More actions
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==User guide== | ==User guide== | ||
Installation (host side): | '''Installation (host side):''' | ||
*Download and install latest [https://www.mono-project.com/download/stable/ Mono for Windows]. | *Download and install latest [https://www.mono-project.com/download/stable/ Mono for Windows]. | ||
*Download <code>UnitySetup-Playstation-Vita-Support-for-Editor-2018.3.0a2.exe</code>, open it as archive and extract <code>$INSTDIR$_59_</code> folder | *Download <code>UnitySetup-Playstation-Vita-Support-for-Editor-2018.3.0a2.exe</code>, open it as archive and extract <code>$INSTDIR$_59_</code> folder | ||
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*<code><UnitySupportExtractPath>/Tools</code> (where mono-xcompiler.exe is located). | *<code><UnitySupportExtractPath>/Tools</code> (where mono-xcompiler.exe is located). | ||
Installation (PSP2 side): | '''Installation (PSP2 side):''' | ||
*Download and install [[CapUnlocker_Vita|CapUnlocker plugin]]. | *Download and install [[CapUnlocker_Vita|CapUnlocker plugin]]. | ||
*Copy <code>Media</code> folder from extracted Unity support installer to <code>app0:</code>. | *Copy <code>Media</code> folder from extracted Unity support installer to <code>app0:</code>. | ||
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*Copy modules from current release to <code>app0:Media/Modules</code>. | *Copy modules from current release to <code>app0:Media/Modules</code>. | ||
Compiling C# code: | '''Compiling C# code:''' | ||
*Compile your C# code to managed .dll by executing: <code>mcs -sdk:2 -target:library -out:<MyDllName>.dll <MySrcName>.cs</code> | *Compile your C# code to managed .dll by executing: <code>mcs -sdk:2 -target:library -out:<MyDllName>.dll <MySrcName>.cs</code> | ||
*Compile your managed .dll to AOT assembly .s by executing: <code>mono-xcompiler.exe --aot=full,asmonly,nodebug,static <MyDllName>.dll</code> | *Compile your managed .dll to AOT assembly .s by executing: <code>mono-xcompiler.exe --aot=full,asmonly,nodebug,static <MyDllName>.dll</code> | ||
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**For vitasdk: compile with -marm | **For vitasdk: compile with -marm | ||
Using AOT assembly on PSP2: | '''Using AOT assembly on PSP2:''' | ||
*Copy managed .dll file to <code>app0:Media/Managed</code>. | *Copy managed .dll file to <code>app0:Media/Managed</code>. | ||
*Add AOT assembly .s file as compilation target in your PSP2 self project. | *Add AOT assembly .s file as compilation target in your PSP2 self project. |
Latest revision as of 02:45, 19 Ocak 2023
VitaMonoLoader | |
---|---|
General | |
Author | GrapheneCt |
Type | Developments |
Version | 1.0 |
License | MIT License |
Last Updated | 2022/06/08 |
Links | |
Download | |
Website | |
Source | |
VitaMonoLoader is a simple Mono library for developing C# applications mostly used on Linux.
Currently only Windows is supported for host. VDS (SCE SDK) and vitasdk are supported for PSP2.
User guide
Installation (host side):
- Download and install latest Mono for Windows.
- Download
UnitySetup-Playstation-Vita-Support-for-Editor-2018.3.0a2.exe
, open it as archive and extract$INSTDIR$_59_
folder - Add following to your PATH enviroment variable:
<MonoInstallPath>/bin
(where mono.exe is located).<UnitySupportExtractPath>/Tools
(where mono-xcompiler.exe is located).
Installation (PSP2 side):
- Download and install CapUnlocker plugin.
- Copy
Media
folder from extracted Unity support installer toapp0:
. - Copy
machine.config
from extracted Unity support installer toapp0:Media/Managed/mono/2.0
. - Copy modules from current release to
app0:Media/Modules
.
Compiling C# code:
- Compile your C# code to managed .dll by executing:
mcs -sdk:2 -target:library -out:<MyDllName>.dll <MySrcName>.cs
- Compile your managed .dll to AOT assembly .s by executing:
mono-xcompiler.exe --aot=full,asmonly,nodebug,static <MyDllName>.dll
- Add AOT assembly .s files as compile targets in your Vita app project.
- Your PSP2 application must be compiled in ARM mode:
- For VDS (SCE SDK): use -Xthumb=0 (can also be set in project settings)
- For vitasdk: compile with -marm
Using AOT assembly on PSP2:
- Copy managed .dll file to
app0:Media/Managed
. - Add AOT assembly .s file as compilation target in your PSP2 self project.
- To load AOT assembly on PSP2, call:
extern void** mono_aot_module_<MyDllName>_info; VMLRegisterAssembly(mono_aot_module_<MyDllName>_info);
Changelog
v1.0
- Upload core assemblies.