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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Ustrat | ||
| image | |image=ustrat.png | ||
| type | |description=An unnamed RTS project. | ||
| version | |author=Tim Seidel (Mighty Max) | ||
| | |lastupdated=2006/05/21 | ||
| | |type=Strategy | ||
| website | |version=2006 | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/ustrat.7z?k33p0fil35 | |||
}} | |website=http://mightymax.org/unnamed_strat.html | ||
}} | |||
Ustrat is an unnamed real time strategy DS project in its early stage. | |||
==Installation== | |||
Download and extract file. | |||
Copy the files either (a) to the CF/SD-cards root or (b) to the folder /ustrat. | |||
==Controls== | ==Controls== | ||
Select - | Select - Switch to map and build-mode | ||
Start - Pause switch | |||
L+Stylus - Drag the view port around (play mode) | |||
Stylus - Select and command units (play mode), Move view port on the map or build new units (map mode) | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/ustrat2.png | |||
https://dlhb.gamebrew.org/dshomebrew/ustrat3.png | |||
https://dlhb.gamebrew.org/dshomebrew/ustrat4.png | |||
https://dlhb.gamebrew.org/dshomebrew/ustrat5.png | |||
==Compatibility== | |||
Require a FAT-device. Tested by the author on Dualis. | |||
==Changelog== | ==Changelog== | ||
''' | '''2006/05/21''' | ||
* | * Fixed a tree sorting bug introduced with the 20.05.06 version. | ||
* | * Modified guilayer->Close() to actually remove the layer from the gui (mem save). | ||
*Added | * Fixed GE_TIMER not passing GUI on event. | ||
*Fixed a | * Fixed: wrong stack & link register shown on crashdbg. | ||
* | |||
( | '''2006/05/20''' | ||
* | * Speeded unit enumerating functions and reduced stackload. | ||
*Made | * Added first gui implementation for menu's. | ||
* Ip settings are no longer hardcoded. | |||
* Ip settings are now loaded from & saved to "net.conf". | |||
'''2006/05/19''' | |||
* Fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel. | |||
'''2006/05/18''' | |||
* New map option VIEWPORT=(x,y) to set the starting viewport. | |||
* Added internal volume control for soundstreams (for upcoming options menu). | |||
* Added internal volume modifier for all effects (max effect volume). | |||
* Added custom gametimers (in preparation for time caused events). | |||
* New map option MAPNAME= to name a map (will be shown in multiplayer or saves). | |||
* Started to work on the hosting list. | |||
'''2006/05/17''' | |||
* Fixed all compile warnings (no more compiling spam). | |||
* Fixed a long searched error in the sorted tree (possible invalid return of GetBrother()). | |||
* Added more test functions to multiplayer test (atm IP & Such are hardcoded according to my test environment). | |||
'''2006/05/16''' | |||
* Fixed timing issues with streamed sound/increased the rinbuffer size. | |||
* Added more failure checks to streaming, new control functions (Stop,IsPlaying). | |||
* Fixed a mode wrong wifi mode while scanning for APs. | |||
* If the game finishes, the current sound stream is stopped (it endlessly looped the last cache before). | |||
* The multiplayer test should now be able to associate to any not wep-protected AP. | |||
'''2006/05/15''' | |||
* Each building unit can now only invest in one build at a given time. | |||
* If a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry. | |||
* Sound streaming added. Any 11025Hz 16bit PCM mono WAV file named sfx/stream.wav will be played once on gamestart. | |||
'''2006/05/14''' | |||
* Fixed exception stack. | |||
* Fixed crash when IRQ appears walking through a sorted tree (increased stacksize). | |||
'''2006/05/13''' | |||
* Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops). | |||
* Added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location (for detecting not terminating loops). | |||
* Added diagonal directions to moving animations. | |||
* Found new restrictions to the routing algorithm, guess have to change it later. | |||
* Added tank. | |||
* Buildings can now attack too. All buildings with a noticeRange set will attack. | |||
* Units will drop its target, when a dropRange is set, and the distance to its target exceeds this range. | |||
'''2006/05/12''' | |||
* Speeded up the no-route-to-target recognizing. | |||
* Fixed units using the wrong animation. Units allways faced the target, now they face the next steps location. | |||
'''2006/05/11''' | |||
* Updated some of the ingame gfx with the rendered versions. | |||
* Reduced the stack-load of .lst parsing functions. | |||
* Speeded the routing function a bit. | |||
* Fixed a routing crash. | |||
* Fixed a rout-failure when target or startpoint is marked as non-passable. | |||
* Buildings are not selected in multiselectings anymore. | |||
'''2006/05/09''' | |||
* Added unit-routing (yet releatively cpu intense). | |||
* Fixed another mem leak (24Bytes per Frame). | |||
* Added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc). | |||
'''2006/05/06''' | |||
* Resource producing units. | |||
* Fixed a bug placing buildings with id bit0 = unset. | |||
* Modified gameTimer to allow it to be fastened/slowed-down at any time. | |||
* Added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY). | |||
'''2005/05/04''' | |||
* Changed movement command. The units keep their formation. | |||
'''2005/05/03''' | |||
* Added system independed unique numbers to units, allowing them to be addressed in multiplayer mode. | |||
* Made party colors flexible. | |||
'''2006/05/02''' | |||
* Added TERRAIN command to map for adding a single terrain image. | |||
* Fixed the (hopefully) last crash situation on dying units. | |||
* Created basic menu. | |||
* Fixed several problems on restarting a map. | |||
* Fixed several memleaks on a map cycle. | |||
* Restart of a map still hangs. | |||
* Added first network code (init & find AP). | |||
'''2006/05/01''' | |||
* New events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED. | |||
* It is possible to build building now. | |||
* Fixed an issue preventing a unit beeing able to build itself. | |||
* Added the building placement. | |||
[ | ==External links== | ||
* Author's website - [https://web.archive.org/web/20070516173318/http://mightymax.org/unnamed_strat.html http://mightymax.org/unnamed_strat.html] (archived) |
Latest revision as of 11:12, 16 August 2024
Ustrat | |
---|---|
General | |
Author | Tim Seidel (Mighty Max) |
Type | Strategy |
Version | 2006 |
License | Mixed |
Last Updated | 2006/05/21 |
Links | |
Download | |
Website | |
Ustrat is an unnamed real time strategy DS project in its early stage.
Installation
Download and extract file.
Copy the files either (a) to the CF/SD-cards root or (b) to the folder /ustrat.
Controls
Select - Switch to map and build-mode
Start - Pause switch
L+Stylus - Drag the view port around (play mode)
Stylus - Select and command units (play mode), Move view port on the map or build new units (map mode)
Screenshots
Compatibility
Require a FAT-device. Tested by the author on Dualis.
Changelog
2006/05/21
- Fixed a tree sorting bug introduced with the 20.05.06 version.
- Modified guilayer->Close() to actually remove the layer from the gui (mem save).
- Fixed GE_TIMER not passing GUI on event.
- Fixed: wrong stack & link register shown on crashdbg.
2006/05/20
- Speeded unit enumerating functions and reduced stackload.
- Added first gui implementation for menu's.
- Ip settings are no longer hardcoded.
- Ip settings are now loaded from & saved to "net.conf".
2006/05/19
- Fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel.
2006/05/18
- New map option VIEWPORT=(x,y) to set the starting viewport.
- Added internal volume control for soundstreams (for upcoming options menu).
- Added internal volume modifier for all effects (max effect volume).
- Added custom gametimers (in preparation for time caused events).
- New map option MAPNAME= to name a map (will be shown in multiplayer or saves).
- Started to work on the hosting list.
2006/05/17
- Fixed all compile warnings (no more compiling spam).
- Fixed a long searched error in the sorted tree (possible invalid return of GetBrother()).
- Added more test functions to multiplayer test (atm IP & Such are hardcoded according to my test environment).
2006/05/16
- Fixed timing issues with streamed sound/increased the rinbuffer size.
- Added more failure checks to streaming, new control functions (Stop,IsPlaying).
- Fixed a mode wrong wifi mode while scanning for APs.
- If the game finishes, the current sound stream is stopped (it endlessly looped the last cache before).
- The multiplayer test should now be able to associate to any not wep-protected AP.
2006/05/15
- Each building unit can now only invest in one build at a given time.
- If a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry.
- Sound streaming added. Any 11025Hz 16bit PCM mono WAV file named sfx/stream.wav will be played once on gamestart.
2006/05/14
- Fixed exception stack.
- Fixed crash when IRQ appears walking through a sorted tree (increased stacksize).
2006/05/13
- Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops).
- Added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location (for detecting not terminating loops).
- Added diagonal directions to moving animations.
- Found new restrictions to the routing algorithm, guess have to change it later.
- Added tank.
- Buildings can now attack too. All buildings with a noticeRange set will attack.
- Units will drop its target, when a dropRange is set, and the distance to its target exceeds this range.
2006/05/12
- Speeded up the no-route-to-target recognizing.
- Fixed units using the wrong animation. Units allways faced the target, now they face the next steps location.
2006/05/11
- Updated some of the ingame gfx with the rendered versions.
- Reduced the stack-load of .lst parsing functions.
- Speeded the routing function a bit.
- Fixed a routing crash.
- Fixed a rout-failure when target or startpoint is marked as non-passable.
- Buildings are not selected in multiselectings anymore.
2006/05/09
- Added unit-routing (yet releatively cpu intense).
- Fixed another mem leak (24Bytes per Frame).
- Added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc).
2006/05/06
- Resource producing units.
- Fixed a bug placing buildings with id bit0 = unset.
- Modified gameTimer to allow it to be fastened/slowed-down at any time.
- Added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY).
2005/05/04
- Changed movement command. The units keep their formation.
2005/05/03
- Added system independed unique numbers to units, allowing them to be addressed in multiplayer mode.
- Made party colors flexible.
2006/05/02
- Added TERRAIN command to map for adding a single terrain image.
- Fixed the (hopefully) last crash situation on dying units.
- Created basic menu.
- Fixed several problems on restarting a map.
- Fixed several memleaks on a map cycle.
- Restart of a map still hangs.
- Added first network code (init & find AP).
2006/05/01
- New events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED.
- It is possible to build building now.
- Fixed an issue preventing a unit beeing able to build itself.
- Added the building placement.
External links
- Author's website - http://mightymax.org/unnamed_strat.html (archived)