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OpenBOR Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Game engine) - GameBrew
|title_mode=append
|image=openborwii.jpg
|image_alt=OpenBOR
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=OpenBOR
|title=OpenBOR
|image=openborwii.jpg
|image=openborwii2.png
|description=Moddable beat-em-up game engine capable of many other genres as well
|description=Moddable beat-em-up game engine capable of many other genres as well.
|author=SX, Plombo
|author=SX, Plombo
|lastupdated=2020/04/08
|lastupdated=2020/04/08
|type=Game engine
|type=Game Engine
|version=v3.0 Build 6391
|version=3.0 Build 6391
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/openborwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/openborwii.7z
Line 18: Line 12:
|source=https://github.com/DCurrent/openbor
|source=https://github.com/DCurrent/openbor
}}
}}
'''OpenBOR''' is a freely available, sprite-based, side-scrolling gaming engine that has grown into the most versatile, user-friendly, and powerful engine of its type. Initially released in 2004, it has been optimized for side-scrolling beat 'em up games, such as Double Dragon, Streets of Rage, and Final Fight, but it can accommodate any gameplay style or feature set you desire. Whether you're a seasoned game developer or just starting out, OpenBOR has something for everyone.
OpenBOR is a royalty free sprite-based side scrolling gaming engine. From humble beginnings in 2004, it has since grown into the most versatile, easy to use, and powerful engine of its type you will find anywhere. OpenBOR is optimized for side scrolling beat em’ up style games (Double Dragon, Streets of Rage, Final Fight), but easily accommodates any sort of gameplay style and feature set you can imagine.
 
If you're looking to experiment with game development, start by exploring existing modules and tinkering with them, and you'll have the support of the OpenBOR community to help you along the way. If you're eager to create your own game, simply gather some images and you're ready to go. And if you're feeling particularly ambitious, you can use the built-in scripting engine and graphical suite to create a masterpiece rivaling the biggest Triple-A productions, and even sell it if you like.


For more information, visit the OpenBOR community at [https://www.chronocrash.com/ ChronoCrash.com], where you'll find plenty of resources, including finished game modules that you can download and play.
For more information, visit the OpenBOR community at [https://www.chronocrash.com/ ChronoCrash.com], where you'll find plenty of resources, including finished game modules that you can download and play.


== Installation ==
== Installation ==
To install OpenBOR, follow these steps:
Download the latest Wii release (also available from the [[Homebrew Browser Wii|Homebrew Browser]]).
 
Extract the OpenBOR or WII/OpenBOR folder in the archive to the apps folder on your SD card, so that the executable and related folders are under sd:/apps/OpenBOR. (as of build 6385, OpenBOR supports both SD and USB loading, and the Wii-U Pro Controller has been added).
 
Download mods from ChronoCrash.com and place the .PAK files in the Paks folder.


#Download the latest Wii release either from the Homebrew Browser or from the download link on the information box.
Launch OpenBOR from the [[Homebrew Channel Wii|Homebrew Channel]], select a mod, and start playing.
#Extract the OpenBOR or WII/OpenBOR folder in the archive to the apps folder on your SD card, so that the executable and related folders are under #sd:/apps/OpenBOR. As of build 6385, OpenBOR supports both SD and USB loading, and the Wii-U Pro Controller has been added.
#Download mods from ChronoCrash.com and place the .PAK files in the Paks folder. Some popular mods include Beats of Rage by Senile Team, Art of #Fighting: Beats of Rage Remix III by Mr. Q, and NightSlashersX by BonusJZ.
#Launch OpenBOR from the Homebrew Channel, select a mod, and start playing!


== Controls ==
== Controls ==
These are the default controls.  They can be changed in the Options menu, accessed from the main menu or by pressing Wiimote Minus Button or GC R Trigger while the game is paused.
These are the default controls.  They can be changed in the Options menu, accessed from the main menu or by pressing Wiimote Minus Button or GC R Trigger while the game is paused.
{| class="wikitable" style="text-align: center;"
 
|-
===Wiimote Horizontal===
! Action !! Wiimote Horizontal !! Nunchuck !! Classic Controller !! GCN Controller
Plus - Start/Pause
|-
 
| Start/Pause || Wiimote Plus Button || || Classic Plus Button || GC Start Button
D-Pad or Nunchuck Control Stick - Move
|-
 
| Move || Wiimote DPad || Nunchuck Control Stick‎ || Classic DPad or Classic L Control Stick‎ || GC DPad or GC Control Stick
1 - Attack 1
|-
 
| Attack 1 || Wiimote 1 Button || || Classic A Button || GC A Button
A - Attack 2 (rarely used)
|-
 
| Attack 2<br />(rarely used) || Wiimote A Button || || Classic Y Button || GC X Button
Nunchuck Z - Attack 3 (rarely used)
|-
 
| Attack 3<br />(rarely used) || || Nunchuck Z Button || Classic L Trigger || GC L Trigger
Nunchuck C - Attack 4 (rarely used)
|-
 
| Attack 4<br />(rarely used) || || Nunchuck C Button || Classic R Trigger || GC R Trigger
B - Special Attack
|-
 
| Special Attack || Wiimote B Button || || Classic X Button || GC Y Button
2 - Jump
|-
 
| Jump || Wiimote 2 Button || || Classic B Button || GC B Button
Home - Back (for certain menus)
|-
 
| Back<br />(for certain menus) || Wiimote Home Button || || Classic Home Button || GC Z Button
Minus - Screenshot
|-
 
| Screenshot || Wiimote Minus Button || || Classic Minus Button || GC R Trigger
===Classic Controller===
|}
Plus - Start/Pause
 
D-Pad or Left Control Stick - Move
 
A - Attack 1
 
Y - Attack 2 (rarely used)
 
L - Attack 3 (rarely used)
 
R - Attack 4 (rarely used)
 
X - Special Attack
 
B - Jump
 
Home - Back (for certain menus)
 
Minus - Screenshot
 
===GameCube Cpmtrpller===
Start - Start/Pause
 
D-Pad or Control Stick - Move
 
A - Attack 1
 
X - Attack 2 (rarely used)
 
L - Attack 3 (rarely used)
 
R - Attack 4 (rarely used)
 
Y - Special Attack
 
B - Jump
 
Z - Back (for certain menus)
 
R - Screenshot


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/openborwii-01.png
https://dlhb.gamebrew.org/wiihomebrews/openborwii3.png
https://dlhb.gamebrew.org/wiihomebrews/openborwii-02.png
https://dlhb.gamebrew.org/wiihomebrews/openborwii-03.png
https://dlhb.gamebrew.org/wiihomebrews/openborwii-04.png
https://dlhb.gamebrew.org/wiihomebrews/openborwii-05.png
https://dlhb.gamebrew.org/wiihomebrews/openborwii-06.png


==Media==
==Media==
'''[TUTORIAL] How to install the OpenBOR emulator on the Wii - ([https://www.youtube.com/watch?v=g7nT91lw2Go Bobby8451])'''<br>
'''[TUTORIAL] How to install the OpenBOR emulator on the Wii ([https://www.youtube.com/watch?v=g7nT91lw2Go Bobby8451])'''<br>
<youtube>g7nT91lw2Go</youtube>
<youtube>g7nT91lw2Go</youtube>


==History==
== Changelog ==
* '''2003 -''' [http://www.senileteam.com Senile Team] releases Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series using assets from SNK Playmore's King of Fighters series. The game quickly achieves mass popularity through word of mouth. Senile Team releases an edit pack allowing anyone interested to create a module for the BOR engine.
'''v3.0.6391'''
* '''2005 -''' Developer ''Kirby2000'' asks Senile Team to open the source code to BOR. They agreed, and the project is named OpenBOR. The project quickly spawns numerous ports and branches, each with unique features.
*New preview update for Wii port just take a screen shot on your favourite game and next time you load the pak menu that screen shot will be displayed as the preview. Added new Linux AppImage that should be compatible with almost any distro.
* '''2006 -''' Developer ''[https://github.com/SumolX Sumo1X (SX)]'' reorganizes the loose coalition of developers into what is now known as the OpenBOR Team. Features from the various branches are backported into the original OpenBOR.
 
* '''2011 -''' ''[https://github.com/SumolX Sumo1X]'' retires from the OpenBOR Team, and hands management duties to [https://github.com/DCurrent DCurrent (Damon Caskey)].
'''v3.0.6390'''
* '''2017 -''' OpenBOR repository migrates from SourceForge to Github.
*Major velocity bug in the Wii port fixed by White Dragon.
* '''2021 -''' Development continues on OpenBOR 4.0, with various internal source cleanups, a more object centric script engine, and fixes for long standing issues.
 
'''v3.0.6385'''
* Msmalik681 added loading from USB support and video scale fix everything will fit in the screen.
* Demothens added support for Wii-U Pro Controller.


== Changelog ==
'''v3.0.2836'''
* '''v3.0.6391''':
* Significantly improved performance due to further video optimizations by Plombo.
**New preview update for Wii port just take a screen shot on your favourite game and next time you load the pak menu that screen shot will be displayed as the preview. Added new Linux AppImage that should be compatible with almost any distro.
* You can now choose in the video options whether to preserve the aspect ratio (using black bars) or stretch the picture to the screen ignoring aspect ratio.
* '''v3.0.6390''':
 
**Major velocity bug in the Wii port fixed by White Dragon.
'''v3.0.2818'''
* '''v3.0.6385''':
* Several important changes by Plombo:
** Msmalik681 added loading from USB support and video scale fix everything will fit in the screen.
** Demothens added support for Wii-U Pro Controller.
* '''v3.0.2836''':
** Significantly improved performance due to further video optimizations by Plombo.
** You can now choose in the video options whether to preserve the aspect ratio (using black bars) or stretch the picture to the screen ignoring aspect ratio.
* '''v3.0.2818''': Several important changes by Plombo:
** Widescreen (480x272) mods supported.
** Widescreen (480x272) mods supported.
** Widescreen (16:9) displays supported without stretching.
** Widescreen (16:9) displays supported without stretching.
Line 97: Line 121:
** OpenBOR no longer depends on SDL Wii. All I/O handling is done natively through libogc.
** OpenBOR no longer depends on SDL Wii. All I/O handling is done natively through libogc.
** Performance boost due to using GX directly for video instead of going through SDL.
** Performance boost due to using GX directly for video instead of going through SDL.
* '''v3.0.2726'''
 
**Improved memory usage; implemented by SX for all platforms, including Wii.
'''v3.0.2726'''
* '''v3.0.2645'''
*Improved memory usage; implemented by SX for all platforms, including Wii.
**Numerous control fixes by Plombo, who by this point had become the maintainer of the Wii port.
 
* '''v3.0.2615'''
'''v3.0.2645'''
**Sound and control fixes by SX.
*Numerous control fixes by Plombo, who by this point had become the maintainer of the Wii port.
* '''v3.0.2603'''
 
**First stable Wii release by SX.
'''v3.0.2615'''
*Sound and control fixes by SX.
 
'''v3.0.2603'''
*First stable Wii release by SX.
 
==Credits==
History:
* 2003 - [http://www.senileteam.com Senile Team] releases Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series using assets from SNK Playmore's King of Fighters series. The game quickly achieves mass popularity through word of mouth. Senile Team releases an edit pack allowing anyone interested to create a module for the BOR engine.
* 2005 - Developer Kirby2000 asks Senile Team to open the source code to BOR. They agreed, and the project is named OpenBOR. The project quickly spawns numerous ports and branches, each with unique features.
* 2006 - Developer [https://github.com/SumolX Sumo1X (SX)] reorganizes the loose coalition of developers into what is now known as the OpenBOR Team. Features from the various branches are backported into the original OpenBOR.
* 2011 - [https://github.com/SumolX Sumo1X] retires from the OpenBOR Team, and hands management duties to [https://github.com/DCurrent DCurrent (Damon Caskey)].
* 2017 - OpenBOR repository migrates from SourceForge to Github.
* 2021 - Development continues on OpenBOR 4.0, with various internal source cleanups, a more object centric script engine, and fixes for long standing issues.


==External links==
==External links==
* Github - https://github.com/DCurrent/openbor
* Chrono Crash - https://www.chronocrash.com/
* Wiibrew - https://wiibrew.org/wiki/OpenBOR
* GitHub - https://github.com/DCurrent/openbor
* WiiBrew - https://wiibrew.org/wiki/OpenBOR

Latest revision as of 08:35, 7 Mayıs 2024

OpenBOR
Openborwii2.png
General
AuthorSX, Plombo
TypeGame Engine
Version3.0 Build 6391
LicenseMixed
Last Updated2020/04/08
Links
Download
Website
Source

OpenBOR is a royalty free sprite-based side scrolling gaming engine. From humble beginnings in 2004, it has since grown into the most versatile, easy to use, and powerful engine of its type you will find anywhere. OpenBOR is optimized for side scrolling beat em’ up style games (Double Dragon, Streets of Rage, Final Fight), but easily accommodates any sort of gameplay style and feature set you can imagine.

For more information, visit the OpenBOR community at ChronoCrash.com, where you'll find plenty of resources, including finished game modules that you can download and play.

Installation

Download the latest Wii release (also available from the Homebrew Browser).

Extract the OpenBOR or WII/OpenBOR folder in the archive to the apps folder on your SD card, so that the executable and related folders are under sd:/apps/OpenBOR. (as of build 6385, OpenBOR supports both SD and USB loading, and the Wii-U Pro Controller has been added).

Download mods from ChronoCrash.com and place the .PAK files in the Paks folder.

Launch OpenBOR from the Homebrew Channel, select a mod, and start playing.

Controls

These are the default controls. They can be changed in the Options menu, accessed from the main menu or by pressing Wiimote Minus Button or GC R Trigger while the game is paused.

Wiimote Horizontal

Plus - Start/Pause

D-Pad or Nunchuck Control Stick - Move

1 - Attack 1

A - Attack 2 (rarely used)

Nunchuck Z - Attack 3 (rarely used)

Nunchuck C - Attack 4 (rarely used)

B - Special Attack

2 - Jump

Home - Back (for certain menus)

Minus - Screenshot

Classic Controller

Plus - Start/Pause

D-Pad or Left Control Stick - Move

A - Attack 1

Y - Attack 2 (rarely used)

L - Attack 3 (rarely used)

R - Attack 4 (rarely used)

X - Special Attack

B - Jump

Home - Back (for certain menus)

Minus - Screenshot

GameCube Cpmtrpller

Start - Start/Pause

D-Pad or Control Stick - Move

A - Attack 1

X - Attack 2 (rarely used)

L - Attack 3 (rarely used)

R - Attack 4 (rarely used)

Y - Special Attack

B - Jump

Z - Back (for certain menus)

R - Screenshot

Screenshots

openborwii3.png

Media

[TUTORIAL] How to install the OpenBOR emulator on the Wii (Bobby8451)

Changelog

v3.0.6391

  • New preview update for Wii port just take a screen shot on your favourite game and next time you load the pak menu that screen shot will be displayed as the preview. Added new Linux AppImage that should be compatible with almost any distro.

v3.0.6390

  • Major velocity bug in the Wii port fixed by White Dragon.

v3.0.6385

  • Msmalik681 added loading from USB support and video scale fix everything will fit in the screen.
  • Demothens added support for Wii-U Pro Controller.

v3.0.2836

  • Significantly improved performance due to further video optimizations by Plombo.
  • You can now choose in the video options whether to preserve the aspect ratio (using black bars) or stretch the picture to the screen ignoring aspect ratio.

v3.0.2818

  • Several important changes by Plombo:
    • Widescreen (480x272) mods supported.
    • Widescreen (16:9) displays supported without stretching.
    • No aspect ratio distortion with any mod regardless of display. Horizontal/vertical black bars are used when needed.
    • Can now be run from a USB flash drive or FAT32-formatted USB hard drive.
    • OpenBOR no longer depends on SDL Wii. All I/O handling is done natively through libogc.
    • Performance boost due to using GX directly for video instead of going through SDL.

v3.0.2726

  • Improved memory usage; implemented by SX for all platforms, including Wii.

v3.0.2645

  • Numerous control fixes by Plombo, who by this point had become the maintainer of the Wii port.

v3.0.2615

  • Sound and control fixes by SX.

v3.0.2603

  • First stable Wii release by SX.

Credits

History:

  • 2003 - Senile Team releases Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series using assets from SNK Playmore's King of Fighters series. The game quickly achieves mass popularity through word of mouth. Senile Team releases an edit pack allowing anyone interested to create a module for the BOR engine.
  • 2005 - Developer Kirby2000 asks Senile Team to open the source code to BOR. They agreed, and the project is named OpenBOR. The project quickly spawns numerous ports and branches, each with unique features.
  • 2006 - Developer Sumo1X (SX) reorganizes the loose coalition of developers into what is now known as the OpenBOR Team. Features from the various branches are backported into the original OpenBOR.
  • 2011 - Sumo1X retires from the OpenBOR Team, and hands management duties to DCurrent (Damon Caskey).
  • 2017 - OpenBOR repository migrates from SourceForge to Github.
  • 2021 - Development continues on OpenBOR 4.0, with various internal source cleanups, a more object centric script engine, and fixes for long standing issues.

External links

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