Thunder - Gives you the ability to shoot or increase the shoot power. There are three strengths, indicated by the battery icons on the top of the screen.
*Clock - Catch a clock, get 20 extra seconds!
*Clock - Catch a clock, gets 20 extra seconds.
*Heart - 1 UP
*Heart - 1 UP.


===Enemies & Bosses===
===Enemies & Bosses===
The regular enemies are usually pretty weak, just as in the original game.
The regular enemies are usually pretty weak, just as in the original game. Most of the time it's enough to bump 'em with your feet.
Most of the time it's enough to bump 'em with your feet.
 
Bosses are considered being hard, so make sure you find all bonus caves, so you can gain 1 UP each 100 rubies. You will need them desperately.
 
== Controls ==
'''Wiimote Horizontal:'''
 
D-Pad Left/Right - Walk Left/Right
 
2 - Jump
 
1 - Fire
 
Plus - Start
 
Home - Quit
 
'''Nunchuck:'''
 
Control Stick - Walk Around
 
'''Classic Controller:'''
 
L Control Stick‎ - Walk Around
 
D-Pad Left/Right - Walk Left/Right


Bosses are considered being hard, so make sure you find all bonus caves, so
Home - Quit
you can gain 1 UP each 100 rubies. You will need them desperately!


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii3.png
https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii-02.jpg


==Media==
==Media==
'''Giana's Return - an inofficial sequel of Giana Sisters by Retroguru (Official Trailer) - ([https://www.youtube.com/watch?v=UdwveX_iUiU Mulle])'''<br>
'''Giana's Return - an inofficial sequel of Giana Sisters by Retroguru (Official Trailer) ([https://www.youtube.com/watch?v=UdwveX_iUiU Mulle])'''<br>
<youtube>UdwveX_iUiU</youtube>
<youtube>UdwveX_iUiU</youtube>


== Controls ==
==Changelog==
{| class="wikitable" style="left;text-align:center;"
'''v1.10 November 2014'''
|-
 
! Wiimote Horizontal || Action
General changes:
|-
* Retroguru branded as we have created few more games in the meantime.
| Wiimote DPad Left || Walk Left
* Added thanks to Spellbound/Blackforest Games for using their trademark.
|-
* Updated graphics from Simon, thUg and Flarfy.
| Wiimote DPad Right || Walk Right
* Adjusted SFX (Thanks Wiklund!).
|-
* Minor rearrangement of bonus caves, which makes them easier visible now.
| Wiimote 2 Button || Jump
* Minor level design fixes.
|-
* Few bug fixes.
| Wiimote 1 Button || Fire
* Other stuff we can't remember.
|-
| Wiimote Plus Button || Start
|-
| Wiimote Home Button || Quit
|-
|}


{| class="wikitable" style="left;text-align:center;"
'''v1.001'''
|-
! Nunchuck || Action
|-
| Nunchuk Control Stick || Walk Around
|-
|}


{| class="wikitable" style="left;text-align:center;"
General changes:
|-
* Transparency fix for bonus caves and world 3.
! Classic Controller || Action
|-
| Classic L ControlStick‎ || Walk Around
|-
| Classic DPad Left || Walk Left
|-
| Classic DPad Right || Walk Right
|-
| To be configured  || Jump
|-
| To be configured  || Fire
|-
| To be configured  || Start
|-
| Classic Home Button || Quit
|-
|}


==Changelog==
'''v1.0'''
'''v1.10 (November 2014)'''
* Retroguru branded as we have created few more games in the meantime ;-)
* Added thanks to Spellbound/Blackforest Games for using their trademark
* Updated graphics from Simon, thUg and Flarfy
* Adjusted SFX (Thanks Wiklund!)
* Minor rearrangement of bonus caves, which makes them easier visible now
* Minor level design fixes
* Few bug fixes
* Other stuff we can't remember...


'''v1.001'''
General changes:.
* Transparency fix for bonus caves and world 3
* Several palette fixes for all tile sets.
* Various other smaller cosmetic graphics fixes.
* Four new ingame baddies.
* The levels are now 40 pixels higher and "fullscreen" on 320x240 devices.
* Modified trainer (hidden).
* Modified two levels in the last world to make them easier.
* Fixed minor slipping bug when a bridge is crumbling and Giana stands stil.


'''v1.0'''
Added configuration menu:
* Several palette fixes for all tile sets
* Music volume control.
* Various other smaller cosmetic graphics fixes
* SFX volume control.
* Four new ingame baddies
* Key configuration (where keyboard available).
* The levels are now 40 pixels higher and "fullscreen" on 320x240 devices
* Joypad/Joystick configuration (where external joypad/joystick available).
* Modified trainer (hidden)
* Modified two levels in the last world to make them easier
* Fixed minor slipping bug when a bridge is crumbling and Giana stands stil
* Added configuration menu:
* Music volume control
* SFX volume control
* Key configuration (where keyboard available)
* Joypad/Joystick configuration (where external joypad/joystick available)


'''v0.999'''
'''v0.999'''
* Extra credit screen to mention that we use Open-Source projects such as SDL, SDL_Mixer, libmodplug and zlib!
 
General changes:
* Extra credit screen to mention that we use Open-Source projects such as SDL, SDL_Mixer, libmodplug and zlib.
* Only tracked music remains in the game, the "OGG" solution has been dropped.
* Only tracked music remains in the game, the "OGG" solution has been dropped.
* Code is plain C now and should be even easier to port
* Code is plain C now and should be even easier to port.
* Plenty of "endian" fixes
* Plenty of "endian" fixes.
* Various small fixes
* Various small fixes.
* Modified "timings"
* Modified "timings".
 
Computer Versions only:
Computer Versions only:
* Experimental OGL support, to be activated with -ogl or -hd on desktop versions only. USE AT OWN RISK AND GIVE US FEEDBACK!
* Experimental OGL support, to be activated with -ogl or -hd on desktop versions only. USE AT OWN RISK AND GIVE US FEEDBACK!


'''v0.997'''
'''v0.997'''
* modified trainer (hidden)
 
* updated greetings (hidden)
General changes:
* modified vscroll
* Modified trainer (hidden).
* enabled vscroll by default (if config.cfg is not present) otherwise change value vscroll in config.cfg manually to 1
* Updated greetings (hidden).
* added "fast" option to config file
* Modified vscroll.
* level improvements: 29, 32, 33, 34, 35, 38, 43, 51
* Enabled vscroll by default (if config.cfg is not present) otherwise change value vscroll in config.cfg manually to 1.
* reverted desert background to a previous version
* Added "fast" option to config file.
* hidden diamond boxes have a flashing animation now
* Level improvements: 29, 32, 33, 34, 35, 38, 43, 51.
* fixed appearance with the spanish "well done" screen
* Reverted desert background to a previous version.
* various graphic fixes
* Hidden diamond boxes have a flashing animation now.
* fixed text in german language version
* Fixed appearance with the spanish "well done" screen.
* rain or snow effects were gone after bonus cave, fixed.
* Various graphic fixes.
* ending shows an extra screen now with final score information
* Fixed text in german language version.
* fixed screen shake if you get a powerup at the end or beginning of a level
* Rain or snow effects were gone after bonus cave, fixed.
* backgrounds hue correction
* Ending shows an extra screen now with final score information.
* Fixed screen shake if you get a powerup at the end or beginning of a level.
* Backgrounds hue correction.
 
Computer Versions only:
Computer Versions only:
* improved joypad/joystick control
* Improved joypad/joystick control.
* keyboard support for entering name in highscore and passwords
* Keyboard support for entering name in highscore and passwords.
* added icon; by cmoses (thanks!)
* Added icon; by cmoses (thanks).
 
Console & Handheld versions only:
Console & Handheld versions only:
* improved music quality (re-encoded music)
* Improved music quality (re-encoded music).
* added icon
* Added icon.


'''v0.996'''
'''v0.996'''
* Initial version, released at Buenzli 2009
* Initial version, released at [http://www.buenz.li Buenzli 2009].
**http://www.buenz.li


==Credits==
==Credits==
'''The Giana's Return Team consists of:'''
The Giana's Return Team consists of:
* Rudolphe Boixel (Thor)           - Main Code
* [http://thor.pdroms.de/ Rudolphe Boixel] (Thor) - Main Code.
* Shahzad Sahaib (Kojote)         - Project Organizer & Level Design
* [http://www.pdroms.de/ Shahzad Sahaib] (Kojote) - Project Organizer & Level Design.
* Jane S. Mumford (Jayne)          - Graphics Artwork & Storyline
* Alexander Oldemeier (Operator)  - Music.
* Alexander Oldemeier (Operator)  - Music
* David Wuttke (AM-FM) - Music.
* David Wuttke (AM-FM)             - Music
* Jane S. Mumford (Jayne) - Graphics Artwork (Storyline).
* Adam Karol (Wizzard)             - Graphics Artwork
* Adam Karol (Wizzard) - Graphics Artwork.
* Simon Butler                     - Graphics Artwork
* [https://www.xing.com/profile/Simon_Butler Simon Butler] - Graphics Artwork.
* Virgil Metier (thUG)             - Graphics Artwork
* Virgil Metier (thUG) - Graphics Artwork.
* Christian Hildenbrand (Daydream) - Graphics Artwork
* Christian Hildenbrand (Daydream) - Graphics Artwork.
* Jan Jensen (Flarfy)             - Graphics Artwork
* Jan Jensen (Flarfy) - Graphics Artwork.
* Denny Müller (Mulle)             - Beta Testing
* [https://www.red-aqua-media.de/ Denny Müller] (Mulle) - Beta Testing.
 
Porters:
* Rudolphe Boixel (Thor) -  Windows, Linux (tested with Ubuntu), PSP.
* [http://sun.hasenbraten.de/~frank/ Frank Wille] (phx) -  MorphOS, AmigaOS 4, NetBSD PPC/x86.
* [http://www.dusabledanslherbe.eu/AROSPage/INDEX.1.html Yannick Erb] (Yannickescu) - AROS.
* [http://www.open-pandora.org/index.php?option=com_content&view=article&id=121&Itemid=29&lang=en Scott Smith] (Pickle) -  Pandora, GP2x, Wiz, Caanoo.
* [http://www.slaanesh.net/ Anthony Staude] (Slaanesh) -  Dingux, GP32.
* [http://artur-rojek.eu/ Artur Rojek] (Zear) -  Dingoo A320 (OpenDingux), GCW Zero.
* [http://www.embeddev.se/agroot/ Lars Persson] (Anotherguest) -  Symbian OS UIQ 3, Symbian OS S60 v3.
* [http://www.dreamcast.es/ Xavier Vallejo] (Indiket) -  Dreamcast, MacOSX/Intel (10.6 or >).
* Sergei Kolesnikov (Exl) -  MotoMAGX.
* Fabio Olimpieri (Oibaf)  -  Wii, GameCube.
* Manuel Alfayate -  Raspberry Pi.
* [http://www.omni-mad.com/about.html# Andreas Neukötter] (Anti) - MacOSX/Intel.
 
Additional Support:
* James Higgs (Jum) - Raspberry Pi.
 
Third Party Credits:
* This uses code of the following Open-Source projects in an unmodified form: [http://www.libsdl.org/ SDL], [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer], [http://modplug-xmms.sourceforge.net/ libmodplug] and [http://www.zlib.net/ zlib].
* The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.


'''Porters:'''
Helping Hands:
* Rudolphe Boixel (Thor)          – Windows, Ubuntu
* Joachim Hesse, Stig Remnes, Robocop/ATL, dMG/dS, Flavor.
* Frank Wille (phx)                – MorphOS, AmigaOS 4, NetBSD PPC/x86
* Yannick Erb (Yannickescu)        - AROS
* Scott Smith (Pickle)            – Pandora, GP2x, Wiz, Caanoo
* Anthony Staude (Slaanesh)        – Dingux, GP32
* Artur Rojek (Zear)              - Dingoo A320 OpenDingux, GCW Zero
* Lars Persson (Anotherguest)      – Symbian OS UIQ 3
* Xavier Vallejo (Indiket)        - Dreamcast, MacOSX/Intel (10.6 or >)
* Sergei Kolesnikov (Exl)          - MotoMAGX
* Fabio Olimpieri (Oibaf)          - Wii


==External links==
==External links==
* Official Website - http://www.gianas-return.de
* Official website - http://www.gianas-return.de
* Wiibrew - https://wiibrew.org/wiki/Giana%27s_Return
* WiiBrew - https://wiibrew.org/wiki/Giana%27s_Return

Latest revision as of 01:19, 7 March 2023

Giana's Return
Gianasreturnwii2.png
General
AuthorRetroguru, Oibaf
TypePlatform
Version1.10
LicenseFreeware
Last Updated2014/12/28
Links
Download
Website

Giana's Return is a fan-made, free sequel to the classic game The Great Giana Sisters. It is not to be confused with the official and commercial sequel, Giana Sisters DS.

Features

  • 7 Worlds, with each 8 Levels - followed by a "big boss".
  • Power Ups and Extras.
  • Oldschool style pixeled sprites and tiles.
  • Wonderful hand drawn backgrounds.
  • Illustrated hand drawn storyline.
  • Over 18 Tracks of Chipmusic.
  • Multi-Language: German, English, French, Spanish.
  • Password and/or Savegame (depending on release platform).
  • Hidden Warp Zones and Bonus Caves.
  • Hidden Trainer.
  • TOP 10 Highscore.

User guide

Story

Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really have power, or was it just a coincidence?

As this is not bad enough, Swampy fell in love at first sight with Giana's sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.

You take over the role of Giana, get back the magic ruby and most important of all, save your beloved sister Maria and get home save! Good Luck!

Items

Giana is not helpless at all, just bump the star boxes with your head and hope for a nice goodies. Also few ordinary stones which can be bricked, might hold a surprise.

  • Wall Breaker - Giana's hairs morph into a stormy hairstyle, you now can break regular bricks.
  • Thunder - Gives you the ability to shoot or increase the shoot power. There are three strengths, indicated by the battery icons on the top of the screen.
  • Clock - Catch a clock, gets 20 extra seconds.
  • Heart - 1 UP.

Enemies & Bosses

The regular enemies are usually pretty weak, just as in the original game. Most of the time it's enough to bump 'em with your feet.

Bosses are considered being hard, so make sure you find all bonus caves, so you can gain 1 UP each 100 rubies. You will need them desperately.

Controls

Wiimote Horizontal:

D-Pad Left/Right - Walk Left/Right

2 - Jump

1 - Fire

Plus - Start

Home - Quit

Nunchuck:

Control Stick - Walk Around

Classic Controller:

L Control Stick‎ - Walk Around

D-Pad Left/Right - Walk Left/Right

Home - Quit

Screenshots

gianasreturnwii3.png

Media

Giana's Return - an inofficial sequel of Giana Sisters by Retroguru (Official Trailer) (Mulle)

Changelog

v1.10 November 2014

General changes:

  • Retroguru branded as we have created few more games in the meantime.
  • Added thanks to Spellbound/Blackforest Games for using their trademark.
  • Updated graphics from Simon, thUg and Flarfy.
  • Adjusted SFX (Thanks Wiklund!).
  • Minor rearrangement of bonus caves, which makes them easier visible now.
  • Minor level design fixes.
  • Few bug fixes.
  • Other stuff we can't remember.

v1.001

General changes:

  • Transparency fix for bonus caves and world 3.

v1.0

General changes:.

  • Several palette fixes for all tile sets.
  • Various other smaller cosmetic graphics fixes.
  • Four new ingame baddies.
  • The levels are now 40 pixels higher and "fullscreen" on 320x240 devices.
  • Modified trainer (hidden).
  • Modified two levels in the last world to make them easier.
  • Fixed minor slipping bug when a bridge is crumbling and Giana stands stil.

Added configuration menu:

  • Music volume control.
  • SFX volume control.
  • Key configuration (where keyboard available).
  • Joypad/Joystick configuration (where external joypad/joystick available).

v0.999

General changes:

  • Extra credit screen to mention that we use Open-Source projects such as SDL, SDL_Mixer, libmodplug and zlib.
  • Only tracked music remains in the game, the "OGG" solution has been dropped.
  • Code is plain C now and should be even easier to port.
  • Plenty of "endian" fixes.
  • Various small fixes.
  • Modified "timings".

Computer Versions only:

  • Experimental OGL support, to be activated with -ogl or -hd on desktop versions only. USE AT OWN RISK AND GIVE US FEEDBACK!

v0.997

General changes:

  • Modified trainer (hidden).
  • Updated greetings (hidden).
  • Modified vscroll.
  • Enabled vscroll by default (if config.cfg is not present) otherwise change value vscroll in config.cfg manually to 1.
  • Added "fast" option to config file.
  • Level improvements: 29, 32, 33, 34, 35, 38, 43, 51.
  • Reverted desert background to a previous version.
  • Hidden diamond boxes have a flashing animation now.
  • Fixed appearance with the spanish "well done" screen.
  • Various graphic fixes.
  • Fixed text in german language version.
  • Rain or snow effects were gone after bonus cave, fixed.
  • Ending shows an extra screen now with final score information.
  • Fixed screen shake if you get a powerup at the end or beginning of a level.
  • Backgrounds hue correction.

Computer Versions only:

  • Improved joypad/joystick control.
  • Keyboard support for entering name in highscore and passwords.
  • Added icon; by cmoses (thanks).

Console & Handheld versions only:

  • Improved music quality (re-encoded music).
  • Added icon.

v0.996

Credits

The Giana's Return Team consists of:

  • Rudolphe Boixel (Thor) - Main Code.
  • Shahzad Sahaib (Kojote) - Project Organizer & Level Design.
  • Alexander Oldemeier (Operator) - Music.
  • David Wuttke (AM-FM) - Music.
  • Jane S. Mumford (Jayne) - Graphics Artwork (Storyline).
  • Adam Karol (Wizzard) - Graphics Artwork.
  • Simon Butler - Graphics Artwork.
  • Virgil Metier (thUG) - Graphics Artwork.
  • Christian Hildenbrand (Daydream) - Graphics Artwork.
  • Jan Jensen (Flarfy) - Graphics Artwork.
  • Denny Müller (Mulle) - Beta Testing.

Porters:

  • Rudolphe Boixel (Thor) - Windows, Linux (tested with Ubuntu), PSP.
  • Frank Wille (phx) - MorphOS, AmigaOS 4, NetBSD PPC/x86.
  • Yannick Erb (Yannickescu) - AROS.
  • Scott Smith (Pickle) - Pandora, GP2x, Wiz, Caanoo.
  • Anthony Staude (Slaanesh) - Dingux, GP32.
  • Artur Rojek (Zear) - Dingoo A320 (OpenDingux), GCW Zero.
  • Lars Persson (Anotherguest) - Symbian OS UIQ 3, Symbian OS S60 v3.
  • Xavier Vallejo (Indiket) - Dreamcast, MacOSX/Intel (10.6 or >).
  • Sergei Kolesnikov (Exl) - MotoMAGX.
  • Fabio Olimpieri (Oibaf) - Wii, GameCube.
  • Manuel Alfayate - Raspberry Pi.
  • Andreas Neukötter (Anti) - MacOSX/Intel.

Additional Support:

  • James Higgs (Jum) - Raspberry Pi.

Third Party Credits:

  • This uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib.
  • The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.

Helping Hands:

  • Joachim Hesse, Stig Remnes, Robocop/ATL, dMG/dS, Flavor.

External links

Advertising: