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PieChart Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Arcade Games) - GameBrew
|title_mode=append
|image=piechartwii.jpg
|image_alt=PieChart
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=PieChart
|title=PieChart
|image=piechartwii.jpg
|image=piechartwii2.png
|description=A pac-man clone with several levels, made with GRRLIB
|description=A pac-man clone with several levels, made with GRRLIB.
|author=Dude2kx
|author=Dude2kx
|lastupdated=2011/01/24
|lastupdated=2011/01/24
Line 18: Line 12:
|source=https://dlhb.gamebrew.org/wiihomebrews/piechartwii.7z
|source=https://dlhb.gamebrew.org/wiihomebrews/piechartwii.7z
}}
}}
In '''PieChart''', players navigate through a maze collecting pellets while avoiding enemies. The game combines elements of classic Pac-Man gameplay with new and unique level designs, themes, and power-ups.
PieChart Is a mish-mash of several PacMan gameplay styles and themes.
 
The game was programmed in C over several weeks and using GRRLIB for rendering.
 
==User guide==
Navigate through a maze collecting pellets while avoiding enemies.  


Developed using C programming language and the GRRLIB graphics library, PieChart offers a challenging and engaging experience with 21 levels to conquer.
It has a 2-player mode and a total of 21 stages.


== Controls ==
== Controls ==
{| class="wikitable" style="text-align:center;"
'''Wiimote Horizontal:'''
|-
 
! Wiimote Horizontal || Player Control
D-Pad - Navigate Maze
|-
 
| Wiimote DPad || Navigate Maze
2 - Booster
|-
 
| Wiimote 2 Button || Booster
Plus - Pause  
|-
 
| Wiimote Plus Button || Pause  
A - Screenshot to SD card
|-
 
| Wiimote A Button || Screenshot to SD card
==Screenshots==
|}
https://dlhb.gamebrew.org/wiihomebrews/piechartwii3.png
 
https://dlhb.gamebrew.org/wiihomebrews/piechartwii4.png
 
https://dlhb.gamebrew.org/wiihomebrews/piechartwii5.png


==Media==
==Media==
'''v0.8'''<br>
'''Pie Chart! v0.8''' ([https://www.youtube.com/watch?v=RzPF_ftRYz0 Cid2Mizard]) <br>
<youtube>RzPF_ftRYz0</youtube>
<youtube>RzPF_ftRYz0</youtube>


'''v0.7''' =<br>
'''Pie Chart! v0.7''' ([https://www.youtube.com/watch?v=qxP6TdOTg0s Cid2Mizard]) <br>
<youtube>qxP6TdOTg0s</youtube>
<youtube>qxP6TdOTg0s</youtube>


==Screenshots==
== Known issues ==
https://dlhb.gamebrew.org/wiihomebrews/piechartwii-01.jpg
Game uses external files for memory management. As a result, this game doesn't work in Dolphin.  
https://dlhb.gamebrew.org/wiihomebrews/piechartwii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/piechartwii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/piechartwii-04.jpg
 
== Future Updates ==
* AI upgrades
* Cosmetic niceties when I get the inclination to code them.


== Known Issues ==
This also means you'll need to put everything in the right location on the SD card (sd:/apps/PieChart).
* Game uses external files for memory management. As a result, this game doesn't work in Dolphin AFAIK. This also means you'll need to put everything in the right location on the SD card. "sd:/apps/PieChart"


== Changelog ==
== Changelog ==
''' Version 0.8 '''<br>
''' Version 0.8 '''
Upgrades from previous version:
* 2 player mode! Now you can play with a friend to conquer the mazes.
* 2 player mode! Now you can play with a friend to conquer the mazes!
* A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
* A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
* Fixed some ghosts not playing the death sound when they eat the player.
* Fixed some ghosts not playing the death sound when they eat the player.
Line 68: Line 62:


''' Version 0.7 '''
''' Version 0.7 '''
* Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes
* Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes.
* Animated title screen
* Animated title screen.
* Multiple level support
* Multiple level support.
* 17 new levels! This should keep people occupied until I add more soon
* 17 new levels! This should keep people occupied until I add more soon.
* Maze size reduced to allow for HUD options
* Maze size reduced to allow for HUD options.
* fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
* fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
* Fixed animation speeds
* Fixed animation speeds.


''' Version 0.5 '''
''' Version 0.5 '''
* Tile engine working
* Tile engine working.
* Player programming complete
* Player programming complete.
* Barely functional AI
* Barely functional AI.
* single level support
* single level support.


==External links==
==External links==
*Homepage - http://x-hax.cultnet.net/
*Author's website - http://x-hax.cultnet.net/
*Gbatemp - https://gbatemp.net/threads/piechart-v0-8.276199/
*GBAtemp - https://gbatemp.net/threads/piechart-v0-8.276199/
*Wiibrew - https://wiibrew.org/wiki/PieChart
*WiiBrew - https://wiibrew.org/wiki/PieChart

Latest revision as of 13:58, 11 March 2023

PieChart
Piechartwii2.png
General
AuthorDude2kx
TypeArcade Games
Version0.8
LicenseMixed
Last Updated2011/01/24
Links
Download
Website
Source

PieChart Is a mish-mash of several PacMan gameplay styles and themes.

The game was programmed in C over several weeks and using GRRLIB for rendering.

User guide

Navigate through a maze collecting pellets while avoiding enemies.

It has a 2-player mode and a total of 21 stages.

Controls

Wiimote Horizontal:

D-Pad - Navigate Maze

2 - Booster

Plus - Pause

A - Screenshot to SD card

Screenshots

piechartwii3.png

piechartwii4.png

piechartwii5.png

Media

Pie Chart! v0.8 (Cid2Mizard)

Pie Chart! v0.7 (Cid2Mizard)

Known issues

Game uses external files for memory management. As a result, this game doesn't work in Dolphin.

This also means you'll need to put everything in the right location on the SD card (sd:/apps/PieChart).

Changelog

Version 0.8

  • 2 player mode! Now you can play with a friend to conquer the mazes.
  • A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
  • Fixed some ghosts not playing the death sound when they eat the player.
  • Fixed infinite ghost points bug.
  • The sound engine has been re-written to allow for co-existing SFX and music.
  • There are now surprises in the mazes, including more powerful ghosts and level tweaks.
  • A few new stages, 21 in total.

Version 0.7

  • Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes.
  • Animated title screen.
  • Multiple level support.
  • 17 new levels! This should keep people occupied until I add more soon.
  • Maze size reduced to allow for HUD options.
  • fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
  • Fixed animation speeds.

Version 0.5

  • Tile engine working.
  • Player programming complete.
  • Barely functional AI.
  • single level support.

External links

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