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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=SYASokoban Wii | |title=SYASokoban Wii | ||
|image= | |image=syasokobanwii2.png | ||
|description=Port of David Joffe | |description=Port of SYASokoban by David Joffe. | ||
|author=Shin-NiL | |author=Shin-NiL | ||
|lastupdated=2009/01/30 | |lastupdated=2009/01/30 | ||
Line 15: | Line 9: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/syasokobanwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/syasokobanwii.7z | ||
|website= | |website=http://www.shinnil.co.cc/ | ||
|source= | |source= | ||
}} | }} | ||
SYASokoban Wii is | SYASokoban Wii is a port of David Joffe's [http://grayskygames.com SYASokoban]. | ||
Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. | |||
== Features == | == Features == | ||
* "Unlimited" undo | * "Unlimited" undo. | ||
* Wiimote IR controls + | * Wiimote IR controls + Path finding. | ||
* Many included levels | * Many included levels. | ||
* Can add new sets of levels | * Can add new sets of levels. | ||
== User guide == | |||
The goal is to push the crates onto the designated squares without getting stuck. | |||
== Controls == | == Controls == | ||
Pointer - Aim | |||
D-Pad - Move | |||
A - Move to a certain point | |||
Plus - Choose levels | |||
Minus - Undo move | |||
1 - Reset stage | |||
2 - Show about screen | |||
Home - Exit | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/wiihomebrews/syasokobanwii3.png | |||
https://dlhb.gamebrew.org/wiihomebrews/syasokobanwii4.png | |||
==Media== | ==Media== | ||
'''SYASokoban Wii''' ([https://www.youtube.com/watch?v=llbse09O2zg Nilton]) <br> | |||
<youtube>llbse09O2zg</youtube> | <youtube>llbse09O2zg</youtube> | ||
== Changelog == | == Changelog == | ||
''' 2009/01/29 | ''' v0.2 2009/01/29''' | ||
* Fixed exit message box screen | * Fixed exit message box screen. | ||
* Fixed level select screen | * Fixed level select screen. | ||
''' 2009/01/17 | ''' v0.1b 2009/01/17 ''' | ||
* Initial release | * Initial release. | ||
== Special Thanks | ==Credits== | ||
* David Joffe for the SYASokoban original code | Special Thanks: | ||
* mindcry, devildante, yohanes and jendave.hudson for the work with SDL port | * David Joffe for the SYASokoban original code. | ||
* All Wii homebrew community | * mindcry, devildante, yohanes and jendave.hudson for the work with SDL port. | ||
* All Wii homebrew community. | |||
== External links == | == External links == | ||
* | * Author's website - [http://web.archive.org/web/20100902162752/http://www.shinnil.co.cc/ http://www.shinnil.co.cc/] (archived) | ||
* | * WiiBrew - https://wiibrew.org/wiki/SYASokoban_Wii |
Latest revision as of 13:01, 6 July 2024
SYASokoban Wii | |
---|---|
General | |
Author | Shin-NiL |
Type | Puzzle |
Version | 0.1b |
License | Mixed |
Last Updated | 2009/01/30 |
Links | |
Download | |
Website | |
SYASokoban Wii is a port of David Joffe's SYASokoban.
Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game.
Features
- "Unlimited" undo.
- Wiimote IR controls + Path finding.
- Many included levels.
- Can add new sets of levels.
User guide
The goal is to push the crates onto the designated squares without getting stuck.
Controls
Pointer - Aim
D-Pad - Move
A - Move to a certain point
Plus - Choose levels
Minus - Undo move
1 - Reset stage
2 - Show about screen
Home - Exit
Screenshots
Media
SYASokoban Wii (Nilton)
Changelog
v0.2 2009/01/29
- Fixed exit message box screen.
- Fixed level select screen.
v0.1b 2009/01/17
- Initial release.
Credits
Special Thanks:
- David Joffe for the SYASokoban original code.
- mindcry, devildante, yohanes and jendave.hudson for the work with SDL port.
- All Wii homebrew community.
External links
- Author's website - http://www.shinnil.co.cc/ (archived)
- WiiBrew - https://wiibrew.org/wiki/SYASokoban_Wii