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{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=vitaHexenII | |title=vitaHexenII | ||
|image= | |image=vitahexenii2.png | ||
|description=Hexen II port for | |description=Hexen II port for P Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2020/03/26 | |lastupdated=2020/03/26 | ||
Line 14: | Line 8: | ||
|version=2.3 | |version=2.3 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/ | |download=https://dlhb.gamebrew.org/vitahomebrews/vitahexenii.7z?k33p0fil35 | ||
|website= | |website=https://wololo.net/talk/viewtopic.php?f=116&t=46740&p=425865#p425865 | ||
|source=https://github.com/Rinnegatamante/vitaHexenII | |source=https://github.com/Rinnegatamante/vitaHexenII | ||
|donation=https://www.patreon.com/Rinnegatamante | |||
}} | |||
{{#seo: | |||
|title=Vita Homebrew Games (Shooter) - GameBrew | |||
|title_mode=append | |||
|image=vitahexenii2.png | |||
|image_alt=vitaHexenII | |||
}} | }} | ||
vitaHexenII is a port for | vitaHexenII is a port for PS Vita of Hexen II, a popular dark-fantasy FPS created by Raven Software using a modified version of Quake Engine. | ||
It's based on vitaQuake core and it shares a lot of features with it. | It's based on [[vitaQuake]] core and it shares a lot of features with it. | ||
==Features== | ==Features== | ||
* Support to both standard game and Portal of Praveus expansion | *Support to both standard game and Portal of Praveus expansion. | ||
* Support to both analogs for comfortable aiming and player movement | *Support to both analogs for comfortable aiming and player movement. | ||
* Native support to 960x544 resolution | *Native support to 960x544 resolution. | ||
* Rescaler in options menu for | *Rescaler in options menu for FPS enthusiasts. | ||
* Different hidden features unlocked in the Options Menu (Like FOV) | *Different hidden features unlocked in the Options Menu (Like FOV). | ||
* Support to dualshock rumbling when player get hit (PSTV only) | *Support to dualshock rumbling when player get hit (PSTV only). | ||
* Sounds and CDAudio (Soundtrack) support | *Sounds and CDAudio (Soundtrack) support. | ||
* Software GPU Rendering | *Software GPU Rendering. | ||
* Support to savestates | *Support to savestates. | ||
== | ==Installation== | ||
How to install: | |||
*Place the data folder in ux0: and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. | |||
*If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II. | |||
*If you have the Steam version of Hexen II, [https://wololo.net/talk/viewtopic.php?p=424021#p424021 refer to this post]. | |||
How to use soundtrack: | |||
*Soundtrack is supported in MIDI, OGG and MP3 formats. | |||
*Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc (case-sensitive). | |||
*If you are extracting tracks from your Hexen II cd, this is the correspondence between track name and track filename: | |||
** track02 -> casa1 | |||
** track08 -> egyp3 | |||
** track14 -> roma3 | |||
** track03 -> casa2 | |||
** track09 -> meso1 | |||
** track15 -> casb1 | |||
** track04 -> casa3 | |||
** track10 -> meso2 | |||
** track16 -> casb2 | |||
** track05 -> casa4 | |||
** track11 -> meso3 | |||
** track17 -> casb3 | |||
** track06 -> egyp1 | |||
** track12 -> roma1 | |||
** track07 -> egyp2 | |||
** track13 -> roma2 | |||
Custom Crosshair: | |||
*Starting with vitaHexenII v.2.3, it will be possible to use a completely custom crosshair with the game. | |||
*To do so, you should create a file named xhair.bin and place it in ux0:data/Hexen II/GAMEFOLDER folder (GAMEFOLDER will be data1 for main Hexen II for example). | |||
*This file must contains 64 bytes that will define the 8x8 crosshair glyph. A byte set at 0xFE will mean a visible pixel. A byte set at 0xFF will mean an invisible pixel. | |||
*The custom crosshair usage can be enabled in Options menu. If no xhair.bin is provided, when Custom crosshair will be set, QuakeWorld crosshair2 will be used. | |||
*You can also alter crosshair color by setting these three values in config.cfg - crosshaircolor_r, crosshaircolor_g, crosshaircolor_b. | |||
*By default these three values are set at 255, 255, 0. | |||
== | ==Screenshots== | ||
https://dlhb.gamebrew.org/vitahomebrews/vitahexenii3.png | |||
https://dlhb.gamebrew.org/vitahomebrews/vitahexenii4.png | |||
https://dlhb.gamebrew.org/vitahomebrews/vitahexenii5.png | |||
==Known issues== | |||
When attempting to change map, sound is not properly paused. | |||
==Changelog== | ==Changelog== | ||
''' | '''v2.3''' | ||
* Drastic performance boost thanks to ARM NEON usage and vitaGL fixes. | * Drastic performance boost thanks to ARM NEON usage and vitaGL fixes. | ||
* Added Anaglyph 3D support (red-cyan glasses only). | * Added Anaglyph 3D support (red-cyan glasses only). | ||
Line 76: | Line 87: | ||
* vitaHexenII version will now be shown on main menu background. | * vitaHexenII version will now be shown on main menu background. | ||
== | ==External links== | ||
* Twitter - https://twitter.com/Rinnegatamante/status/1243124107056726016 | |||
* GitHub - https://github.com/Rinnegatamante/vitaHexenII | |||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/196 | |||
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=46740&p=425865#p425865 | |||
* GBAtemp - https://gbatemp.net/threads/release-vitahexenii-hexen-ii-port-for-psvita.439064/ | |||
[[Category:PC game ports on Vita]] | |||
[[Category:Vita game ports]] | |||
Latest revision as of 05:07, 26 October 2024
vitaHexenII | |
---|---|
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 2.3 |
License | GPL-3.0 |
Last Updated | 2020/03/26 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
vitaHexenII is a port for PS Vita of Hexen II, a popular dark-fantasy FPS created by Raven Software using a modified version of Quake Engine.
It's based on vitaQuake core and it shares a lot of features with it.
Features
- Support to both standard game and Portal of Praveus expansion.
- Support to both analogs for comfortable aiming and player movement.
- Native support to 960x544 resolution.
- Rescaler in options menu for FPS enthusiasts.
- Different hidden features unlocked in the Options Menu (Like FOV).
- Support to dualshock rumbling when player get hit (PSTV only).
- Sounds and CDAudio (Soundtrack) support.
- Software GPU Rendering.
- Support to savestates.
Installation
How to install:
- Place the data folder in ux0: and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II.
- If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.
- If you have the Steam version of Hexen II, refer to this post.
How to use soundtrack:
- Soundtrack is supported in MIDI, OGG and MP3 formats.
- Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc (case-sensitive).
- If you are extracting tracks from your Hexen II cd, this is the correspondence between track name and track filename:
- track02 -> casa1
- track08 -> egyp3
- track14 -> roma3
- track03 -> casa2
- track09 -> meso1
- track15 -> casb1
- track04 -> casa3
- track10 -> meso2
- track16 -> casb2
- track05 -> casa4
- track11 -> meso3
- track17 -> casb3
- track06 -> egyp1
- track12 -> roma1
- track07 -> egyp2
- track13 -> roma2
Custom Crosshair:
- Starting with vitaHexenII v.2.3, it will be possible to use a completely custom crosshair with the game.
- To do so, you should create a file named xhair.bin and place it in ux0:data/Hexen II/GAMEFOLDER folder (GAMEFOLDER will be data1 for main Hexen II for example).
- This file must contains 64 bytes that will define the 8x8 crosshair glyph. A byte set at 0xFE will mean a visible pixel. A byte set at 0xFF will mean an invisible pixel.
- The custom crosshair usage can be enabled in Options menu. If no xhair.bin is provided, when Custom crosshair will be set, QuakeWorld crosshair2 will be used.
- You can also alter crosshair color by setting these three values in config.cfg - crosshaircolor_r, crosshaircolor_g, crosshaircolor_b.
- By default these three values are set at 255, 255, 0.
Screenshots
Known issues
When attempting to change map, sound is not properly paused.
Changelog
v2.3
- Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
- Added Anaglyph 3D support (red-cyan glasses only).
- Added support for custom crosshairs. (See below).
- Disabled FPU exceptions traps (Will make app less incline to crashes).
- vitaHexenII version will now be shown on main menu background.
External links
- Twitter - https://twitter.com/Rinnegatamante/status/1243124107056726016
- GitHub - https://github.com/Rinnegatamante/vitaHexenII
- VitaDB - https://vitadb.rinnegatamante.it/#/info/196
- Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=46740&p=425865#p425865
- GBAtemp - https://gbatemp.net/threads/release-vitahexenii-hexen-ii-port-for-psvita.439064/