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Gianas Return Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=gianasreturnwii.jpg
|image_alt=Giana's Return
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Giana's Return
|title=Giana's Return
|image=gianasreturnwii.jpg
|image=gianasreturnwii2.png
|description=A sequel of The Great Giana Sisters by Retroguru team
|description=A sequel of The Great Giana Sisters by Retroguru team.
|author=Retroguru, Oibaf
|author=Retroguru, Oibaf
|lastupdated=2014/12/28
|lastupdated=2014/12/28
|type=Platform
|type=Platform
|version=1.10.1
|version=1.10
|license=Freeware / Closed Source (Donations welcome!)
|license=Freeware
|download=https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii.7z
|website=http://www.gianas-return.de
|website=http://www.gianas-return.de
|source=
|source=
}}
}}
Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters”. There is an official sequel for Nintendo DS named [http://web.archive.org/web/20130204053136/https://www.giana-sisters.com/ “Giana Sisters DS”] and also has slightly more levels than Giana’s Return. In other words, it’s worth the money :). There is also a [[Gianas Return PSP|PSP version here]].
Giana's Return is a fan-made, free sequel to the classic game The Great Giana Sisters. It is not to be confused with the official and commercial sequel, Giana Sisters DS.
 
==Features==
* 7 Worlds, with each 8 Levels - followed by a "big boss".
* Power Ups and Extras.
* Oldschool style pixeled sprites and tiles.
* Wonderful hand drawn backgrounds.
* Illustrated hand drawn storyline.
* Over 18 Tracks of Chipmusic.
* Multi-Language: German, English, French, Spanish.
* Password and/or Savegame (depending on release platform).
* Hidden Warp Zones and Bonus Caves.
* Hidden Trainer.
* TOP 10 Highscore.
 
==User guide==
===Story===
Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really have power, or was it just a coincidence?
 
As this is not bad enough, Swampy fell in love at first sight with Giana's sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.
 
You take over the role of Giana, get back the magic ruby and most important of all, save your beloved sister Maria and get home save! Good Luck!
 
===Items===
Giana is not helpless at all, just bump the star boxes with your head and hope for a nice goodies. Also few ordinary stones which can be bricked, might hold a surprise.
 
*Wall Breaker - Giana's hairs morph into a stormy hairstyle, you now can break regular bricks.
*Thunder - Gives you the ability to shoot or increase the shoot power. There are three strengths, indicated by the battery icons on the top of the screen.
*Clock - Catch a clock, gets 20 extra seconds.
*Heart - 1 UP.
 
===Enemies & Bosses===
The regular enemies are usually pretty weak, just as in the original game. Most of the time it's enough to bump 'em with your feet.
 
Bosses are considered being hard, so make sure you find all bonus caves, so you can gain 1 UP each 100 rubies. You will need them desperately.
 
== Controls ==
'''Wiimote Horizontal:'''


It’s very important to us, that you don’t mix up both projects – Giana’s Return is UNOFFICIAL and FREE – Giana Sisters DS is OFFICIAL and COMMERCIAL.
D-Pad Left/Right - Walk Left/Right


“The Great Giana Sisters” is an alltime classic made in the late eighties mainly by Armin Gessert, Manfred Trenz and Chris Hülsbeck. The game gained impressive attention but has been damned as Super Mario copy. More information can be found [http://en.wikipedia.org/wiki/Great_Giana_Sisters here].
2 - Jump


Giana’s Return uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib – you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.
1 - Fire
 
Plus - Start
 
Home - Quit
 
'''Nunchuck:'''
 
Control Stick - Walk Around
 
'''Classic Controller:'''
 
L Control Stick‎ - Walk Around
 
D-Pad Left/Right - Walk Left/Right
 
Home - Quit


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii3.png
https://dlhb.gamebrew.org/wiihomebrews/gianasreturnwii-02.jpg


==Media==
==Media==
'''Giana's Return - an inofficial sequel of Giana Sisters by Retroguru (Official Trailer) ([https://www.youtube.com/watch?v=UdwveX_iUiU Mulle])'''<br>
<youtube>UdwveX_iUiU</youtube>
<youtube>UdwveX_iUiU</youtube>


== Changelog ==
==Changelog==
'''Giana's Return v1.10.1''' Released at 27-12-2014
'''v1.10 November 2014'''
* Fixed spelling mistake in storyboard (English)
* Reduced tearing


'''Giana's Return v1.10''' Released at 23-11-2014
General changes:
* Retroguru branded as we have created few more games in the meantime.
* Added thanks to Spellbound/Blackforest Games for using their trademark.
* Updated graphics from Simon, thUg and Flarfy.
* Adjusted SFX (Thanks Wiklund!).
* Minor rearrangement of bonus caves, which makes them easier visible now.
* Minor level design fixes.
* Few bug fixes.
* Other stuff we can't remember.


== Controls ==
'''v1.001'''
{| class="wikitable" style="left;text-align:center;"
 
|-
General changes:
! Wiimote Horizontal || Action
* Transparency fix for bonus caves and world 3.
|-
 
| Wiimote DPad Left || Walk Left
'''v1.0'''
|-
 
| Wiimote DPad Right || Walk Right
General changes:.
|-
* Several palette fixes for all tile sets.
| Wiimote 2 Button || Jump
* Various other smaller cosmetic graphics fixes.
|-
* Four new ingame baddies.
| Wiimote 1 Button || Fire
* The levels are now 40 pixels higher and "fullscreen" on 320x240 devices.
|-
* Modified trainer (hidden).
| Wiimote Plus Button || Start
* Modified two levels in the last world to make them easier.
|-
* Fixed minor slipping bug when a bridge is crumbling and Giana stands stil.
| Wiimote Home Button || Quit
 
|-
Added configuration menu:
|}
* Music volume control.
* SFX volume control.
* Key configuration (where keyboard available).
* Joypad/Joystick configuration (where external joypad/joystick available).
 
'''v0.999'''
 
General changes:
* Extra credit screen to mention that we use Open-Source projects such as SDL, SDL_Mixer, libmodplug and zlib.
* Only tracked music remains in the game, the "OGG" solution has been dropped.
* Code is plain C now and should be even easier to port.
* Plenty of "endian" fixes.
* Various small fixes.
* Modified "timings".
 
Computer Versions only:
* Experimental OGL support, to be activated with -ogl or -hd on desktop versions only. USE AT OWN RISK AND GIVE US FEEDBACK!
 
'''v0.997'''
 
General changes:
* Modified trainer (hidden).
* Updated greetings (hidden).
* Modified vscroll.
* Enabled vscroll by default (if config.cfg is not present) otherwise change value vscroll in config.cfg manually to 1.
* Added "fast" option to config file.
* Level improvements: 29, 32, 33, 34, 35, 38, 43, 51.
* Reverted desert background to a previous version.
* Hidden diamond boxes have a flashing animation now.
* Fixed appearance with the spanish "well done" screen.
* Various graphic fixes.
* Fixed text in german language version.
* Rain or snow effects were gone after bonus cave, fixed.
* Ending shows an extra screen now with final score information.
* Fixed screen shake if you get a powerup at the end or beginning of a level.
* Backgrounds hue correction.
 
Computer Versions only:
* Improved joypad/joystick control.
* Keyboard support for entering name in highscore and passwords.
* Added icon; by cmoses (thanks).
 
Console & Handheld versions only:
* Improved music quality (re-encoded music).
* Added icon.
 
'''v0.996'''
* Initial version, released at [http://www.buenz.li Buenzli 2009].
 
==Credits==
The Giana's Return Team consists of:
* [http://thor.pdroms.de/ Rudolphe Boixel] (Thor) - Main Code.
* [http://www.pdroms.de/ Shahzad Sahaib] (Kojote) - Project Organizer & Level Design.
* Alexander Oldemeier (Operator)  - Music.
* David Wuttke (AM-FM) - Music.
* Jane S. Mumford (Jayne) - Graphics Artwork (Storyline).
* Adam Karol (Wizzard) - Graphics Artwork.
* [https://www.xing.com/profile/Simon_Butler Simon Butler] - Graphics Artwork.
* Virgil Metier (thUG) - Graphics Artwork.
* Christian Hildenbrand (Daydream) - Graphics Artwork.
* Jan Jensen (Flarfy) - Graphics Artwork.
* [https://www.red-aqua-media.de/ Denny Müller] (Mulle) - Beta Testing.
 
Porters:
* Rudolphe Boixel (Thor) -  Windows, Linux (tested with Ubuntu), PSP.
* [http://sun.hasenbraten.de/~frank/ Frank Wille] (phx) -  MorphOS, AmigaOS 4, NetBSD PPC/x86.
* [http://www.dusabledanslherbe.eu/AROSPage/INDEX.1.html Yannick Erb] (Yannickescu) - AROS.
* [http://www.open-pandora.org/index.php?option=com_content&view=article&id=121&Itemid=29&lang=en Scott Smith] (Pickle) - Pandora, GP2x, Wiz, Caanoo.
* [http://www.slaanesh.net/ Anthony Staude] (Slaanesh) -  Dingux, GP32.
* [http://artur-rojek.eu/ Artur Rojek] (Zear) -  Dingoo A320 (OpenDingux), GCW Zero.
* [http://www.embeddev.se/agroot/ Lars Persson] (Anotherguest) - Symbian OS UIQ 3, Symbian OS S60 v3.
* [http://www.dreamcast.es/ Xavier Vallejo] (Indiket) -  Dreamcast, MacOSX/Intel (10.6 or >).
* Sergei Kolesnikov (Exl) - MotoMAGX.
* Fabio Olimpieri (Oibaf)  -  Wii, GameCube.
* Manuel Alfayate -  Raspberry Pi.
* [http://www.omni-mad.com/about.html# Andreas Neukötter] (Anti) - MacOSX/Intel.
 
Additional Support:
* James Higgs (Jum) - Raspberry Pi.


{| class="wikitable" style="left;text-align:center;"
Third Party Credits:
|-
* This uses code of the following Open-Source projects in an unmodified form: [http://www.libsdl.org/ SDL], [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer], [http://modplug-xmms.sourceforge.net/ libmodplug] and [http://www.zlib.net/ zlib].
! Nunchuck || Action
* The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.
|-
| Nunchuk Control Stick || Walk Around
|-
|}


{| class="wikitable" style="left;text-align:center;"
Helping Hands:
|-
* Joachim Hesse, Stig Remnes, Robocop/ATL, dMG/dS, Flavor.
! Classic Controller || Action
|-
| Classic L ControlStick‎ || Walk Around
|-
| Classic DPad Left || Walk Left
|-
| Classic DPad Right || Walk Right
|-
| To be configured  || Jump
|-
| To be configured  || Fire
|-
| To be configured  || Start
|-
| Classic Home Button || Quit
|-
|}


==External links==
==External links==
* Official Website - http://www.gianas-return.de
* Official website - http://www.gianas-return.de
* Wiibrew - https://wiibrew.org/wiki/Giana%27s_Return
* WiiBrew - https://wiibrew.org/wiki/Giana%27s_Return

Latest revision as of 01:19, 7 March 2023

Giana's Return
Gianasreturnwii2.png
General
AuthorRetroguru, Oibaf
TypePlatform
Version1.10
LicenseFreeware
Last Updated2014/12/28
Links
Download
Website

Giana's Return is a fan-made, free sequel to the classic game The Great Giana Sisters. It is not to be confused with the official and commercial sequel, Giana Sisters DS.

Features

  • 7 Worlds, with each 8 Levels - followed by a "big boss".
  • Power Ups and Extras.
  • Oldschool style pixeled sprites and tiles.
  • Wonderful hand drawn backgrounds.
  • Illustrated hand drawn storyline.
  • Over 18 Tracks of Chipmusic.
  • Multi-Language: German, English, French, Spanish.
  • Password and/or Savegame (depending on release platform).
  • Hidden Warp Zones and Bonus Caves.
  • Hidden Trainer.
  • TOP 10 Highscore.

User guide

Story

Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really have power, or was it just a coincidence?

As this is not bad enough, Swampy fell in love at first sight with Giana's sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.

You take over the role of Giana, get back the magic ruby and most important of all, save your beloved sister Maria and get home save! Good Luck!

Items

Giana is not helpless at all, just bump the star boxes with your head and hope for a nice goodies. Also few ordinary stones which can be bricked, might hold a surprise.

  • Wall Breaker - Giana's hairs morph into a stormy hairstyle, you now can break regular bricks.
  • Thunder - Gives you the ability to shoot or increase the shoot power. There are three strengths, indicated by the battery icons on the top of the screen.
  • Clock - Catch a clock, gets 20 extra seconds.
  • Heart - 1 UP.

Enemies & Bosses

The regular enemies are usually pretty weak, just as in the original game. Most of the time it's enough to bump 'em with your feet.

Bosses are considered being hard, so make sure you find all bonus caves, so you can gain 1 UP each 100 rubies. You will need them desperately.

Controls

Wiimote Horizontal:

D-Pad Left/Right - Walk Left/Right

2 - Jump

1 - Fire

Plus - Start

Home - Quit

Nunchuck:

Control Stick - Walk Around

Classic Controller:

L Control Stick‎ - Walk Around

D-Pad Left/Right - Walk Left/Right

Home - Quit

Screenshots

gianasreturnwii3.png

Media

Giana's Return - an inofficial sequel of Giana Sisters by Retroguru (Official Trailer) (Mulle)

Changelog

v1.10 November 2014

General changes:

  • Retroguru branded as we have created few more games in the meantime.
  • Added thanks to Spellbound/Blackforest Games for using their trademark.
  • Updated graphics from Simon, thUg and Flarfy.
  • Adjusted SFX (Thanks Wiklund!).
  • Minor rearrangement of bonus caves, which makes them easier visible now.
  • Minor level design fixes.
  • Few bug fixes.
  • Other stuff we can't remember.

v1.001

General changes:

  • Transparency fix for bonus caves and world 3.

v1.0

General changes:.

  • Several palette fixes for all tile sets.
  • Various other smaller cosmetic graphics fixes.
  • Four new ingame baddies.
  • The levels are now 40 pixels higher and "fullscreen" on 320x240 devices.
  • Modified trainer (hidden).
  • Modified two levels in the last world to make them easier.
  • Fixed minor slipping bug when a bridge is crumbling and Giana stands stil.

Added configuration menu:

  • Music volume control.
  • SFX volume control.
  • Key configuration (where keyboard available).
  • Joypad/Joystick configuration (where external joypad/joystick available).

v0.999

General changes:

  • Extra credit screen to mention that we use Open-Source projects such as SDL, SDL_Mixer, libmodplug and zlib.
  • Only tracked music remains in the game, the "OGG" solution has been dropped.
  • Code is plain C now and should be even easier to port.
  • Plenty of "endian" fixes.
  • Various small fixes.
  • Modified "timings".

Computer Versions only:

  • Experimental OGL support, to be activated with -ogl or -hd on desktop versions only. USE AT OWN RISK AND GIVE US FEEDBACK!

v0.997

General changes:

  • Modified trainer (hidden).
  • Updated greetings (hidden).
  • Modified vscroll.
  • Enabled vscroll by default (if config.cfg is not present) otherwise change value vscroll in config.cfg manually to 1.
  • Added "fast" option to config file.
  • Level improvements: 29, 32, 33, 34, 35, 38, 43, 51.
  • Reverted desert background to a previous version.
  • Hidden diamond boxes have a flashing animation now.
  • Fixed appearance with the spanish "well done" screen.
  • Various graphic fixes.
  • Fixed text in german language version.
  • Rain or snow effects were gone after bonus cave, fixed.
  • Ending shows an extra screen now with final score information.
  • Fixed screen shake if you get a powerup at the end or beginning of a level.
  • Backgrounds hue correction.

Computer Versions only:

  • Improved joypad/joystick control.
  • Keyboard support for entering name in highscore and passwords.
  • Added icon; by cmoses (thanks).

Console & Handheld versions only:

  • Improved music quality (re-encoded music).
  • Added icon.

v0.996

Credits

The Giana's Return Team consists of:

  • Rudolphe Boixel (Thor) - Main Code.
  • Shahzad Sahaib (Kojote) - Project Organizer & Level Design.
  • Alexander Oldemeier (Operator) - Music.
  • David Wuttke (AM-FM) - Music.
  • Jane S. Mumford (Jayne) - Graphics Artwork (Storyline).
  • Adam Karol (Wizzard) - Graphics Artwork.
  • Simon Butler - Graphics Artwork.
  • Virgil Metier (thUG) - Graphics Artwork.
  • Christian Hildenbrand (Daydream) - Graphics Artwork.
  • Jan Jensen (Flarfy) - Graphics Artwork.
  • Denny Müller (Mulle) - Beta Testing.

Porters:

  • Rudolphe Boixel (Thor) - Windows, Linux (tested with Ubuntu), PSP.
  • Frank Wille (phx) - MorphOS, AmigaOS 4, NetBSD PPC/x86.
  • Yannick Erb (Yannickescu) - AROS.
  • Scott Smith (Pickle) - Pandora, GP2x, Wiz, Caanoo.
  • Anthony Staude (Slaanesh) - Dingux, GP32.
  • Artur Rojek (Zear) - Dingoo A320 (OpenDingux), GCW Zero.
  • Lars Persson (Anotherguest) - Symbian OS UIQ 3, Symbian OS S60 v3.
  • Xavier Vallejo (Indiket) - Dreamcast, MacOSX/Intel (10.6 or >).
  • Sergei Kolesnikov (Exl) - MotoMAGX.
  • Fabio Olimpieri (Oibaf) - Wii, GameCube.
  • Manuel Alfayate - Raspberry Pi.
  • Andreas Neukötter (Anti) - MacOSX/Intel.

Additional Support:

  • James Higgs (Jum) - Raspberry Pi.

Third Party Credits:

  • This uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib.
  • The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.

Helping Hands:

  • Joachim Hesse, Stig Remnes, Robocop/ATL, dMG/dS, Flavor.

External links

Advertising: