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SDL2Sand Vita: Difference between revisions

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|image=sdl2sandvita2.png
|image=sdl2sandvita2.png
|description=SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic.
|description=SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic.
|author=v-atamanenko
|author=gl33ntwine (Volodymyr)
|lastupdated=2022/01/20
|lastupdated=2022/01/20
|type=Other Games
|type=Simulation
|version=1.0
|version=1.0
|license=GPL-2.0
|license=GPL-2.0
Line 17: Line 17:
|website=https://github.com/v-atamanenko/sdl2sand
|website=https://github.com/v-atamanenko/sdl2sand
|source=https://github.com/v-atamanenko/sdl2sand
|source=https://github.com/v-atamanenko/sdl2sand
|donation=https://www.patreon.com/gl33ntwine
}}
}}
SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic. The game simulates different particles (such as sand, water, oil or fire) interacting with each other. Freedom is given to the player to experiment with different materials in a sandbox environment.
SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic. The game simulates different particles (such as sand, water, oil or fire) interacting with each other. Freedom is given to the player to experiment with different materials in a sandbox environment.


SDL2Sand is based on [http://sourceforge.net/projects/sdlsand sdlsand] by T.R. Sidor and K. Jensen. While—for now—the core gameplay stayed exactly the same, the game was ported to SDL2 and optimized to run on PlayStation Vita with better looks and performances.  
SDL2Sand is based on [http://sourceforge.net/projects/sdlsand sdlsand] by T.R. Sidor and K. Jensen. While, for now, the core gameplay stayed exactly the same, the game was ported to SDL2 and optimized to run on PlayStation Vita with better looks and performances.  
 
==Controls==
Cross - Paint with selected brush type
 
Circle - Erase
 
Square - Enable/disable top emitters
 
Triangle - Enable/disable precise cursor mode
 
Left Analog - Move cursor
 
D-Pad Left/Right - Change brush type
 
D-Pad Up/Down - Decrease/increase pen size
 
Select/Start - Clear screen
 
L/R - Decrease/increase top emitters density


==User guide==
==User guide==
Line 69: Line 51:
| dirt ||  || void ||  
| dirt ||  || void ||  
|}
|}
==Controls==
Cross - Paint with selected brush type
Circle - Erase
Square - Enable/disable top emitters
Triangle - Enable/disable precise cursor mode
Left Analog - Move cursor
D-Pad Left/Right - Change brush type
D-Pad Up/Down - Decrease/increase pen size
Select/Start - Clear screen
L/R - Decrease/increase top emitters density


==Screenshots==
==Screenshots==
Line 91: Line 92:


== External links ==
== External links ==
* Twitter - https://twitter.com/gl33ntwine
* GitHub - https://github.com/v-atamanenko/sdl2sand
* GitHub - https://github.com/v-atamanenko/sdl2sand
* VitaDB - https://vitadb.rinnegatamante.it/#/info/778
* VitaDB - https://vitadb.rinnegatamante.it/#/info/778
[[Category:Support the author]]

Latest revision as of 10:17, 30 Ocak 2024

SDL2Sand
Sdl2sandvita2.png
General
Authorgl33ntwine (Volodymyr)
TypeSimulation
Version1.0
LicenseGPL-2.0
Last Updated2022/01/20
Links
Download
Website
Source
Support Author

SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic. The game simulates different particles (such as sand, water, oil or fire) interacting with each other. Freedom is given to the player to experiment with different materials in a sandbox environment.

SDL2Sand is based on sdlsand by T.R. Sidor and K. Jensen. While, for now, the core gameplay stayed exactly the same, the game was ported to SDL2 and optimized to run on PlayStation Vita with better looks and performances.

User guide

Tap to select a brush type from the panel on the bottom part of the screen or choose one using D-Pad left and right.

Then draw using either left analog and cross or touchscreen. Use circle instead of cross to erase.

Use the triangle button to perform more accurate cursor movements.

The particles falling from the top of the screen can be disabled at any moment by pressing square, or decreased/increased with left or right shoulder buttons.

Brush types (from left to right):

Group 1 (particles) Group 2 (emitters) Group 3 (solids) Group 4
water water spout wall eraser
sand sand spout torch
salt salt spout stove
oil oil spout plant
fire ice
acid iron wall
dirt void

Controls

Cross - Paint with selected brush type

Circle - Erase

Square - Enable/disable top emitters

Triangle - Enable/disable precise cursor mode

Left Analog - Move cursor

D-Pad Left/Right - Change brush type

D-Pad Up/Down - Decrease/increase pen size

Select/Start - Clear screen

L/R - Decrease/increase top emitters density

Screenshots

sdl2sandvita3.png

Credits

Authors:

  • Thomas RenÈ Sidor (Studying computer science at the university of Copenhagen, Denmark) (Personal homepage).
  • Kristian Jensen (Studying computer science at Roskilde University, Denmark).
  • Artur Rojek: GCW Zero port.
  • Volodymyr Atamanenko: SDL2 and PS Vita port.

Acknowledgements:

  • SDL - Simple DirectMedia Library.
  • CCmdLine - command line parser by Chris Losinger.

Links:

External links

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