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Longest button - Replay/demo the longest sequence ever completed | Longest button - Replay/demo the longest sequence ever completed | ||
==Screenshots== | |||
xeroxvita3.png | https://dlhb.gamebrew.org/vitahomebrews/xeroxvita3.png | ||
==Changelog== | ==Changelog== | ||
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*Changed sfx_button00.mp3 file. | *Changed sfx_button00.mp3 file. | ||
= | ==Credits== | ||
All assets for the game were custom-made using Gimp and Audacity. | All assets for the game were custom-made using Gimp and Audacity. | ||
Latest revision as of 02:46, 1 Ocak 2023
Xerox | |
---|---|
General | |
Author | dragaron |
Type | Puzzle |
Version | 1.01 |
License | Mixed |
Last Updated | 2018/01/21 |
Links | |
Download | |
Website | |
Source | |
Simon clone for the PS Vita: match the colored signals in the correct order.
User guide
Game types
Game type 1:
- Signal order: Normal; Input order: Normal.
- Plays sequence normally, and accepts input as shown.
Game type 2:
- Signal order: Normal; Input order: Reverse.
- Plays sequence normally, but the input order is in reverse.
Game type 3:
- Signal order: Random; Input order: Normal.
- Randomizes sequence each round, and accepts input as shown.
Game type 4:
- Signal order: Random; Input order: Reverse.
- Randomizes sequence each round, and the input order is in reverse.
Examples:
- Game type 1: Signals shown are... Red, Red, Green, Blue; you press Red, Red, Green, Blue.
- Game type 2: Signals shown are... Red, Red, Green, Blue; you press Blue, Green, Red, Red.
Skill level
- 1 - Plays 8 signals (max).
- 2 - Plays 14 signals (max).
- 3 - Plays 20 signals (max).
- 4 - Plays 31 signals (max).
Xerox creates a config.ini file upon first startup which is used to store settings; do not modify this file.
Controls
Controls for Xerox are exclusively handled by touching the on-screen buttons.
Last button - Replay/demo the most recent sequence
Longest button - Replay/demo the longest sequence ever completed
Screenshots
Changelog
v1.01
- Uploaded sce_sys folder contents.
- Updated script.lua with a few minor changes (such as when 'config.ini' is loaded/created).
- Uploaded screenshots.
- Changed sfx_button00.mp3 file.
Credits
All assets for the game were custom-made using Gimp and Audacity.
Thanks to everyone in the scene that makes projects like this possible to do on the PS Vita.
External links
- GitHub - https://github.com/dragaron/Xerox