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OpenHCL Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=openhclwii.jpg
|image_alt=OpenHCL
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=OpenHCL
|title=OpenHCL
|image=openhclwii.jpg
|image=openhclwii2.png
|description=OpenHCL is an unofficial port of Hydra Castle Labyrinth, originally created by E. (Buster) Hashimoto.
|description=An unofficial port of Hydra Castle Labyrinth, original by E. (Buster) Hashimoto.
|author=JeffRuLz
|author=JeffRuLz
|lastupdated=2021/11/08
|lastupdated=2023/09/08
|type=Platform
|type=Platform
|version=2021.11.08
|version=2023.09.08
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/openhclwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/openhclwii.7z
Line 18: Line 12:
|source=https://github.com/JeffRuLz/OpenHCL
|source=https://github.com/JeffRuLz/OpenHCL
}}
}}
'''OpenHCL''': A fan-made, multi-platform adaptation of E. (Buster) Hashimoto's Hydra Castle Labyrinth game. Enjoy the game on various devices and operating systems, thanks to the hard work of dedicated fans bringing this classic title to a new audience.
OpenHCL is a fan-made, multi-platform adaptation of [https://hp.vector.co.jp/authors/VA025956/ E. (Buster) Hashimoto's] Hydra Castle Labyrinth. It is a metroidvania game, similar to The Maze of Galious.
 
Supported platforms include [[OpenHCL 3DS|3DS]], [[OpenHCL PSP|PSP]], [[OpenHCL Vita|Vita]] and Wii.


==Features==
==Features==
*240p mode for CRT televisions.
*240p mode for CRT televisions.
*Controllable with wiimote, nunchuk, gamecube, and classic controllers.
*Controllable with Wiimote, Nunchuk, GameCube, and Classic Controllers.
*Also playable on the WiiU.
*Also playable on the Wii U.
 
==Controls==
===Wiimote Horizontal===
D-Pad - Move, Interact (Up)
 
1 - Attack
 
2 - Jump
 
B - Sub-weapon attack
 
A/Minus - Next sub-weapon
 
Plus - Inventory
 
Home - Menu
 
===Wiimote & Nunchuck===
Nunchuck Control Stick - Move, Interact (Up)
 
B - Attack
 
A - Jump
 
Nunchuck Z - Sub-weapon attack
 
D-Pad Left - Previous sub-weapon
 
D-Pad Right or Minus or Nunchuck C - Next sub-weapon
 
Plus - Inventory
 
Home - Menu
 
===Classic Controller===
D-Pad/Left Control Stick - Move, Interact (Up)
 
Y - Attack
 
B - Jump
 
A - Sub-weapon attack
 
L/ZL - Previous sub-weapon
 
R/ZR/Minus - Next sub-weapon
 
Plus/X - Inventory
 
Home - Menu
 
===GameCube Controller===
D-Pad/Control Stick - Move, Interact (Up)
 
B - Attack
 
A - Jump
 
X - Sub-weapon attack
 
L - Previous sub-weapon
 
R/Z - Next sub-weapon
 
Y - Inventory
 
Start - Menu
 
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/openhclwii5.png
 
https://dlhb.gamebrew.org/wiihomebrews/openhclwii6.png


==Media==
==Media==
'''OpenHCL (Hydra castle labyrinth) port for Gamecube - ([https://www.youtube.com/watch?v=UppwM9sQlqU gameblabla])'''<br>
'''OpenHCL (Hydra castle labyrinth) port for Gamecube ([https://www.youtube.com/watch?v=UppwM9sQlqU gameblabla])'''<br>
<youtube>UppwM9sQlqU</youtube>
<youtube>UppwM9sQlqU</youtube>


==Changelog==
==Changelog==
'''v2021.11.08'''
'''v2023.09.08'''
* Wii: Fixed incorrect video mode being detected.
* Other platforms have not been changed.
 
'''2021/11/08'''
*Wii: Game files will attempt to be loaded from multiple locations:
*Wii: Game files will attempt to be loaded from multiple locations:
 
** "./"
* "./"
** "sd:/apps/OpenHCL/"
* "sd:/apps/OpenHCL/"
** "sd:/OpenHCL/"
* "sd:/OpenHCL/"
** "usb:/apps/OpenHCL/"
* "usb:/apps/OpenHCL/"
** "usb:/OpenHCL/"
* "usb:/OpenHCL/"
 
*Wii: WiiU - Fixed aspect ratio on 4:3 screens.
*Wii: WiiU - Fixed aspect ratio on 4:3 screens.


'''v2021.11.01'''
'''2021/11/01'''
* Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
* Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
* Fixed a label incorrectly displayed in the credits
* Fixed a label incorrectly displayed in the credits.


'''v2020.10.27'''
'''2020/10/27'''
* Thanks to @vaguerant OpenHCL now has better support for the Wii U.
* Thanks to @vaguerant OpenHCL now has better support for the Wii U.
* The Wii U gamepad can be used in Wii VC mode.
* The Wii U gamepad can be used in Wii VC mode.
Line 51: Line 121:
* This update only affects the Wii version, the other versions are the same as before.
* This update only affects the Wii version, the other versions are the same as before.


'''v2020.08.26'''
'''2020/08/26'''
*Updated Korean font. It is now larger and easier to read.
*Updated Korean font. It is now larger and easier to read.


'''v2020.08.05'''
'''2020/08/05'''
Added Korean translation by @DDinghoya
*Added Korean translation by @DDinghoya.


'''v2020.07.24'''
'''2020/07/24'''
*First release.
*First release.


==Acknowledgments==
==Credits==
* The game’s graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster].
Acknowledgments:
* Music: [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou]
* The game's graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster].
* Sound effects: [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki]
* Music - [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou].
* Project Quadruple D: [http://karen.saiin.net/~hayase/ Sandman]
* Sound effects - [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki].
* English translation: [https://hkcomplex.tumblr.com/ Gary the Krampus]
* Project Quadruple D - [http://karen.saiin.net/~hayase/ Sandman].
* Korean translation: [https://github.com/DDinghoya DDinghoya]
* English translation - [https://hkcomplex.tumblr.com/ Gary the Krampus].
* Korean translation - [https://github.com/DDinghoya DDinghoya].


==External Links==
==External links==
* Oscwii - https://oscwii.org/library/app/OpenHCL
* GitHub - https://github.com/JeffRuLz/OpenHCL
* Github - https://github.com/JeffRuLz/OpenHCL
* GBAtemp - https://gbatemp.net/threads/release-openhcl-wii-hydra-castle-labyrinth-port.570549/
* Open Shop Channel - https://oscwii.org/library/app/OpenHCL

Latest revision as of 01:34, 10 September 2023

OpenHCL
Openhclwii2.png
General
AuthorJeffRuLz
TypePlatform
Version2023.09.08
LicenseGPL-3.0
Last Updated2023/09/08
Links
Download
Website
Source

OpenHCL is a fan-made, multi-platform adaptation of E. (Buster) Hashimoto's Hydra Castle Labyrinth. It is a metroidvania game, similar to The Maze of Galious.

Supported platforms include 3DS, PSP, Vita and Wii.

Features

  • 240p mode for CRT televisions.
  • Controllable with Wiimote, Nunchuk, GameCube, and Classic Controllers.
  • Also playable on the Wii U.

Controls

Wiimote Horizontal

D-Pad - Move, Interact (Up)

1 - Attack

2 - Jump

B - Sub-weapon attack

A/Minus - Next sub-weapon

Plus - Inventory

Home - Menu

Wiimote & Nunchuck

Nunchuck Control Stick - Move, Interact (Up)

B - Attack

A - Jump

Nunchuck Z - Sub-weapon attack

D-Pad Left - Previous sub-weapon

D-Pad Right or Minus or Nunchuck C - Next sub-weapon

Plus - Inventory

Home - Menu

Classic Controller

D-Pad/Left Control Stick - Move, Interact (Up)

Y - Attack

B - Jump

A - Sub-weapon attack

L/ZL - Previous sub-weapon

R/ZR/Minus - Next sub-weapon

Plus/X - Inventory

Home - Menu

GameCube Controller

D-Pad/Control Stick - Move, Interact (Up)

B - Attack

A - Jump

X - Sub-weapon attack

L - Previous sub-weapon

R/Z - Next sub-weapon

Y - Inventory

Start - Menu

Screenshots

openhclwii5.png

openhclwii6.png

Media

OpenHCL (Hydra castle labyrinth) port for Gamecube (gameblabla)

Changelog

v2023.09.08

  • Wii: Fixed incorrect video mode being detected.
  • Other platforms have not been changed.

2021/11/08

  • Wii: Game files will attempt to be loaded from multiple locations:
    • "./"
    • "sd:/apps/OpenHCL/"
    • "sd:/OpenHCL/"
    • "usb:/apps/OpenHCL/"
    • "usb:/OpenHCL/"
  • Wii: WiiU - Fixed aspect ratio on 4:3 screens.

2021/11/01

  • Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
  • Fixed a label incorrectly displayed in the credits.

2020/10/27

  • Thanks to @vaguerant OpenHCL now has better support for the Wii U.
  • The Wii U gamepad can be used in Wii VC mode.
  • Improved video quality in widescreen mode on Wii U.
  • This update only affects the Wii version, the other versions are the same as before.

2020/08/26

  • Updated Korean font. It is now larger and easier to read.

2020/08/05

  • Added Korean translation by @DDinghoya.

2020/07/24

  • First release.

Credits

Acknowledgments:

External links

Advertising: