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MegaZeux Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Game engine) - GameBrew
|title_mode=append
|image=megazeuxwii.jpg
|image_alt=MegaZeux
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=MegaZeux
|title=MegaZeux
|image=megazeuxwii.jpg
|image=megazeuxwii2.png
|description=MegaZeux is a Game Creation System (GCS) inspired by Epic MegaGames' ZZT, first released by Alexis Janson in 1994.
|description=A Game Creation System (GCS) inspired by Epic MegaGames ZZT, first released by Alexis Janson in 1994.
|author=AliceLR
|author=MegaZeux developers
|lastupdated=2020/11/22
|lastupdated=2024/09/10
|type=Game engine
|type=Game Engine
|version=2.92f
|version=2.93b
|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/megazeuxwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/megazeuxwii.7z
Line 18: Line 12:
|source=https://github.com/AliceLR/megazeux
|source=https://github.com/AliceLR/megazeux
}}
}}
'''MegaZeux''' is a game creation system and a video game. It was created by Andrew Pointon (also known as the "The 8th Bit") in 1994. MegaZeux is a platform for creating 2D games, similar to other game creation systems like RPG Maker. It allows users to create their own games using a simple programming language and a visual editor.
MegaZeux is a game creation system created by Andrew Pointon in 1994. MegaZeux is a platform for creating 2D games, similar to other game creation systems like RPG Maker. It allows users to create their own games using a simple programming language and a visual editor.


The system also includes a built-in game, which serves as an example of what can be created using the system. The game is based on a text-based adventure format, with a top-down view and simple graphics.
The system also includes a built-in game, which serves as an example of what can be created using the system. The game is based on a text-based adventure format, with a top-down view and simple graphics.
Line 24: Line 18:
MegaZeux games can be run on a variety of platforms, including Windows, Linux, MacOS, and Amiga.
MegaZeux games can be run on a variety of platforms, including Windows, Linux, MacOS, and Amiga.


==Media==
==Installation==
'''Megazeux gameplay (PC Game, 1994) - ([https://www.youtube.com/watch?v=_M83IK7hrUQ Squakenet])'''<br>
Download the latest release from the [https://www.digitalmzx.com/megazeux.php official website].
<youtube>_M83IK7hrUQ</youtube>
 
Copy the megazeux folder to the apps folder of your SD card. You can place the game (.mzx) anywhere.
 
Then take a look at the config file and edit it according to your preference.
 
==User guide==
===Online resources===
* [https://www.digitalmzx.com/index.php DigitalMZX] - Official MegaZeux game archive.
* [https://www.digitalmzx.com/help.php MegaZeux online help file] - For a quick MegaZeux reference.
* [https://www.digitalmzx.com/wiki/Compiling_MegaZeux MegaZeux Wiki] - Compiling MegaZeux on the official Wiki.
 
===Controllers===
Button availability for the Wii port varies given which controller or extension controller is being used. Regardless of the available controllers, however, no Wii layout maps lstick or rstick. No buttons are reserved for a keyboard in any layout as the Wii has multiple built-in USB ports. The home button is hardcoded to select when present.
 
Supported controllers:
*Wiimote (horizontal, no extension)
*Wiimote (with nunchuck)
*Wii Classic Controller
*Gamecube Controller
*Guitar Hero 3 extension controller
 
These are not supported:
*Wii Balance Board.
*Wii Motion Plus (not supported by MegaZeux).
 
Refer to megazeux/docs/joystick.html for controller layouts.
 
==Controls==
===Wiimote Horizontal===
D-Pad - D-Pad - Up/Down/Left/Right
 
A - R shoulder
 
B - L shoulder
 
Home - Select
 
Plus - X
 
Minus - Y
 
1 - B
 
2 - A
 
===Wiimote & Nunchuck===
Nunchuck C - L shoulder
 
Nunchuck Z - L Trigger
 
Nunchuck Control Stick - axis_lx, axis_ly
 
D-Pad - Up/Down/Left/Right
 
A - R shoulder
 
B - R trigger
 
Plus - X
 
Minus - Y
 
1 - B
 
2 - A
 
===Classic Controller===
D-Pad - Up/Down/Left/Right
 
L - L trigger, axis_ltrigger
 
R - R trigger, axis_rtrigger
 
ZL - L shoulder
 
ZR - R shoulder
 
Left Control Stick - axis_lx, axis_ly
 
Right Control Stick - axis_rx, axis_ry
 
Select/Home - Select
 
A/B/X/Y/Start - A/B/X/Y/Start
 
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/megazeuxwii3.png
 
https://dlhb.gamebrew.org/wiihomebrews/megazeuxwii4.png
 
https://dlhb.gamebrew.org/wiihomebrews/megazeuxwii5.png
 
==Changelog==
[https://raw.githubusercontent.com/AliceLR/megazeux/v2.93/docs/changelog.txt Click here for the complete changelog.]


==External Links==
==External Links==
* Official Site - https://www.digitalmzx.com/
* Official Site - https://www.digitalmzx.com/
* Oscwii- https://oscwii.org/library/app/megazeux
* GitHub - https://github.com/AliceLR/megazeux
* Github - https://github.com/AliceLR/megazeux
* Open Shop Channel - https://oscwii.org/library/app/megazeux

Latest revision as of 03:25, 15 September 2024

MegaZeux
Megazeuxwii2.png
General
AuthorMegaZeux developers
TypeGame Engine
Version2.93b
LicenseGPL-2.0
Last Updated2024/09/10
Links
Download
Website
Source

MegaZeux is a game creation system created by Andrew Pointon in 1994. MegaZeux is a platform for creating 2D games, similar to other game creation systems like RPG Maker. It allows users to create their own games using a simple programming language and a visual editor.

The system also includes a built-in game, which serves as an example of what can be created using the system. The game is based on a text-based adventure format, with a top-down view and simple graphics.

MegaZeux games can be run on a variety of platforms, including Windows, Linux, MacOS, and Amiga.

Installation

Download the latest release from the official website.

Copy the megazeux folder to the apps folder of your SD card. You can place the game (.mzx) anywhere.

Then take a look at the config file and edit it according to your preference.

User guide

Online resources

Controllers

Button availability for the Wii port varies given which controller or extension controller is being used. Regardless of the available controllers, however, no Wii layout maps lstick or rstick. No buttons are reserved for a keyboard in any layout as the Wii has multiple built-in USB ports. The home button is hardcoded to select when present.

Supported controllers:

  • Wiimote (horizontal, no extension)
  • Wiimote (with nunchuck)
  • Wii Classic Controller
  • Gamecube Controller
  • Guitar Hero 3 extension controller

These are not supported:

  • Wii Balance Board.
  • Wii Motion Plus (not supported by MegaZeux).

Refer to megazeux/docs/joystick.html for controller layouts.

Controls

Wiimote Horizontal

D-Pad - D-Pad - Up/Down/Left/Right

A - R shoulder

B - L shoulder

Home - Select

Plus - X

Minus - Y

1 - B

2 - A

Wiimote & Nunchuck

Nunchuck C - L shoulder

Nunchuck Z - L Trigger

Nunchuck Control Stick - axis_lx, axis_ly

D-Pad - Up/Down/Left/Right

A - R shoulder

B - R trigger

Plus - X

Minus - Y

1 - B

2 - A

Classic Controller

D-Pad - Up/Down/Left/Right

L - L trigger, axis_ltrigger

R - R trigger, axis_rtrigger

ZL - L shoulder

ZR - R shoulder

Left Control Stick - axis_lx, axis_ly

Right Control Stick - axis_rx, axis_ry

Select/Home - Select

A/B/X/Y/Start - A/B/X/Y/Start

Screenshots

megazeuxwii3.png

megazeuxwii4.png

megazeuxwii5.png

Changelog

Click here for the complete changelog.

External Links

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