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SteadyHand Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Other Games) - GameBrew
|title_mode=append
|image=steadyhandwii.jpg
|image_alt=SteadyHand
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=SteadyHand
|title=SteadyHand
|image=steadyhandwii.jpg
|image=steadyhandwii2.png
|description=Cursor guiding game
|description=Cursor guiding game.
|author=Durda Dan
|author=Durda Dan
|lastupdated=2009/02/26
|lastupdated=2009/02/26
|type=Other Games
|type=Demos
|version=1.0
|version=1.0
|license=GPL
|license=GPL
Line 18: Line 12:
|source=https://dlhb.gamebrew.org/wiihomebrews/steadyhandwii.7z
|source=https://dlhb.gamebrew.org/wiihomebrews/steadyhandwii.7z
}}
}}
The premis of the game is to go through the levels and touch the walls as little as possible.
A simple game where you have to guide a dot through the levels without touching the wall.


Currently the Public version is a 1 level demo, I am programming more levels right now.
Currently the public version is a 1 level demo.
By the end of march i plan to release a 10 or more level Game.


== story ==
==User guide==
Once a long long time ago there was a dot, not just any dot mind you, it was an IR dot. He loved to explore. and thats what he did, although along his journey he found many obstacles, Thin walls, Barely enough for one dot. he found floors that shook the very foundation of life. and when he thought that was the end of his journey he found a passage to a secret dungeon
Once a long long time ago there was a dot, not just any dot mind you, it was an IR dot.  
Exploring isn't for everyone. But if you think you kan keep a steadyhand then maybe it's for you.
== scoreboard ==


{| border="1" cellpadding="20" cellspacing="0"
He loved to explore, and that's what he did, although along his journey he found many obstacles, thin walls, barely enough for one dot. He found floors that shook the very foundation of life. And when he thought that was the end of his journey he found a passage to a secret dungeon.
!Name
!Time out of box
|-
|Durdadan
|000
|-
| YOUR NAME HERE
| YOUR SCORE HERE
|-
| YOUR NAME HERE
| YOUR SCORE HERE
|}


== Progress for next release ==
Exploring isn't for everyone. But if you think you can keep a steady and then maybe it's for you.
==== Levels ====
7/10
==== Icon ====
completed
==== Meta.xml ====
completed


== Current Features to be release End of march ==
==Screenshots==
==== Mistake count ====
https://dlhb.gamebrew.org/wiihomebrews/steadyhandwii3.png
The game counts how many times you hit the walls in every level. as well as a total ammount for each level together.
==== Thinning Halls ====
Sometimes keeping a steady hand is Difficult enough with widehalls, Thin halls to add difficulty [[File:Thin.png]]
==== Rumble ====
aside from thin halls, another obstacle to overcome is the rumble floor seen as a yellow stripped floor.[[File:Vibrate.png]]
==== Video sync ====
It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle


== Revision History ==
==Changelog==
*This was programmed, created and concieved on February 26th 2009
'''2009/02/26'''
*Added a picture to the infobox Feb.28
*This was programmed, created and concieved.
*Made a goal of 10 or more level release by the end of march, MARCH 2 2009
*Programmed some more levels, Updated the wiki March 8th 2009
*Game now has 7 levels, a better collision detection (still not perfect), a better score system, 3 kinds of traps (one more planned), made a new Meta xml, and a better looking icon.
*planning the last 3 levels before release. MARCH 16th 2009.


=== Special Thanks ===
==Credits==
*Special Thanks to Teknecal for his tutorials that gave me the push i needed to complete this.
*Special Thanks to Teknecal for his tutorials that gave me the push i needed to complete this.
*Also a special thanks to the folks on wiibrew forums for help programming some minor functions.
*Also a special thanks to the folks on wiibrew forums for help programming some minor functions.


== External links ==
== External links ==
* Official Website - https://durdadan.blogspot.com/
* Author's website - https://durdadan.blogspot.com/
* Wiibrew - https://wiibrew.org/wiki/SteadyHand
* WiiBrew - https://wiibrew.org/wiki/SteadyHand

Latest revision as of 04:37, 27 February 2023

SteadyHand
Steadyhandwii2.png
General
AuthorDurda Dan
TypeDemos
Version1.0
LicenseGPL
Last Updated2009/02/26
Links
Download
Website
Source

A simple game where you have to guide a dot through the levels without touching the wall.

Currently the public version is a 1 level demo.

User guide

Once a long long time ago there was a dot, not just any dot mind you, it was an IR dot.

He loved to explore, and that's what he did, although along his journey he found many obstacles, thin walls, barely enough for one dot. He found floors that shook the very foundation of life. And when he thought that was the end of his journey he found a passage to a secret dungeon.

Exploring isn't for everyone. But if you think you can keep a steady and then maybe it's for you.

Screenshots

steadyhandwii3.png

Changelog

2009/02/26

  • This was programmed, created and concieved.

Credits

  • Special Thanks to Teknecal for his tutorials that gave me the push i needed to complete this.
  • Also a special thanks to the folks on wiibrew forums for help programming some minor functions.

External links

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