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{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=Quakespasm-Spiked | |title=Quakespasm-Spiked | ||
|image=quakespasmspikedvita2.png | |image=quakespasmspikedvita2.png | ||
|description=Port of Quakespasm Spiked | |description=Port of Quakespasm Spiked, a modern Quake source port with high mods compatibility. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated= | |lastupdated=2023/01/15 | ||
|type=Shooter | |type=Shooter | ||
|version=1. | |version=1.6 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z?k33p0fil35 | ||
|website=https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/ | |website=https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/ | ||
|source=https://github.com/Rinnegatamante/Quakespasm | |source=https://github.com/Rinnegatamante/Quakespasm | ||
|donation=https://www.patreon.com/Rinnegatamante | |||
}} | }} | ||
Quakespasm-Spiked is a port of [https://qssm.quakeone.com/ Quakespasm-Spiked] for PS Vita | {{#seo: | ||
|title=Vita Homebrew Games (Shooter) - GameBrew | |||
|title_mode=append | |||
|image=quakespasmspikedvita2.png | |||
|image_alt=Quakespasm-Spiked | |||
}} | |||
Quakespasm-Spiked for PS Vita is a port of the popular modern Quake source port [https://qssm.quakeone.com/ Quakespasm-Spiked]. It has been optimized for the PS Vita, with limits removed and high mods compatibility. | |||
==Installation== | ==Installation== | ||
How to install: | |||
* Requires libshacccg.suprx. | |||
* Install the VPK file and place the data folder in ux0:/data. | |||
How to use soundtrack: | How to use soundtrack: | ||
* Create a folder in ux0:/data/Quakespasm/id1 and call it music | * Create a folder in ux0:/data/Quakespasm/id1 and call it music. | ||
* Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder. | * Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder. | ||
* The same can be done for any mission pack or mod folder. | * The same can be done for any mission pack or mod folder. | ||
* You can find complete soundtrack in ogg format [https://www.quaddicted.com/files/music/quake_music.zip here]. | |||
You can find complete soundtrack in ogg format [https://www.quaddicted.com/files/music/quake_music.zip here]. | |||
How to have colored lights: | How to have colored lights: | ||
Line 36: | Line 38: | ||
==Screenshots== | ==Screenshots== | ||
quakespasmspikedvita3.png | https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita3.png | ||
quakespasmspikedvita4.png | https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita4.png | ||
quakespasmspikedvita5.png | https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita5.png | ||
quakespasmspikedvita6.png | https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita6.png | ||
==Changelog== | ==Changelog== | ||
'''v1.6''' | |||
* Renamed Mouse Speed option to Touch Sensitivity. | |||
* Added two new options under Advanced Options to adjust analog sensitivity (Joy X/Y Sensitivity). | |||
* Increased available memory for the engine (Potentially allowing more demanding mods to work) | |||
* Updated to latest vitaGL version. | |||
* Fixed a bug making impossible to adjust Y axis gyroscope in the options menu. | |||
* Fixed a bug making impossible to reduce X axis gyroscope value in the options menu. | |||
* Fixed a bug making impossible to invoke keyboard on game console (Pressing Triangle now correctly invokes it). | |||
* Fixed a bug making Use Retrotouch option to be always On even when showed as Off. | |||
* Fixed a bug making so that touchscreen input would spam Fire actions. | |||
* Fixed a bug making so that touchscreen sometimes didn't properly move camera on the Y axis. | |||
* Fixed a bug causing some textures to sporadically render glitched. | |||
'''v1.5''' | '''v1.5''' | ||
*Reworked Video Options menu to Advanced Options menu. | *Reworked Video Options menu to Advanced Options menu. | ||
Line 61: | Line 76: | ||
==Credits== | ==Credits== | ||
* Original authors of Quakespasm and Quakespasm-Spiked for the engine | * Original authors of Quakespasm and Quakespasm-Spiked for the engine. | ||
* Ch3lin for the livearea assets. | * Ch3lin for the livearea assets. | ||
* fgsfds for the mods menu and the base code used for keyboard implementation. | * fgsfds for the mods menu and the base code used for keyboard implementation. | ||
Line 72: | Line 87: | ||
* PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/ | * PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/ | ||
* GBAtemp - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/ | * GBAtemp - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/ | ||
* Reddit - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/ | |||
[[Category:PC game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 05:04, 26 October 2024
Quakespasm-Spiked | |
---|---|
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.6 |
License | Mixed |
Last Updated | 2023/01/15 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
Quakespasm-Spiked for PS Vita is a port of the popular modern Quake source port Quakespasm-Spiked. It has been optimized for the PS Vita, with limits removed and high mods compatibility.
Installation
How to install:
- Requires libshacccg.suprx.
- Install the VPK file and place the data folder in ux0:/data.
How to use soundtrack:
- Create a folder in ux0:/data/Quakespasm/id1 and call it music.
- Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
- The same can be done for any mission pack or mod folder.
- You can find complete soundtrack in ogg format here.
How to have colored lights:
- The simplest way to get colored lights in Quake is to download this package.
- Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
- That package has colored lights support for the two official mission packs too.
Screenshots
Changelog
v1.6
- Renamed Mouse Speed option to Touch Sensitivity.
- Added two new options under Advanced Options to adjust analog sensitivity (Joy X/Y Sensitivity).
- Increased available memory for the engine (Potentially allowing more demanding mods to work)
- Updated to latest vitaGL version.
- Fixed a bug making impossible to adjust Y axis gyroscope in the options menu.
- Fixed a bug making impossible to reduce X axis gyroscope value in the options menu.
- Fixed a bug making impossible to invoke keyboard on game console (Pressing Triangle now correctly invokes it).
- Fixed a bug making Use Retrotouch option to be always On even when showed as Off.
- Fixed a bug making so that touchscreen input would spam Fire actions.
- Fixed a bug making so that touchscreen sometimes didn't properly move camera on the Y axis.
- Fixed a bug causing some textures to sporadically render glitched.
v1.5
- Reworked Video Options menu to Advanced Options menu.
- Removed all unused/not working options in Options menu.
- Added an option to turn on/off Bilinear Filtering.
- Added an option to edit Water opacity.
- Fixed V-Sync option: now it works as expected.
- Fixed Statusbar Alpha option: now it works as expected.
- Fixed Brightness option: now it works as expected.
- Added Field of View option.
- Added Show Crosshair option.
- Added Rumble Effect option (will make controller rumble when you lose health).
- Added Use Retrotouch option to turn on/off rearpad usage.
- Added gyroscope aiming support.
- Added Show Framerate option.
- Now options will be saved when exiting Options menu.
- Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.
Credits
- Original authors of Quakespasm and Quakespasm-Spiked for the engine.
- Ch3lin for the livearea assets.
- fgsfds for the mods menu and the base code used for keyboard implementation.
- All my Patroners for their awesome support.
External links
- Twitter - https://twitter.com/Rinnegatamante/status/1422563114785153024
- GitHub - https://github.com/Rinnegatamante/Quakespasm
- VitaDB - https://vitadb.rinnegatamante.it/#/info/716
- PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
- GBAtemp - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/
- Reddit - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/