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{{#seo:
|title=Wii Homebrew Games (Game engine) - GameBrew
|title_mode=append
|image=bermudasyndromewii.jpg
|image_alt=Bermuda Syndrome Wii
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Bermuda Syndrome Wii
|title=Bermuda Syndrome Wii
|image=bermudasyndromewii.jpg
|image=bermudasyndromewii2.png
|description=Port of Bermuda Syndrome game engine.
|description=Port of Bermuda Syndrome game engine.
|author=Wiimpathy
|author=Wiimpathy
|lastupdated=2018/06/19
|lastupdated=2018/06/19
|type=Game engine
|type=Platform
|version=0.4
|version=0.4
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii.7z
|website=https://github.com/cyxx/bermuda
|website=https://github.com/Wiimpathy/Bermuda-Wii
|source=https://github.com/Wiimpathy/Bermuda-Wii
|source=https://github.com/Wiimpathy/Bermuda-Wii
}}
}}
'''Bermuda Syndrome Wii''' is a new version of the popular classic adventure game [http://en.wikipedia.org/wiki/Bermuda_Syndrome Bermuda Syndrome]. This game is known for its unique story and challenging puzzles that players must solve in order to progress through the game. The original game was released in the 90s, but with the new Wii port, players can now experience the game in a new light with improved graphics and updated gameplay.
This is a Wii port of [http://cyxdown.free.fr/bs/ Bermuda Syndrome engine] created by Gregory Montoir.


The story takes place on a mysterious island that is plagued by strange supernatural events. Players must guide the main character through various challenges and obstacles in order to uncover the secrets of the island and ultimately escape. The game is filled with a variety of challenging puzzles that require quick thinking and problem solving skills, making it a true test of the player's mental abilities.
It is a reverse engine of the classic side-scrolling action adventure game [https://en.wikipedia.org/wiki/Bermuda_Syndrome Bermuda Syndrome], the original game was developed by Century Interactive and published by BMG in 1995.


The Wii version of Bermuda Syndrome has been developed with the Wii's IR sensor bar and Wii Remote in mind. This allows players to interact with the game in a new way, adding to the overall immersive experience. Players can also use the Wii Remote to move around the world and interact with objects, making the game feel more alive and real. Whether you are a fan of classic adventure games or just looking for a new and exciting gaming experience, Bermuda Syndrome Wii is definitely worth checking out.
== Installation ==
'''Note:''' You need the original data files of the game in order to play (retail or demo versions).


== Installation ==
Extract the zip on your SD card or USB drive.
* Extract the zip on your SD card or USB drive.
* '''You need the original data files of the game.'''
* Copy the BERMUDA folder content of your game in sd:/bermuda/data or usb:/bermuda/data. Content : 01, 02, 03 ... jack and so on ...


==Screenshots==
Copy the BERMUDA folder content of your game in sd:/bermuda/data or usb:/bermuda/data.  
https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii-04.jpg
https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii-05.jpg
https://dlhb.gamebrew.org/wiihomebrews/bermudasyndromewii-06.jpg


==Media==
(Content : 01, 02, 03 ... jack and so on ...)
'''Bermuda Syndrome Wii v0.2 - ([https://www.youtube.com/watch?v=vJzH9CYm2T4 Cid2Mizard])'''<br>
<youtube>vJzH9CYm2T4</youtube>


== Controls ==
== Controls ==
=== In Menu ===
===Wiimote Horizontal===
{| class="wikitable" style="left;text-align:center;"
D-Pad Down/Up - Navigate the options
|-
 
| GCN Controller || Wiimote Horizontal  || Classic Controller || Action
D-Pad Left/Right - Change Load/Save slot
|-
 
| GC DPad Down/GC DPad Up || Wiimote DPad Down/Wiimote DPadUp  || Classic DPad Down/Classic DPad Up || Navigate the options
A - Confirm
|-
 
| GC DPad Left/GC DPad Right || Wiimote DPad Left/Wiimote DPad Right  || Classic DPad Left/Classic DPad Right || Change Load/Save slot
Home - Exit menu
|-
 
| GC A Button || Wiimote A Button  || Classic A Button || Confirm
'''In game:'''
|-
 
| GC L Trigger || Wiimote Home Button  || Classic Home Button || Exit menu
D-Pad Move
|}
 
A - Use Object, Select Item, Talk
 
1 - Run, Take Away Weapon
 
Plus - Inventory
 
2 - Use Weapon
 
Minus - Game Menu
 
===Classic Controller===
D-Pad Down/Up - Navigate the options


=== In Game ===
D-Pad Left/Right - Change Load/Save slot
{| class="wikitable" style="left;text-align:center;"
 
|-
A - Confirm
| GCN Controller || Wiimote Horizontal  || Classic Controller || Action
 
|-
Home - Exit menu
| GC DPad || Wiimote DPad  || Classic DPad || Move
 
|-
'''In game:'''
| GC A Button || Wiimote A Button  || Classic A Button || Use Object / Select Item / Talk
 
|-
D-Pad - Move
| GC B Button || Wiimote 1 Button  || Classic B Button || Run / Take Away Weapon
 
|-
A - Use Object, Select Item, Talk
| GC X Button || Wiimote Plus Button  || Classic X Button || Inventory
 
|-
B - Run, Take Away Weapon
| GC Y Button || Wiimote 2 Button  || Classic Y Button || Use Weapon
 
|-
X - Inventory
| GC Z Button  || Wiimote Minus Button || Classic L Trigger || Game Menu
 
|-
Y - Use Weapon
|}
 
L - Game Menu
 
===GameCube Controller===
D-Pad Down/Up - Navigate the options
 
D-Pad Left/Right - Change Load, Save slot
 
A - Confirm
 
L - Exit menu
 
'''In game:'''
 
D-Pad - Move
 
A - Use Object, Select Item, Talk
 
B - Run, Take Away Weapon
 
X - Inventory
 
Y - Use Weapon
 
Z - Game Menu
 
==Media==
'''Bermuda Syndrome Wii v0.2 ([https://www.youtube.com/watch?v=vJzH9CYm2T4 Cid2Mizard])'''<br>
<youtube>vJzH9CYm2T4</youtube>


== Changelog ==
== Changelog ==
'''0.4 - June 29, 2018'''
'''0.4 2018/06/29'''
*Recompiled with devkitPPC r31
*Recompiled with devkitPPC r31.
*Standard Wii Makefile
*Standard Wii Makefile.
*Use libvorbis library from source. Link with libogg from devkitPPC.
*Use libvorbis library from source. Link with libogg from devkitPPC.
*Some cleanups.
*Some cleanups.


'''0.2 - March 28, 2012'''
'''0.2 2012/03/28'''
* Better usb support(ios58).
* Better usb support(ios58).
* Use BMP instead of PNG for background menu(libpng issue with latest SDL-Wii).  
* Use BMP instead of PNG for background menu(libpng issue with latest SDL-Wii).  


'''0.1 - March 23, 2012'''
'''0.1 2012/03/23'''
* initial release.
* Initial release.


== Thanks ==
==Credits==
Thanks:
* Century Interactive : the original game.
* Century Interactive : the original game.
* Gregory Montoir : the game engine reimplementation.
* Gregory Montoir : the game engine reimplementation.
* Libogc/devkitppc dreamteam
* Libogc/devkitppc dreamteam.
* L.
* L.
* Mother
* Mother.


==External links==
==External links==
* Github (cyxx) - https://github.com/cyxx/bermuda
* GitHub - https://github.com/Wiimpathy/Bermuda-Wii
* Github (Wiimpathy) - https://github.com/Wiimpathy/Bermuda-Wii
* WiiBrew - https://wiibrew.org/wiki/Bermuda_Syndrome_Wii
* Wiibrew - https://wiibrew.org/wiki/Bermuda_Syndrome_Wii

Latest revision as of 15:09, 8 March 2023

Bermuda Syndrome Wii
Bermudasyndromewii2.png
General
AuthorWiimpathy
TypePlatform
Version0.4
LicenseMixed
Last Updated2018/06/19
Links
Download
Website
Source

This is a Wii port of Bermuda Syndrome engine created by Gregory Montoir.

It is a reverse engine of the classic side-scrolling action adventure game Bermuda Syndrome, the original game was developed by Century Interactive and published by BMG in 1995.

Installation

Note: You need the original data files of the game in order to play (retail or demo versions).

Extract the zip on your SD card or USB drive.

Copy the BERMUDA folder content of your game in sd:/bermuda/data or usb:/bermuda/data.

(Content : 01, 02, 03 ... jack and so on ...)

Controls

Wiimote Horizontal

D-Pad Down/Up - Navigate the options

D-Pad Left/Right - Change Load/Save slot

A - Confirm

Home - Exit menu

In game:

D-Pad Move

A - Use Object, Select Item, Talk

1 - Run, Take Away Weapon

Plus - Inventory

2 - Use Weapon

Minus - Game Menu

Classic Controller

D-Pad Down/Up - Navigate the options

D-Pad Left/Right - Change Load/Save slot

A - Confirm

Home - Exit menu

In game:

D-Pad - Move

A - Use Object, Select Item, Talk

B - Run, Take Away Weapon

X - Inventory

Y - Use Weapon

L - Game Menu

GameCube Controller

D-Pad Down/Up - Navigate the options

D-Pad Left/Right - Change Load, Save slot

A - Confirm

L - Exit menu

In game:

D-Pad - Move

A - Use Object, Select Item, Talk

B - Run, Take Away Weapon

X - Inventory

Y - Use Weapon

Z - Game Menu

Media

Bermuda Syndrome Wii v0.2 (Cid2Mizard)

Changelog

0.4 2018/06/29

  • Recompiled with devkitPPC r31.
  • Standard Wii Makefile.
  • Use libvorbis library from source. Link with libogg from devkitPPC.
  • Some cleanups.

0.2 2012/03/28

  • Better usb support(ios58).
  • Use BMP instead of PNG for background menu(libpng issue with latest SDL-Wii).

0.1 2012/03/23

  • Initial release.

Credits

Thanks:

  • Century Interactive : the original game.
  • Gregory Montoir : the game engine reimplementation.
  • Libogc/devkitppc dreamteam.
  • L.
  • Mother.

External links

Advertising: