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Shockolate Vita: Difference between revisions

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|website=https://github.com/Northfear/systemshock-vita
|website=https://github.com/Northfear/systemshock-vita
|source=https://github.com/Northfear/systemshock-vita
|source=https://github.com/Northfear/systemshock-vita
|donation=https://paypal.me/northfear
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This is a PS Vita port of Shockolate, a cross platform source port of System Shock using SDL2.
This is a PS Vita port of Shockolate, a cross platform source port of System Shock using SDL2.
Line 90: Line 91:
* GitHub - https://github.com/Northfear/systemshock-vita
* GitHub - https://github.com/Northfear/systemshock-vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/787
* VitaDB - https://vitadb.rinnegatamante.it/#/info/787
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:24, 26 October 2024

Shockolate
Shockolatevita2.jpg
General
AuthorNorthfear
TypeAdventure
Version0.8.2-vita.1
LicenseGPL-3.0
Last Updated2022/02/21
Links
Download
Website
Source
Support Author

This is a PS Vita port of Shockolate, a cross platform source port of System Shock using SDL2.

System Shock is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer.

Installation

Note: Data files from System Shock are required. This port was only tested with System Shock - Classic Edition from GoG.

To install the data files, you'll have to create the ux0:data/systemshock/res/ folder on your PS Vita and copy DATA and SOUND folders from the installed System Shock folder there.

User guide

The game is set aboard a space station in a cyberpunk vision of the year 2072.

Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.

Tip for the new players

System Shock is an old-school game. It can be hard, confusing and even obtuse. It does not hold your hand and invites you to explore and improvise.

It is advisable to start with normal (or if prefered lowered) difficulties settings. Take things slow, read, listen to audiologs, pay attention, make notes if needed.

Pay attention to security levels on each deck, lower the better and also pay attention to your current objective.

If needed, refer to manual (included for example with GOG release or can be found on internet) or ask other players.

Controls

Left Analog - Movement

Right Analog - Aiming/Cursor movement

Cross - Jump

Circle - Cycle between Stand/Crouch/Prone

Square - Quick action/item pickup (instantly picks up the item, opens the door, etc)

Triangle - Next weapon

D-Pad Up - Grab/Arm selected grenade

D-Pad Down - Toggle between free look and mouse movement

D-Pad Left/Right - Lean left/right

L1 - LMB (Use)

R1 - RMB (Attack)

Select - Esc

Start - Use selected drug

Rear touchpad - Next/previous MFD (you can switch them by swiping up or down on the left/right side of the touchpad)

Front touchpad - Mouse emulation

Gyro aiming is active by default. You can turn it off or adjust analog/gyro look speed by selecting Vita input option in the game menu.

Screenshots

shockolatevita3.jpg shockolatevita4.jpg

shockolatevita5.jpg shockolatevita6.jpg

Known issues

Audiologs can freeze the game for a few seconds before starting the playback. Cinematics can take some time to load too.

Credits

Special thanks - Taffer from Discord for the inspiration, control ideas, testing and help with the README.

External links

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