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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Game engine) - GameBrew | |title=Vita Homebrew Games (Game engine) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=kirikirivita2.jpg | ||
|image_alt=Kirikiri | |image_alt=Kirikiri for Playstation Vita | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=Kirikiri | |title=Kirikiri for Playstation Vita | ||
|image= | |image=kirikirivita2.jpg | ||
|description= | |description=Port of an engine used in Kirikiri Adventure Game 3 (KAG3) visual novels. | ||
|author=uyjulian | |author=uyjulian | ||
|lastupdated=2020/08/18 | |lastupdated=2020/08/18 | ||
|type=Game | |type=Game Engine | ||
|version=1.0.3 | |version=1.0.3 | ||
|license=Mixed | |license=Mixed | ||
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Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita. | Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita. | ||
Kirikiri is almost always exclusively used with [https://github.com/krkrz/kag3 Kirikiri Adventure Game 3 (KAG3)] visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of [https://www.electronjs.org/ Electron | Kirikiri is almost always exclusively used with [https://github.com/krkrz/kag3 Kirikiri Adventure Game 3 (KAG3)] visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of [https://www.electronjs.org/ Electron], such as the [https://emote.mtwo.co.jp/ E-mote editor]. | ||
'''Note:''' Development of the multi-platform version has been moved to [https://krkrsdl2.github.io/ Kirikiri SDL2]. | '''Note:''' Development of the multi-platform version has been moved to [https://krkrsdl2.github.io/ Kirikiri SDL2]. |
Latest revision as of 08:34, 7 Mayıs 2024
This application has been obsoleted by one or more applications that serve the same purpose, but are more stable or maintained. |
Kirikiri for Playstation Vita | |
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General | |
Author | uyjulian |
Type | Game Engine |
Version | 1.0.3 |
License | Mixed |
Last Updated | 2020/08/18 |
Links | |
Download | |
Website | |
Source | |
Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita.
Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of Electron, such as the E-mote editor.
Note: Development of the multi-platform version has been moved to Kirikiri SDL2.
Changelog
v1.0.3
- Default font argument -deffont now works.
- krkrv-v1.0.3.vpk is the engine pre-packaged with a KAG demo.
v1.0.2
- System.inform now pops open a message box.
- Optimization flags have been increased.
- System.shellExecute now opens URLs in the web browser.
- krkrv-v1.0.2.vpk is the engine pre-packaged with a KAG demo.
v1.0.1
- Savedata directory has been changed to savedata0:/savedata/.
- krkrv-v1.0.1.vpk is the engine pre-packaged with a KAG demo.
Initial Release
- Initial release of Kirikiri for Playstation Vita / プレイステーションヴィータ用吉里吉里.
- krkrv-v1.0.0.vpk is the engine pre-packaged with a KAG demo.
- NOTE: There is an issue that ux0:/savedata directory can not be created automatically, so please create the directory manually using VitaShell. This will be fixed in a future release.