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{{#seo:
|title=Wii Homebrew Emulators (Handheld) - GameBrew
|title_mode=append
|image=emgbawii.jpg
|image_alt=emgba
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=emgba
|title=emgba
|image=emgbawii.jpg
|image=emgbawii2.png
|description=An enhanced port of mGBA, based on Game Boy Interface Standard Edition.
|description=An enhanced port of mGBA, based on Game Boy Interface Standard Edition.
|author=extremscorner
|author=extremscorner
|lastupdated=2022/01/05
|lastupdated=2024/10/26
|type=Handheld
|type=Handheld
|version=20220105
|version=20241026
|license=MPL-2.0
|license=MPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/emgbawii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/emgbawii.7z?k33p0fil35
|website=https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA
|website=https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA
|source=https://github.com/extremscorner/emgba
|source=https://github.com/extremscorner/emgba
|donation=https://github.com/extremscorner/emgba
}}
}}
emGBA (Enhanced mGBA) is a modified version of the Game Boy Advance emulator, mGBA, which is based on Game Boy Interface Standard Edition.
Enhanced mGBA (emGBA) is an enhanced port of the Game Boy Advance emulator, based on [https://www.gc-forever.com/forums/viewtopic.php?f=37&t=2782 Game Boy Interface Standard Edition] and [[MGBA Wii|mGBA]].
 
==Installation==
It is not recommended to use both [[MGBA Wii|mGBA]] and emGBA together on your console.
 
To install, copy the mGBA and apps folders to the root of the SD card.
 
Launch it with the [[Homebrew Channel Wii|Homebrew Channel]].
 
==User guide==
It supports meta.xml arguments, a list of options can be found [https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA here].
 
Example meta.xml for TV with 240p settings by TheDimensioner ([https://www.gc-forever.com/forums/viewtopic.php?f=13&t=3129&p=39026#p39015 thread], [https://pastebin.com/VkBspBk7 pastebin]):
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
    <name>Enhanced mGBA</name>
    <author>Extrems</author>
    <version>2017-07-26</version>
    <release_date>20170726094548</release_date>
    <short_description>mGBA Game Boy Advance emulator</short_description>
    <long_description>Enhanced mGBA Game Boy Advance emulator</long_description>
    <arguments>
<arg>--scan-mode=non-interlace</arg>
<arg>--input-gamma=1</arg>
<arg>--output-gamma=1</arg>
<arg>--matrix=identity</arg>
<arg>--poll=0</arg>
<arg>--cursor=sd:/mGBA/point-srgb.tpl.gz</arg>
<arg>--overlay=sd:/mGBA/frame-srgb.tpl.gz</arg>
<arg>--overlay-id=2</arg>
</arguments>
</app>
 
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/emgbawii3.png
 
==Known issues==
Game crashes but worked previously - Try deleting the log file in the mGBA folder.


== Options ==
<pre>
; {{anchor|--aspect}}<code>--aspect=<w:h></code>
: Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).
: Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.
; {{anchor|--offset}}<code>--offset=<x:y></code>
: Set offset. The default is the Screen Position system setting (-32 to +32).
; {{anchor|--zoom}}<code>--zoom=<x:y></code>
: Set zoom (default: auto).
; {{anchor|--zoom-auto}}<code>--zoom-auto[=<ratio>]</code>
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc's Screen Size setting (0.75 or 0.875).
; {{anchor|--rotate}}<code>--rotate=<0-359></code>
: Set rotation (default: 0).
; {{anchor|--poll}}<code>--poll=<0-11></code>
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.
: {| class="wikitable"
| '''0:'''
| VSync (most compatible)
|-
| '''1:'''
| 1000Hz (default)
|-
| '''2:'''
| 500Hz
|-
| '''3:'''
| 350Hz
|-
| '''4:'''
| 300Hz
|-
| '''5:'''
| 250Hz
|-
| '''6:'''
| 200Hz
|-
| '''7:'''
| 150Hz
|-
| '''8:'''
| 150Hz
|-
| '''9:'''
| 125Hz
|-
| '''10:'''
| 125Hz
|-
| '''11:'''
| 100Hz
|}
; {{anchor|--cursor|--no-cursor}}<code>--cursor=<path></code>, <code>--no-cursor</code>
: Load texture palette for cursors (default: point.tpl.gz).
; {{anchor|--overlay|--no-overlay}}<code>--overlay=<path></code>, <code>--no-overlay</code>
: Load texture palette for graphic overlays (default: frame.tpl.gz).
; {{anchor|--overlay-id}}<code>--overlay-id=<ID></code>
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc's Frame setting (0 to 19).
; {{anchor|--overlay-scale}}<code>--overlay-scale=<x:y></code>
: Set texture scale for graphic overlay (default: auto).
; {{anchor|--filter}}<code>--filter=<[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]></code>
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc's Screen Filter setting (none, blend, deflicker).
:; <code>none</code>
:: Also known as the Sharp screen filter.
:; <code>blend[=<red[:green[:blue]]>]</code>
:: Blend frames ''n'' and ''n-1'' (default: 0.55).
:: Also known as the Soft screen filter.
:; <code>deflicker[=<red[:green[:blue]]>]</code>
:: Blend frames ''n'' and ''n-1'' where ''n'' and ''n-2'' are equal (default: 0.55).
:: Also known as the Normal screen filter.
:; <code>accumulate[=<red[:green[:blue]]>]</code>
:: Blend frames with accumulation buffer (default: 0.55).
:: As used by the Nintendo 3DS Ambassador games.
:; <code>scale2xex</code>
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’<sub>B</sub>C’<sub>R</sub> difference.
:; <code>scale2xplus</code>
:; <code>scale2x</code>
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm.
:; <code>eagle2x</code>
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm.
:; <code>scan2x</code>
:: Apply simple scanlines.
:; <code>normal2x</code>
:; <code>prescale</code>, <code>no-prescale</code>
:: Enable prescaling filter (default: no).
; {{anchor|--dither}}<code>--dither=<none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4></code>
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.
: Applied during prescaling.
; {{anchor|--scaler}}<code>--scaler=<nearest|bilinear|area|box></code>
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]].
: {| class="wikitable"
| '''nearest:'''
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)
|-
| '''bilinear:'''
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]
|-
| '''area:'''
| Sharp bilinear interpolation (default)
|-
| '''box:'''
| Inverse sharp bilinear interpolation
|}
; {{anchor|--matrix}}<code>--matrix=<identity|gba|gbc|gbc-dev|gbi|nds|palm|psp|vba></code>
: Set color matrix (default: gbi).
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].
: {| class="wikitable"
| '''identity:'''
| [[wikipedia:Identity matrix|Identity matrix]]
|-
| '''gba:'''
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''gbc:'''
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''gbc-dev:'''
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''gbi:'''
| Game Boy Interface
|-
| '''nds:'''
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''palm:'''
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''psp:'''
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''vba:'''
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|}
; {{anchor|--profile}}<code>--profile=<srgb|gba|gbc|gbc-dev|gbi|nds|palm|psp></code>
: Set quick color profile.
: Overrides <code>--matrix</code>, <code>--input-gamma</code>, <code>--output-gamma</code>, <code>--brightness</code> and <code>--contrast</code>.
: {| class="wikitable"
| '''srgb:'''
| Emulator
|-
| '''gba:'''
| [[Game Boy Interface/Standard Edition#Game Boy Advance|Game Boy Advance]]
|-
| '''gbc:'''
| Game Boy Color
|-
| '''gbc-dev:'''
| Gameboy Hi-Colour Convertor
|-
| '''gbi:'''
| Game Boy Interface (2015–2017)
|-
| '''nds:'''
| [[Game Boy Interface/Standard Edition#Nintendo DS|Nintendo DS]]
|-
| '''palm:'''
| [[Game Boy Interface/Standard Edition#Palm Treo 700p|Palm Treo 700p]]
|-
| '''psp:'''
| [[Game Boy Interface/Standard Edition#PlayStation Portable|PlayStation Portable]]
|}
; {{anchor|--input-gamma}}<code>--input-gamma=<red[:green[:blue]]></code>
: Set gamma (default: 2.2).
; {{anchor|--output-gamma}}<code>--output-gamma=<1.0|1.7|2.2></code>
: Specify screen gamma (default: 2.2).
; {{anchor|--brightness}}<code>--brightness=<red[:green[:blue]]></code>
: Set lift (default: 0.0).
; {{anchor|--contrast}}<code>--contrast=<red[:green[:blue]]></code>
: Set gain (default: 1.0).
; {{anchor|--format}}<code>--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom></code>
: Set video format. The default is the Video Mode system setting (ntsc, pal-60, pal-m).
: {| class="wikitable"
| '''ntsc:'''
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]
|-
| '''pal:'''
| [[wikipedia:PAL|PAL-B/G/D/K/I]]
|-
| '''pal-m:'''
| [[wikipedia:PAL-M|PAL-M]]
|-
| '''ntsc-50:'''
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]
|-
| '''pal-60:'''
| [[wikipedia:PAL#Multisystem PAL support and "PAL 60"|PAL-60]]
|-
| '''hd60:'''
| [[wikipedia:High-definition television|HDTV]] (60Hz)
|-
| '''hd50:'''
| HDTV (50Hz)
|-
| '''hd48:'''
| HDTV (48Hz)
|}
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. <br /> AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. <br /> AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60. <br /> AVE-RVL is only designed to support NTSC-J, PAL-B/G/D/K/I, PAL-M and PAL-60.
; {{anchor|--scan-mode}}<code>--scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]></code>
: Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).
: {| class="wikitable"
| '''interlace:'''
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering
|-
| '''quasi-interlace:'''
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)
|-
| '''non-interlace:'''
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)
|-
| '''non-progressive:'''
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering
|-
| '''progressive:'''
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)
|}
:; <code>clock2x</code>, <code>no-clock2x</code>
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for <code>interlace</code> scan modes. Disabling halves the refresh rate for <code>progressive</code> scan modes.
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.
:; <code>size2x</code>, <code>no-size2x</code>
:: Enable 2× video oversampling (default: auto). Enabling halves the refresh rate. <br /> If the video format's horizontal resolution is less or equal to 682, the internal resolution is doubled instead.
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.
; {{anchor|--ipv4-address}}<code>--ipv4-address=<aaa.bbb.ccc.ddd></code>
: Set static IPv4 address.
; {{anchor|--ipv4-gateway}}<code>--ipv4-gateway=<aaa.bbb.ccc.ddd></code>
: Set static IPv4 gateway.
; {{anchor|--ipv4-netmask}}<code>--ipv4-netmask=<aaa.bbb.ccc.ddd></code>
: Set static IPv4 netmask.
; {{anchor|--network|--no-network}}<code>--network</code>, <code>--no-network</code>
: Enable [[Broadband Adapter]] features (default: yes).
; <code><path></code>
: Load ROM.
</pre>
==Changelog==
==Changelog==
'''20241026'''
* Updated to mGBA 0.11-8583-279485fc3.
* Resynchronized with Game Boy Interface.
* Fixed loading key mappings.
'''20240618'''
* Updated to mGBA 0.11-8472-2ea11feda.
* Resynchronized with Game Boy Interface.
'''20220105'''
'''20220105'''
* Updated to mGBA 0.10-7177-ea1abe2fc.
* Updated to mGBA 0.10-7177-ea1abe2fc.
Line 261: Line 66:
* Fixed stalls induced by N64 Controller support.
* Fixed stalls induced by N64 Controller support.


==External Links==
==External links==
* Official Site - https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA
* GitHub - https://github.com/extremscorner/emgba
* Github - https://github.com/extremscorner/emgba
* gc-forever - https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA
* gc-forever - https://www.gc-forever.com/forums/viewtopic.php?f=13&t=3129

Latest revision as of 02:00, 27 October 2024

emgba
Emgbawii2.png
General
Authorextremscorner
TypeHandheld
Version20241026
LicenseMPL-2.0
Last Updated2024/10/26
Links
Download
Website
Source
Support Author

Enhanced mGBA (emGBA) is an enhanced port of the Game Boy Advance emulator, based on Game Boy Interface Standard Edition and mGBA.

Installation

It is not recommended to use both mGBA and emGBA together on your console.

To install, copy the mGBA and apps folders to the root of the SD card.

Launch it with the Homebrew Channel.

User guide

It supports meta.xml arguments, a list of options can be found here.

Example meta.xml for TV with 240p settings by TheDimensioner (thread, pastebin):

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
    <name>Enhanced mGBA</name>
    <author>Extrems</author>
    <version>2017-07-26</version>
    <release_date>20170726094548</release_date>
    <short_description>mGBA Game Boy Advance emulator</short_description>
    <long_description>Enhanced mGBA Game Boy Advance emulator</long_description>
    <arguments>
<arg>--scan-mode=non-interlace</arg>
<arg>--input-gamma=1</arg>
<arg>--output-gamma=1</arg>
<arg>--matrix=identity</arg>
<arg>--poll=0</arg>
<arg>--cursor=sd:/mGBA/point-srgb.tpl.gz</arg>
<arg>--overlay=sd:/mGBA/frame-srgb.tpl.gz</arg>
<arg>--overlay-id=2</arg>
</arguments>
</app>

Screenshots

emgbawii3.png

Known issues

Game crashes but worked previously - Try deleting the log file in the mGBA folder.

Changelog

20241026

  • Updated to mGBA 0.11-8583-279485fc3.
  • Resynchronized with Game Boy Interface.
  • Fixed loading key mappings.

20240618

  • Updated to mGBA 0.11-8472-2ea11feda.
  • Resynchronized with Game Boy Interface.

20220105

  • Updated to mGBA 0.10-7177-ea1abe2fc.
  • Resynchronized with Game Boy Interface.
  • Improved audio rendering.
  • Fixed stalls induced by N64 Controller support.

External links

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