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C-Dogs SDL Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=cdogssdlwii.jpg
|image_alt=C-Dogs SDL
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=C-Dogs SDL
|title=C-Dogs SDL
|image=cdogssdlwii.jpg
|image=cdogssdlwii2.png
|description=Arcade shoot-em-up
|description=Arcade shoot-em-up
|author=insin
|author=insin
Line 15: Line 9:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii.7z
|website=https://web.archive.org/web/20110216190302/http://lumaki.com/code/cdogs/
|website=https://github.com/insin/cdogs-wii
|source=https://github.com/insin/cdogs-wii
|source=https://github.com/insin/cdogs-wii
}}
}}
C-Dogs SDL is a port of the old DOS arcade game C-Dogs (aka: Cyberdogs 2) to modern operating systems. It uses the SDL Media Libraries, and because of this C-Dogs SDL is able to run on Linux, Mac OS X, Windows, BSD, MorphOS, AmigaOS, [[C-Dogs DS|Nintendo DS]], [[C-Dogs3DS|Nintendo 3DS]] and GP2X. In theory it should be able to run on any posix compliant system which is supported by SDL
[http://www.lumaki.com/code/cdogs/ C-Dogs SDL] is a port of a fun old DOS game to modern operating systems, using the SDL media libraries for graphics, sound and input (hence the name).
 
It is able to run on Linux, Mac OS X, Windows, BSD, MorphOS, AmigaOS, [[C-Dogs DS|Nintendo DS]], [[C-Dogs3DS|Nintendo 3DS]] and GP2X. In theory it should be able to run on any posix compliant system which is supported by SDL.


==Gameplay==
C-Dogs (aka Cyberdogs 2) is an arcade shoot-em-up which lets players work alone and cooperatively during missions or fight against each other in the "dogfight" deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps. This version does too.  
C-Dogs is an arcade shoot-em-up which lets players work alone and cooperatively during missions or fight against each other in the “dogfight” deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps. This version does too.


The author of the DOS version of C-Dogs was Ronny Wester.
The author of the DOS version of C-Dogs was Ronny Wester.


== Controls ==
== Controls ==
{| class="wikitable" style="text-align:center;"
C-Dogs SDL supports Wiimote (horizontal) and Classic Controller.
|-
 
! Wiimote Horizontal !! Classic Controller !! Action
'''In game:'''
|-
 
| Wiimote DPad || Classic DPad || Move
D-Pad - Move
|-
 
| Wiimote 1 Button || Classic B Button || Shoot / Select menu item
1 (Classic B) - Shoot, Select menu item
|-
 
| Wiimote 2 Button || Classic A Button || Switch weapon
2 (Classic A) - Switch weapon
|-
 
| Wiimote DPad + Wiimote 2 Button +  || Classic DPad + Classic A Button || Slide
D-Pad+2 (Classic D-Pad+A) - Slide
|-
 
| Wiimote B Button || Classic Y Button || Automap
B (Classic Y) - Automap
|-
 
| Wiimote Plus Button || Classic Plus Button || Pause
Plus - Pause
|-
 
| Wiimote Home Button || Classic Home Button || Quit to main menu
Home - Quit to main menu
|}


In the player setup/weapon loadout menus, Wiimote 1 Button / Classic B Button confirms and Wiimote 2 Button / Classic A Button cancels. Yes, I know it feels wrong!
'''Player setup/Weapon loadout menus:'''
 
1 (Classic B) - Confirm
 
2 (Classic A) - Cancel


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii-01.png
https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii3.png
https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii-02.png
https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii4.png
https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii-03.png
 
https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii-04.png
https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii5.png
https://dlhb.gamebrew.org/wiihomebrews/cdogssdlwii6.png


==Media==
==Media==
'''C-Dogs SDL 0.4.1 Wii Port, Version 1''' ([https://www.youtube.com/watch?v=Ts86iaP0q0M jbscript]) <br>
<youtube>Ts86iaP0q0M</youtube>
'''C-Dogs''' ([https://www.youtube.com/watch?v=y6j7ZxsWxhk pecet]) <br>
<youtube>y6j7ZxsWxhk</youtube>
<youtube>y6j7ZxsWxhk</youtube>


== External links ==
== External links ==
* Official Website - https://web.archive.org/web/20110216190302/http://lumaki.com/code/cdogs/
* GitHub - https://github.com/insin/cdogs-wii
* Wiibrew - https://wiibrew.org/wiki/C-DogsSDL
* WiiBrew - https://wiibrew.org/wiki/C-DogsSDL
* Github - https://github.com/insin/cdogs-wii

Latest revision as of 14:05, 1 March 2023

C-Dogs SDL
Cdogssdlwii2.png
General
Authorinsin
TypeShooter
Version0.4.1-1
LicenseMixed
Last Updated2009/06/09
Links
Download
Website
Source

C-Dogs SDL is a port of a fun old DOS game to modern operating systems, using the SDL media libraries for graphics, sound and input (hence the name).

It is able to run on Linux, Mac OS X, Windows, BSD, MorphOS, AmigaOS, Nintendo DS, Nintendo 3DS and GP2X. In theory it should be able to run on any posix compliant system which is supported by SDL.

C-Dogs (aka Cyberdogs 2) is an arcade shoot-em-up which lets players work alone and cooperatively during missions or fight against each other in the "dogfight" deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps. This version does too.

The author of the DOS version of C-Dogs was Ronny Wester.

Controls

C-Dogs SDL supports Wiimote (horizontal) and Classic Controller.

In game:

D-Pad - Move

1 (Classic B) - Shoot, Select menu item

2 (Classic A) - Switch weapon

D-Pad+2 (Classic D-Pad+A) - Slide

B (Classic Y) - Automap

Plus - Pause

Home - Quit to main menu

Player setup/Weapon loadout menus:

1 (Classic B) - Confirm

2 (Classic A) - Cancel

Screenshots

cdogssdlwii3.png cdogssdlwii4.png

cdogssdlwii5.png cdogssdlwii6.png

Media

C-Dogs SDL 0.4.1 Wii Port, Version 1 (jbscript)

C-Dogs (pecet)

External links

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