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Innyume Vita: Difference between revisions

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m (Text replacement - "https://vitadb.rinnegatamante.it/" to "https://www.rinnegatamante.eu/vitadb/")
 
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{{#seo:
{{#seo:
|title=Vita Homebrew Games (Other Games) - GameBrew
|title=Vita Homebrew Games (Horror) - GameBrew
|title_mode=append
|title_mode=append
|image=innyumevita2.png
|image=innyumevita2.png
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|author=4DSWorks
|author=4DSWorks
|lastupdated=2022/01/02
|lastupdated=2022/01/02
|type=Other Games
|type=Horror
|version=1.8
|version=1.8
|license=Mixed
|license=Mixed
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|source=https://github.com/VMHoss/Innyume-Vita
|source=https://github.com/VMHoss/Innyume-Vita
}}
}}
Port of Innyume, a japanese horror game where you are chased by smiley faces.
Port of Innyume, a Japanese horror game where you are chased by smiley faces.


This game was decompiled, and ported to Vita using uTinyRipper, DnSpy and Unity 2018.2.9f1.  
This game was decompiled, and ported to Vita using uTinyRipper, DnSpy and Unity 2018.2.9f1.  


==Screenshots==
==Screenshots==
innyumevita3.png
https://dlhb.gamebrew.org/vitahomebrews/innyumevita3.png


innyumevita4.png
https://dlhb.gamebrew.org/vitahomebrews/innyumevita4.png


innyumevita5.png
https://dlhb.gamebrew.org/vitahomebrews/innyumevita5.png


==Known issues==
==Known issues==
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== External links ==
== External links ==
* GitHub - https://github.com/VMHoss/Innyume-Vita
* GitHub - https://github.com/VMHoss/Innyume-Vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/772
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/772
 
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:37, 5 January 2025

Innyume
Innyumevita2.png
General
Author4DSWorks
TypeHorror
Version1.8
LicenseMixed
Last Updated2022/01/02
Links
Download
Website
Source

Port of Innyume, a Japanese horror game where you are chased by smiley faces.

This game was decompiled, and ported to Vita using uTinyRipper, DnSpy and Unity 2018.2.9f1.

Screenshots

innyumevita3.png

innyumevita4.png

innyumevita5.png

Known issues

Currently, the game has problems keeping the framerate consistent due to realtime lights. You can fix this by baking lights.

Changelog

v1.8

  • Managed to mend nearly all of the navigation problems that the AI encounters.

External links

Advertising: