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{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=ONScripter Vita | |title=ONScripter Vita | ||
|image= | |image=onscriptervita2.jpg | ||
|description=Port of ONScripter for | |description=Port of ONScripter for PS Vita. | ||
|author=yizhigai | |author=yizhigai | ||
|lastupdated=2022/07/07 | |lastupdated=2022/07/07 | ||
|type=Game | |type=Game Engine | ||
|version=1.0 | |version=1.0 | ||
|license=GPL-2.0 | |license=GPL-2.0 | ||
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|website=https://gitee.com/yizhigai/onscripter-vita | |website=https://gitee.com/yizhigai/onscripter-vita | ||
|source=https://gitee.com/yizhigai/onscripter-vita | |source=https://gitee.com/yizhigai/onscripter-vita | ||
}} | |||
{{#seo: | |||
|title=Vita Homebrew Games (Game engine) - GameBrew | |||
|title_mode=append | |||
|image=onscriptervita2.jpg | |||
|image_alt=ONScripter Vita | |||
}} | }} | ||
Port of [http://onscripter.osdn.jp/onscripter.html ONScripter] for PS Vita, based on the official ONScripter. | Port of [http://onscripter.osdn.jp/onscripter.html ONScripter] for PS Vita, based on the official ONScripter. | ||
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==Screenshots== | ==Screenshots== | ||
onscriptervita3.jpg | https://dlhb.gamebrew.org/vitahomebrews/onscriptervita3.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/onscriptervita4.jpg | |||
onscriptervita4.jpg | |||
==Known issues== | ==Known issues== |
Latest revision as of 10:40, 29 August 2024
ONScripter Vita | |
---|---|
General | |
Author | yizhigai |
Type | Game Engine |
Version | 1.0 |
License | GPL-2.0 |
Last Updated | 2022/07/07 |
Links | |
Download | |
Website | |
Source | |
Port of ONScripter for PS Vita, based on the official ONScripter.
ONScripter (O-N-Scripter) is a program that interprets and executes scripts written for NScripter in its own way. It can run games on Windows, Android, iOS, etc. using the exact same game data.
Controls
Circle - Go back a directory
Cross - Open
Select - About
Screenshots
Known issues
Ported with SDL1, not been tested thoroughly and can be a bit slow.
Changelog
v1.0
- If you need an independent bubble, you can create it using onscripter.self from the VPK and rename it to eboot.bin. The game files need to be placed in the root directory of the program, that is, in the same directory as eboot.bin.
- Save path for independent bubble is ux0:data/ONScripter/[game ID].
- Save path for the frontend is ux0:data/ONScripter/savefiles/[game folder name].